@Yalah said in Patch b.1.0g - Economy, PvE & PvP Balancing:
The difference between 1500 and 2000 resistances is 5% less damage taken difference. You can see the formula here: https://fractured.wiki.gg/wiki/Resistances
The difference between 1500 and 2000 resistances is 20% less damage taken (20% vs 25%), that's the correct way to see it balance-wise. Example: a 2000 damage attack from a legend deals 400 damage instead of 500 damage (20% less), which could make the difference between life and death. However, I agree with you that we need to revise the formula to make the last points more impactful (if it was 65% vs 80% for example, i.e.43% less damage taken, it would be much better).
@Yalah said in Patch b.1.0g - Economy, PvE & PvP Balancing:
However, I know that, in practice, a well made leather set lets me easily kill any non-legendary in the game solo. (Without relying on proficiency imbues.)
That is another issue entirely. I am aware that you just heavily CC that ogre and you do it in light armor. We'll get to that.
@Xulu said in Patch b.1.0g - Economy, PvE & PvP Balancing:
If ogres were never meant to be solo'd, that should have been from day one. Ogres have always been solo'able. So, if that is just stripped from people, what are they to do now? Luckily, I can get my GF to play with me and I "was" able to tank while she killed stuff. Who knows now.
I agree with you we should have done better. Not fixing a mistake and letting it destroy the economy (or fixing it by making ogres and CR 7-8 mobs drop a pitiful loot) because people are used to killing them solo is not the way to go though.
As for you and your GF, you are two people, you can still do it If not, just join a guild or team up with a random person on the way. Or be very careful pulling when alone - you'll be slower, but you'll manage. Or do something less challenging than ogres.