@mewmew said in Are you a PVP or PVE player?:
I don't enjoy PvP in MMORPGs the majority of the time. Normally in MMORPGs the person who can spend the most time online is the strongest and it's very rarely a fair fight. I can't compete with time based power, I just don't have that much time to be on a game gaining it.
Personally I feel that a lot of skilled PvP players play games that equalize everybody and take real skill rather than just overpowering somebody because you've been building up in the game longer than they have. It's why there are so many gankers in MMORPGs, a great many of the people who want an actual PvP contest get their PvP elsewhere where things are more equal. We get a lot of leftover people who want to gank people lower than they are and mess with people who don't want to be involved in PvP at all. I know that's not all of them obviously, but we get a lot like that.
Saying most people enjoy PvP is not true. Most MMORPGs that have separate PvP and PvE servers have far far greater population on the PvE servers (this isn't always the case but usually). There is a far greater PvE population of MMORPG players than PvP.
I'm hoping the PvE here is done right where they don't try to lure us into PvP zones by putting the best resources there or something so the PKers have people to gank. It seems despite these games having more PvE players than PvP players they often lean towards trying to keep the PvP players happy and giving them people to kill who don't want to be involved in PvP by putting stuff in PvP zones that can't be got elsewhere, the best loot, quests, the best monsters or bosses, etc. And that isn't that fun for people looking for a PvE experience.
There are so many games out though, that they can do whatever they want and we'll just either play or not based on what they choose to do. I'd rather they did a good PvE job so I could stay here and enjoy playing (and in fact it's the only reason I'm here because I read an article saying no forced PvP), but if they don't I'll just go elsewhere to one of the tons of other games out there rather than stick around squawking trying to get things changed
Copying my comment from MassivelyOP here:
Well, if you’re a completionist, you will certainly have to go to the PvP planets sometime to get everything. With that said, as far as I am aware it’s certainly possible for players to stay on their own planet if they so desire.
You don’t have to worry about endgame being locked behind PvP. While every planet has it’s own unique resources, it’s more about variety rather than specific endgame resources that are better than others. The beastmen planet has lots of wood for example while the human planet has lots of metal. Now you might think, what if I want plate armor for my beastmen character? Well, in Fractured, equipment is more than just a stat boost. There’s a climate system and some pieces of clothing are better than others in certain environments. For all we know, large parts of the beastmen planet just aren’t suitable for plate armor. Also, if you need a resource from a PvP planet to craft a specific item you want, you can always buy that resource from an other player.
In terms of endgame content like quests and events, the beastmen planet will actually have the most PvE events to make up for the fact that they have none of the big PvP events.
PvP will be scarce on the beastmen world. Not impossible, but hard to do due to the debuffs players with an evil alignment suffer from the moment they set foot on the beastmen planet. Also, it’s hinted at that the beastmen will be buffed while on their own planet, further turning the gankers who do try into free loot. It’s an interesting approach for sure, give evil alignment players a way to enter the peaceful world to complete their characters, but debuff them to prevent them from laying waste to the world.