Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Kralith
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Kralith

    @Kralith

    Wiki Editor

    Shrooffee™ - all started here.
    ~ ~ Coffee or not to be! ~ ~


    New Order - the Neolution! !


    Proud, to be Backer #14.


    You search summarized Informations about Fractured?
    Watch out these:
    | Known Things |
    | FAQ |

    1767
    Reputation
    2817
    Posts
    8432
    Profile views
    37
    Followers
    87
    Following
    Joined Last Online
    Location Germany Age 48

    Kralith Follow
    Wiki Editor TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Kralith

    • New Order in Beta: "FarFarAway"

      Since i can be governor of a town, i will create a Town in Release, it will be the Town of New Order. The name Atrium we probably keep for that.
      In the Test Phases i want to test the whole concept of it. (As long it is implemented to do so)


      In Beta we started a town with the name FarFarAway on Myr with our friends of The Moonshadow Dryads, Crownless Order, KAOS, Tasty Swords, LooT, Legion Sombria.

      In Fall-Alpha 2021 "Atrium" returns to its original place (first town test).

      Spring Alpha Town will be Valhalla Atrium
      Special thanks to the Gaming Communities of Crownless Order (international) and Phoenix (german)
      For joining the town, there is no password requirement anymore.

      Fall Alpha Town will be "Atrium Harbour".


      How big will be the town at the end?

      I am aiming a big town spot to settle in.
      Everyone is welcome to ask for an citizen place in town.

      What is „New Order“?
      NO_Logo.png

      The sense of New Order is chaotic!
      The System of Chaos Theory is the base of it.
      There is just one rule!
      If you do something, it will have consequences!
      Decide by yourself for best sake, but always be prepared about it‘s results!

      Which path we follow is up to you! But be careful, the next to you may counter YOUR opinion!

      Join the Neolution!



      For release i‘m not decided yet, if it will be a pure guild town.
      I decide way later about it.

      I will choose wisely while Alpha and Beta, who can join the guild "New Order".
      In this case i'm strict, people need to fit into that society, if they want to join.

      posted in Town Planning
      Kralith
      Kralith
    • [QoL Suggestion] Packing Station Storage accessiblity with just one click

      Since the Packing Station Storage is quite big and the Wagon can hold up to 30 items, it is at the moment a real pain to move sacks from station to the wagon.

      You need 5 clicks at the moment for picking up each sack and droping it to the wagon.
      alt text

      I suggest to make the Station Storage clickable like the Storage in the Carpenter Shop.
      Storage Click Area like this:
      A2T4_TakeSack.PNG

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Open Alpha 2 Weekend & Test Extension

      I wonder about some people who go upset, because they stepped into an free Alpha access, that unfortunately had to stop because of serious server problems.
      Thats why they made the Stresstest.
      People have to expect that such things can happen.

      It is a very bad attitude to be rude in this case.
      @Arheyn and @tomelectric maybe it is better you calm down a bit and think about what it means to be in an Alpha Phase of a Game.

      Dynamight did the right decision to pause the free test, because the server was going crazy and much things did not worked for this reason.

      They also want to repeat the test as soon as possible.
      That means, there is absolutely no cause to rant.

      Thanks all gods, that the majority of the community is patient and wishes the Dynamights much luck to solve the problem.
      We are looking forward to the next test.

      posted in News & Announcements
      Kralith
      Kralith
    • [[ Liste - News, Übersetzungen und andere nützliche Dinge ]]

      Prolog:
      Da wir nun immer mehr News bekommen werden, und hoffentlich auch einige deutschsprachige mehr, dachte ich mir, dass es sinnvoll ist ein kleines Inhaltsverzeichnis für unsere Übersetzungen zu schreiben.
      Dann geht nichts verloren 🙂

      Außerdem linke ich die noch nicht übersetzten Artikel, so fühlt euch frei, euch einen zu krallen!
      @Eurav und @RogueThorn haben außerdem eine Google Docs Liste erstellt, in denen alle verfügbaren News-Beiträge zusammengesammelt wurden, mit Hinweis, ob schon eine Übersetzung vorliegt oder nicht.
      Hier könnt ihr noch besser sehen, was uns noch fehlt.


      Spotlights

      Die Spotlights sind den Schlüsselfeatures von Fractured gewidmet.

      #1 Drei Rassen, drei Spielarten (Original)
      #2 Universum, Planeten und Reisen (noch nicht übersetzt) (Original)
      #3 Das Wissenssystem (Original)
      #4 Fähigkeiten und Zaubersprüche (noch nicht übersetzt) (Original)
      #5 Charaktererstellung, Attribute und das Ruhen (Original)
      #6 PVP, Ausrichtung und Kriminalität (noch nicht übersetzt) (Original)
      #7 Städte, Gouverneure & Politik (Original)

      [english] Devtracker by @Vengu
      [english] Posts made by Prometheus

      Manche Informationen aus den Spotlights sind schon etwas in die Jahre gekommen.
      Für den aktuellen Stand einfach immer die News-Seite in den Augen behalten.
      Fühlt euch frei, auch mal eine für die deutsche Community zu übersetzen. 😉


      News

      Aktuellere News habe ich aus Zeitgründen nicht übersetzt.
      Aber ggf. könnten wir das zusammen wieder aufgreifen. 😉

      • Alles über die Kickstarter Kampagne - vom 25.06.2018
      • [Development Roadmap] – Von der Alpha bis zum Release - vom 12.07.2018
      • [News] Wir gehen weltweit - Regionale Server & Lokalisierung - vom 16.07.2018

      Das Wiki

      Es gibt ein offizielles Fractured-Wiki auf Gamepedia, welches von @kellewic ins Leben gerufen wurde und vorwiegend administriert wird.
      Jeder kann das Wiki editieren und neu entdeckte Dinge eintragen.

      Wir wollen hier natürlich auch deutsche Übersetzungen anbieten.
      @RogueThorn kümmert sich daher um die Koordination und Hilfestellungen bei den Übersetzungen.


      Unsere deutschsprachigen Streamer

      • @AlcribLP der
        😉
        • Seine ganze
          mit einigen Videos von der Alpha zum durchstöbern
        • AKTUELL:

      • Die Phoenix Gaming Community mit @Xelvar hatte Fractured in der Alpha auch angetestet und gestreamt.

      Bitte meldet euch, wenn ihr auch deutsche Streams macht, um euch auf die Liste zu setzen!


      Mehr

      • Einstiegsguide für Neuankömmlinge im Willkommensforum
      • Zusammenfassungen der Q&A Streams
      • Deutschsprachige SpielerInnen in der Alpha 1

      Post Scriptum
      Ich werde der Liste im Laufe der Zeit zusätzliche und interessante Links zu Foreninhalten in Deutsch zufügen. Wenn ihr etwas habt, nur her damit! 🙂


      posted in Allgemeine Diskussionen
      Kralith
      Kralith
    • [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha

      Just to say, my Curve of Excitement is still raising 😉
      So most things i said for A2-1 is still a thing.

      For the actual test i want to add some things i was encounting the few days we could play.

      Some issues at Building:

      • Sleep position at Fire place. You need to position yourself or use Cooking first to go to a position that is valid for resting. Chosing Resting first don't trigger a path to the Fireplace. But i noticed, the Fireplace got the right collision control now. Well done guys. 👍

      • I got no move option on structures in houses. Some even just with a destroy option (Simple Bed, Bench).
        Same happened on one Chest -> see next point:

      • A Leather Chest got not accessible (not clickable) when built outside. A relog did not help, but a day later, after login it is at least destroyable.
        Maybe because it is not supposed to be builded outside?
        After todays Patch i got accessibility, but no move option.

      • In this phase we just had 3 Spawnpoints and the housing spots was fast taken and much people had to run very far away to get a free spot.
        I think that was a bit annoying for some people, since they need a plot to test all the nice stuff, like enchanting.
        Spawnpoints of new player would be surely helpful to be dynamically, based on the still taken spots.
        But Prometheus already said, they will change that system a bit next test. I am curious how it will work, if there is no need to get fast an own house, because you will have a public Startertown to use.

      • If you want to build your structure in your favourite place, you just got 3 view of them. There is one rotation of a blueprint missing.

      Creature related problems and ideas

      • For first we have some weird spawner behaviour. There are more creatures spawning as it is supposed to be. I got some spawner next to my house that had two animals instead of just one as it was at the first day. Someone could even reproduce the spawnbug.

      • Loot Permissions are a new thing, compared to the last test in A2.1.1 and .2.
        Sometimes the permission for Loot and even the KP and Knowledge Unlock for them don't trigger, even you made definetivly damage to the Creature.
        Don't know if it is the test for grouping up feature and intended, but it feels right now a bit random if you get KP or not. It does not matter if you got the first hit, it still can be you are not valid for that kill.

      • Casting line of sight is a big thing for the fights. You can't get an Attack Symbol to make skills valid to perform them.
        If you have people in front, you technically can't see the target, so it is kind of realistic. But it will be frustrating, since you will not be able to tell your group not to stay in front of the Creature, so that all are able to click it.

      • There is a need for a detailled Aggro System. For now you can easily reset Creatures, what makes fighting abusing possible, because animals not even regenerate that much, but you can shoot them, go out of range, follow them, when they run back and rince repeat.
        Also fights in Groups are also easy this way, since you can't take over Aggro, the one who have it just can kite them the whole time, as long you are not strong enough to tank them.
        I would like to see in future Aggro Management. If i overheal, i get Aggro, if i get out the hot Boom-Skills as a firemage, i get the aggro, or if i am a good tank, i can attract all these creatures to leave my supporter alone.

      Some QoL related things

      • Chat Auto Scrolling is very annoying, if the chat scrolls out fast and you try to read something somebody answered to you or had a question. Please insert a function, where you can deactivate the Autoscroll and add instead a "Show newest/to Bottom" Button.

      • For finding someones Claim, it would be nice to see the Claim Owner.

      • For now we have to drag&drop all items between the different inventories (Character Inventory, Chests, Crafting Stations, Loot), it would be nice to have later on a Shift Click for moving Items between inventories.

      • Also stack dividing would be nice, to be able just to take a part of a material. I saw some games, where you took a stack to your mouse and place with each right click a single piece of the stack to the new inventory space. I would like to see this kind of stack dividing here. 🙂

      • Walls hide some of their parts, when you are inside, to be able to see all structures in a house. But the walls are still there and the mouse position don't perform any action for things thats behind. Would be nice if the client interpret a hidden house wall as non existent for the mouse check, so that structures behind become clickable. Since we can't turn the camera, it is sometimes hard to get them.

      • There we come to an old question about changing camera view. I know, you said, it will not be possible. But all your structures are 3D, so i would be glad if you probably will think about to implement camera turning on 4 positions like 90° each turn.
        That would make it way better for fighting behind big structures and also solve the problem with targetting Enemies.

      • Arcanist have no shoes till first Leather is made. Should have some simple cloth/wooden shoes for the Starter Outfit. Give us shoes from start! 🙏 😄

      • The things that are pointed out by Einhar are quite interesting and i had them on my list too. Its mostly about Repairing, Variety and a Dev Timeline. Answered there my concerns to this topics.

      • There is just one missing sound left. Hitting a Stone Boulder with a Hammer does not make a sound.

      Some things i love

      • Rapids at River! Just ❤ it, when i saw it first time!
      • The graphical update made the area looking more plastic, more contrast, more living. Not sure how to describe, but i like it 🙂
      • Sound Implementation already gets me every time. Please never change this sound that comes from the side where the sounds happens. I like that very much.
      • I was stepping in a bit into Enchanting and i really like this kind of crafting. You are able to combine and also to satisfy your collectors heart. It gives much divertisity to the Crafting.
      • Also at this "just using different materials on same receipe" for a craft to make better Equipment. Just love this. We don't need tousands of receipes, we just need knowledge on which materials we can do specific kind of weapon/clothes. I know how to make a shoe, but i can make a better shoe with other materials that i have to discover first. Just sugar, keep this crafting system, thats a good one.

      Some things i wish to see
      I saw the Knowledge System for Skills and Creatures.
      I would like to see Knowlegde and unlocking Receipes for the other stuff we discover, like cooking receipes for Plants. Or Maybe for the Housing stuff too.
      Like collecting much Potatoes to learn how to make Potato Chips.
      Are there plans for to have this kind of Knowledge too?

      Surely i wish much more things, but before coming out for my personal wishes, i really want to see, how you get your idea of the game to a real working one.
      So my wishes will be small, as long i see you are on the line on your great vision.
      crosses always my fingers for you to be able to let your vision comes true!
      You are on a very good way.
      We got a very nice Alpha and it makes hungry for more 🙂

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [FAQ] Einige Dinge zum Start für jeden Neuankömmling

      Willkommen bei Fractured!

      Eure ersten Schritte habt ihr sicherlich schon dadurch getan, dass ihr hier gelandet seid.
      Vielleicht wurdet ihr durch einen Freund aufmerksam oder durch eine Erwähnung irgendwo im weltweiten Getummel an Links.
      Auf jeden Fall hat euch Fractured irgendwie interessiert.
      Uns auch! 😉

      Sicherlich habt ihr viele Fragen und sicherlich brennt es euch auf der Seele, die vielen Dinge, die euch durch den Kopf schwirren, beantwortet zu bekommen.
      Aber haltet kurz inne, schaut euch in Ruhe um, was es alles schon gibt.

      Da wären zunächst einmal die generellen News, welche auch die einzelnen Spotlights enthalten. Informationen ganz von offizieller Seite.
      Diese beinhalten themenbezogen einige Informationen über das Konzept von Dynamight.


      Schon fertige deutsche Übersetzungen findet ihr in dieser Übersicht.


      Außerdem ist es wirklich wichtig, auch einen kurzen Blick in die offiziellen FAQs zu werfen, entweder auf der FAQ-Seite oder im neuen Forumbeitrag.
      Und hier brandneu die FAQs übersetzt ins Deutsche!

      Nachdem ihr also so eure ersten Fragen direkt beantwortet bekommen habt, sind sicherlich immer noch tausende offen. Das ist eurer Schritt hier im Forum zu fragen oder eurer Ideen loszuwerden, oder aber auch nur, um uns Hallo zu sagen.
      Denkt immer daran, die Foren-Regeln einzuhalten, es ist nicht nur zu unser Vorteil, sondern du gewinnst genauso dabei. 😉

      Es werden immer neue Fragen aufkommen und neue Dinge enthüllt werden.
      Folgend werde ich versuchen, eine Liste an neuen Dingen aktuell zu halten, ohne die Übersichtlichkeit zu sehr durcheinander zu bringen.
      Manche Dinge würde ich gerne für diejenigen unter euch, die sich mit dem Englischen schwer tun, übersetzen, aber es ist sehr viel und sicher finden sich neben mir und @Lohen noch weitere Mitstreiter. 🙂

      Für das Erste müssen all die englischen Dinge herhalten:

      • Alles was wir über Fractured schon wissen - Eine Compilation zusammengetragen von @Vengu
      • Die Zusammenfassung des ersten Q&A (Fragen&Antworten) Streams ebenso von Vengu
      • Die Linksammlung von Prometheus selbst, die euch zu allen wichtigen Stellen führt

      Daher folgen nun eine Menge Platzhalter, um eventuelle neue Dinge immer wieder nachpflegen zu können.

      Tja, bleibt nur eines zu sagen: Lasst uns die Revolution gestalten!

      posted in Willkommen bei Fractured
      Kralith
      Kralith
    • RE: February 2020 Playtest Review

      I am so happy to read about the success.
      And indeed, it was a great gaming experience and i was surprised how smooth all was running.
      Well not surprised, more satisfied 🙂

      Well done. I am so curious about the next tests.

      Send you some ☕ for next weeks to get relaxed into the next phase. 😉

      posted in News & Announcements
      Kralith
      Kralith
    • RE: what do you like to see next from the developers?

      That they are back from vacation - healthy and full of energy.
      🙂

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [Urgent QoL Suggestion] Chat Feature "Stop Scrolling" (+ add mute)

      I really like it to answer questions in General Chat, but from test to test it is getting harder to follow the chat or even able to read questions that are scrolled out.
      Especially at the first day of an open test and also actual, where some people think they need to spam the chat with self-admirations and harrassment to other players.

      If you try to read a question, thats scolled out, you can scroll the chat to find it, but every time someone is typing again, the chat scrolls automatically back to the last message. Sometimes it is very very annoying to scroll again and again, just to be able to read the full question (or answer).

      Please add a possibility to turn off the automatical scrolling.

      We will also need a possibility to mute players.
      Also yesterday i experienced, when i asked a guy to write his PVP stuff in the Local chat, that i just got the answer like "No i don't do that, just mute me." - Yeah, if we just would be able to mute 😞
      Some player don't want to stop their trolling or even harrassing, i guess it is better for all of us, if we are not relied on Moderation to stop them, but can "stop" them at least for ourself.

      I know it will not be a feature for now, but hopefully something we can get before the next Open Test. 🙏

      posted in Discussions & Feedback
      Kralith
      Kralith

    Latest posts made by Kralith

    • RE: Server War Event & Test Review

      I am frightened, I hear the drums of war. 😱

      @spoletta I feel you, till August I have the highest workload and almost no free time.
      Trying to be ingame too, it will be my best situation to participate into some fights, where I usually would only run for my life. 😄

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Relaunch Pretest Start Day Revealed

      Quite good news.
      *goes to pick up some sleeping fellows*

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Closed Development Notice

      @HolyAvengerOne said in Closed Development Notice:

      the move out from the Glyph / Gamigo thing?

      This is just because in this case Gamigo isn't a thing anymore.

      The Platform stuff is probably just an implicit incident.

      posted in News & Announcements
      Kralith
      Kralith
    • RE: The Data Transfer Is Here!

      @Tor whats about this 5 Days?
      News will come when it is ready to be told.
      Patience we all learned since we are around with Dynamight. 😉

      posted in News & Announcements
      Kralith
      Kralith
    • RE: NPCs needed in all towns even Player run towns.

      I like the suggestion for NPCs.

      like @GorethMolier mentioned, it would make the world more living.
      Especially the Town Cryer and Minder that Doc ( @GamerSeuss ) mentioned I have also in mind.

      The Town Cryer could be configurable by Governors to tell the people in town about the towns news, status and maybe even history.

      Then NPCs for workstations. I would go not per workstation, but one NPC per Workshop who keeps track of the stations in- and outcome and also will have a short instruction to the Workshop itself. (maybe just a link to the houses description.)

      I could even imagine an Innkeeper behind the Taverns bar that act like the Marketplace, except you are limited to sell&buy only food related stuff.
      This btw. would have a massive immersion on the Marketplace itself, placing NPCs behind every tent and make prefiltered stands. I would even be okay if everything just would be a link to the whole market, because player would not get crowded around the Markettable.

      Beside NPCs I would like to have the possibility to place signs with editable text.
      Of course there has to be limits for the amount of signs per player that can be placed at towns and it's permission level.

      Like Doc said, NPCs that provide anything not player made, I never want to see in the game.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: The Data Transfer Is Here!

      @Logain I see your points and they are very valid.
      And yes, that is a big problem to lose this way promotion and income.
      That will be something that need to get solved for the future of the game itself.
      We all know, there was made so many mistakes during the whole time of the games history, especially in the years between 2020 and now.
      Starting with the communication level and going on with the consequences of desicions that was made.
      All we know is, that Jacopo and his team want that game they imagined. If we get it, is fully in the hands of the Studio. What they saw is, that they can't do the game with someone who is controlling their creativity. They will need it to do their way, to be able to create the game they wanted.
      If it will be a success in a long run, that is written in the stars. It all depends, if they find a way to progress the games development well enough, if they get it to keep the interest up for them who already wait, if they find a way to publish the game at the right time with the right condition and last but not least, if they are able to communicate in the right way to fit the community's need for communication.

      P.S.: And of course, how they are able to finance themselves. That is one of the main tasks, to realize that there is a need for the Dynamights to have enough money to pay their bills. The game would take much more time to get ready, if it becomes a leisure project, just because the Devs need another job to be able to live. As longer it takes to get the game ready for a permanent running server, as harder will be the finance situation. Thats for sure a real problem.

      posted in News & Announcements
      Kralith
      Kralith
    • RE: The Data Transfer Is Here!

      @StormBug said in The Data Transfer Is Here!:

      @Cellticlink How is that not a good sign? That is the best thing to ever happen to this game!

      ☝ This ☝

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Specter, Can We Get Him Back? Please!

      @StormBug
      I hope so.

      And I hope @Prometheus contacted him already. 🕵

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: We're back, Baby!!!

      @Fortie said in We're back, Baby!!!:

      Hope we will migrate our accounts to GAMEFORGE client next time .... 😕

      😂

      @spoletta said in We're back, Baby!!!:

      Prometheus did actually make a joke like that...

      At least he can laugh about his own mistakes. That is very liberating.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • We're back, Baby!!!

      No Text, just pure joy!

      posted in Discussions & Feedback
      Kralith
      Kralith