If guilds are gona have "size tiers" will that in anyway effect mechanics or costs? IE a guild with 30 people only needs to pay 100 gold to build a building where as a guild with 60 will need 150 gold, or you must have a guild of at least 20 to own a "guild house"
If this is the case the guild master could just eat the coast but the guild runs when that guild master joins could have majority of the loot to make up for his or her lost or charge a 10% fee of all the items / money gained from that run. I know not a lot people will go for that but for the newer players that do join that guild it could give them a head start financially wise. That guild master could always change that rule later on once everyone has there money built up. I know this seems like the long ass way to do things but it's just a suggestion for the guild masters to consider