@jahlon said in Going Worldwide - Regional Servers & Localization:
Love the fact that Dynamight, Intrepid, PLAYWITH, and a few other studios are all becoming more involved with their communities. Its a driving force that is going to change the MMO world and how companies interact with their customers.
Thank you Jahlon! As an MMO player (which I am, other than a dev), I think it's a great evolution for both devs and the community. A win-win scenario
@kralith said in Going Worldwide - Regional Servers & Localization:
To the part of splitting user think about a worldwide one, because some of us have friends all over the world and want not to get splitted.
Me per example has people at my recruits from Mexico till Russia.
I would not be happy, if i would getted split by them.
Aside from the fact that you'll likely start Alpha 1 all in the same server, as mentioned in the post, there's no region locking planned. If you still want to play all together on the EU or the US server once regionals kick in, you can!
@sparky said in Going Worldwide - Regional Servers & Localization:
Don't split the servers just do a worldwide one. Making more servers could easily kill the playerbase on one server to another, just look at Bless Online. They had a whole bunch of servers, and each server playerbase just killed itself one by one because not enough players.
(I shall tag @mattdaniel and @Gibbx too) Bless' problem was not with having too many servers, but with the dramatic drop in the active playerbase due to the very problematic launch.
Albion did a very good job on their servers over time, and I believe it's fine to play from the EU, but Albion has a DOTA/LOL-like combat (auto-attack + attacks and projectiles that can't be dodged), which a particularly slow pace that makes a 100ms ping not an issue.
Fractured's combat is closed to ARPGs like Diablo or POE - faster, more hectic, most spells are skillshots and, above all, basic attacks (melee and projectiles) are also skillshot that have to be aimed and can be dodged by moving. 100ms of ping start to matter for competitive gameplay, and many people in here, especially in Eastern Europe / Russia, would get way more than 100ms connecting to a US server.
@greenfox said in Going Worldwide - Regional Servers & Localization:
Hmmm... well splitting userbase is hopefully done after you know that theres enough to keep the server alive.
Absolutely! That's explained very clearly in the post
@greenfox said in Going Worldwide - Regional Servers & Localization:
AND most importantly... pleaes don't outsource it to a localicatuon agency. These are all crappy as hell.
Rather give the "crowd" ... us the usersbase the chance to translate it from one language to another.
The crappy ones are the cheap ones - there are good ones. As I've said, we're going to get community help too anyway!
@grofire said in Going Worldwide - Regional Servers & Localization:
@prometheus let me see if i understood correctly, there will be number of server, all will run the same geographic world, but the population on different servers will not be able to meet up ??? if its what you meant, its sound very very bad !
You'll be able to play on multiple servers if you want - say, EU and US at the same time. But they're separate server. I don't understand why such a surprised reaction, that's what literally 90% of MMOs do, grofire.
@biohazardbeluga said in Going Worldwide - Regional Servers & Localization:
@prometheus I'm just wondering, will we be able to switch between servers to per se, play with friends in different regions? I have friends in Europe, so I just want to know if I'll be able to start my game in US East (for latency reasons) but then play on a European server to play with my friends?
You can play on two different servers, if that's what you're asking. No region locks. The horizontal progression of Fractured makes that much more doable - no "new character to grind to level 70" in the "other server".