anyone else absolutely absorbed by WoW classic now?
I am, best game what I have played for long time.
Players who have earned the General Ambassador title in The Foundation.
@Gothix Actually I do not need any explanation how horizontal progression works, I am awere of that.
@Tuoni because rank 1 spells (which by the way you only have few on start, a major amount of spells you don't have at all but have to learn first) will not be enough to defeat specific monsters around the world.
For monsters that have particular set of stats, and particular mechanics, your rank 1 spell, and your default gear will not be good enough and that monster will own you.
So you will need to customize your gear, tweak it's stats (not grow it in power, just tweak stats around), and you will need different variations of your spells that will behave in different way (not more powerful, just different and more effective vs. that particular type of monster), and then you will have chance to defeat it.
Different spells, and different gear, will not grow in power, but will have different kind of utility, that you will NEED to be able to handle different situations, so if you will not walk around the world and learn the new spells, and you will not customize your gear, that's up to you, but like that you will not be able to do majority of content.
Also having more options, allows you to counter different types of player builds in PvP. If you have few spells that do particular thing, and you meet a player that made "anti build" for that, he will own you, and you will NEED to walk around the world learning different spells to be able to counter different player builds.
All these spells are not more powerful, they are just different in their utility and effects, but you will NEED those spells if you want to be viable for lots of content, that in other case you wont be viable for.
Hopefully, this explained it better.
If that so, this sounds kind of bad news from character progression and exploration point of view. If level 1 ability is enough to gap the power, why even bother to travel around the world and level up more? To get cosmetic spell effects? I don't think so.
I am actually getting quite concerned about the whole project atm. In MMORPGs the RPG part and especially character progression is one of the main cores. If players do not get the feeling of progression, that will not upkeep the intrest of players for long either. Going too far with having only horizontal progress in every aspect can easily have negative impact for longevity of the game. I hope this point has at least thought in the risk management.
its not just a cosmetic effect , for example a fireball that was thrown may now turn in to a tick over time that surrounds the player and turns it in to a AOE burn, doing the same dmg but behaving differently