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TF#9 - First Ambassador
Players who have earned the First Ambassador title in The Foundation.
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RE: Legends need to change
@Rife said in Legends need to change:
(...)introduce these kind of changes to draw players back in.
I'm curious, you seem to suggest that, in order to enjoy playing Fractured, 'PvP players' need to be able to fight 'PvE players', otherwise, couldn't the PvP player that enjoys fighting PvP players simply flag neutral and enjoy their playstile? Basically, playing Demon world, but on the Human planet?
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RE: PvE & PvP Balancing Feedback Thread
Mana drain: cast distance is too short
Second wind: I think it's very powerful, it heals all your health and the cooldown is very short, having a high constitution you only sacrifice 22% rest
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RE: Legends need to change
Legends should not mandate PvP play!
Reduce or eliminate the summon cost, but keep announcements how they are.
As population increases, more player groups will attempt Legends, and eventually, PvP groups will camp thier spawn points, causing there to be some PvP risk, but at the cost of the PvP groups time spent camping.
Some non-PvPers will get to do Legends, or need to scout an area before the attempt, and some PvPers will get to participate in PvP, but don't gift wrap the PvE groups and serve them up on a silver platter to the PvPers.
This way, Legend Altars are a PvP risk zone, but not a certainty and both groups benefit to their playstyle without unfairly penalizing either group on the mixed playstyle world.
You can also require flagging Neutral/Evil to gather from resource nodes outside your home territories to add PvP risk and help with economic distribution.
Again, not guaranteed, but requiring caution, and allowing towns to defend their resource nodes if they so choose.