The main reasons I haven't pledged yet (Ive been eying up the EB Immortal and asked questions about said package), are as follows:
1.
There is not enough information about the game, in videos or screenshots or even sketches.
More aspects of the game need to be shown before I will jump in.
I'm not expecting wow factor pre-Alpha, but as people have said, a clear road map of where you want to go with everything would go a LONG way. I think this should be mandatory on any video game Kickstarter, especially one in as early stages as this one is.
2.
More information on what the rewards actually are.
What does VIP membership actually get you.
What you can get with the Dynamight Gold, what is purchasable, and how much you can get with your money.
How construction plans, pets and skins will be implemented, are they one time use? You have stated the constructed buildings can be destroyed, so will that be it for that plan once the building is inevitably destroyed?
One of the things I'm interested in is having my own tavern, for social reasons, and as a base of operations within the game, seeing as fireplaces and resting are key parts of the game, and it is going to be a social MMO. But I don't want to build up a place only to have it destroyed by a massive guild not long after release. I'm mainly a solo player who will interact with the community in my own way (I hate to use an anime reference as not everyone watches anime, but Kirito from Sword Art Online is my best example).
3.
Alpha access is way too expensive as people have pointed out.
More people in Alpha can only help in my opinion, for testing, and for pledges and pre-release sales in general. Even if not all of the players report everything thoroughly, or spend hours testing one specific thing from every angle. Many will. And the extra ones will just add to the dynamics of the game for those serious testers, as it is an MMO.
This is my opinion as a gamer with 18+ years of alpha and beta testing games as a player, I'm not in the industry.
4.
Loot.
Now, I know that you have mentioned that equipment is not nearly as impactful in gameplay as a game like Diablo or PoE. But in an ARPG, even one that focuses on skills, exploration, and team play, not having cool weapons, armour, and items will severely impact players motivation.
So will there be much variation in the equipment other than range and attack type?
And to what level can you customise the appearance seeing as players will be making them for the most part?
I just want to point out I am new to this game and these forums. I have researched as much as I can in the short time i have been exposed to it (About a week). So if these points have already been gone through in detail then by all means link me and I will read up if i have missed it.
But these are the things that are preventing me from backing.
I will at least pledge FOUNDER, at the least.
But I like what I HAVE seen and would love to drop 300+€ on this to support you guys, given more information.
I just think this information should have been there to begin with, mainly on the Kickstarter page, even if you had delayed a few months, it would have made sense to, and this thread would have been largely unnecessary.