umm.. can we get real seasons, because as you said " not the seasons we were thinking" except it was. so do you but can you also give use actual seasons?
Cellticlink
@Cellticlink
Best posts made by Cellticlink
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RE: Feature Spotlight - Seasons
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Cash Shop idea for the DEVS
Psst! Put this in your back pocket
All I want is the game to be as best as it can be and like it or not that means MONEY, so it is what it is.
Here is my idea. First to be fair to the players. Each world each continent should have a different musical theme, after that How about adding songs to be purchased in the cash store that can be used by governors to give the town its own feel. Like each town in the Zelda games. Nothing crazy like todays pop. Add to it by adding smaller nodes for player homes and buildings so the owner can change the theme of there home. People love making something there own and showing it off Music greatly builds and adds to that. Make the town music selection different from the building selection. That way people buy twice as many songs if not more. and because every world and continent on each world has its own theme no one can say you skipped out on music just to sell it in the shop plus it is not pay to win! good idea? idk it came to me wile in the shower.
It does not break emersion, it actually adds to it. Bad spelling, grammar and all. Just go with it.
Latest posts made by Cellticlink
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RE: Free Play Extended & Summer Roadmap
Ah, good stuff here. Weapon of wizardry gets me just that much close to making a Redmage and an Archane Trickster.
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RE: Server Save Fail - August 16, 2024 (Aerhen 21-Hour Rollback)
Yep Yep, keep up the good work. Shit happens.
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RE: The Hunt Update & Free Week
@Prometheus
Well "face palm"I misunderstood the description for poison trap and acid trap. I suppose I read them as if they would work like the other traps but instead, they are placeable time bombs. Thank you for taking the time to look into it.
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RE: The Hunt Update & Free Week
@Prometheus Yes Sir.
Acid trap, auto triggers after about 3 seconds, even if no enemy is nearby.
Poison trap, auto triggers after about 3 seconds, even if no enemy is nearby.
Barb trap, does not trigger if an enemy gets near or walks over it.Also can all of these get a slow effect, crit chance, and transparent so they are harder to see. since traps are a subterfuge tactic which should be useable twithought breaking stealth at least. I can dream.
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RE: The Hunt Update & Free Week
Traps are not working as described and knife fighting feels bad and weak. I can run through areas with a bow while with dagger I can barley creep through. I do not want to have to use a bow so I have kind of lost the will to play. Also are traps meant o hurt the user or not. It seems like every time I log it switches. Though I have not played in a week or so. I do like the game.
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Traps are not working as described
poison trap, acid trap and the fragmentation traps are not working as described. The stunning bear trap I do not use that one, and I have not unlocked any of the other traps also can the duration of all traps be extended to 60 or 90 seconds? Loving things great work, I hope this game excels.
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RE: Patch Log - r.0.0c - Bug Fixes
The fragmentation bleed trap seems to not trigger when enemies get near it and walk over it, the Poison and acid traps trigger automatically after about 6 or 8 seconds I do not have the explosive trap, it seems the traps are not working as described or I am missing something. also, can we get the duration of untriggered traps extended to 90, 120, 180 seconds and give them stealth properties? Also, the first attack made from stealth should automatically be a critical if can be so and deal +20%, that would help with the assassin skill tree not feeling very assassiny. I know nothing of game designee and balance. I am just asking. I love the work guy Guys. the game look great. Of course, everything COULD be better. You guys have my sub.