This is due to an overall lack of unique "decorative" art assets for each biome (and the average quality of the existing ones), but also to the lack of unique lighting and post-processing. The latter is going to be improved before the next test, but the former will have to wait until we hire a dedicated environment artist.
Adding to the above, animations are also very poor, and we know that. We don't have a dedicated animator in the team - our art director has been taking care of that so far. You can consider all the current player character animations as placeholders - even the walking animations eheh.
All the above being said, you can't really compare Fractured graphics-wise to AA/AAA games like Ashes of Creation or New World from Amazon, whose owner earns in 3 minutes (literally) the total cost of the development of Fractured so far We are an 8-people indie studio, and while the team's hopefully going to grow and graphics are surely going to improve before full release, they will never compete with AAA titles - nor it's our interest for them to