@Xulu lol, i never did either and now i am 200 exp from lvl 200!!
Posts made by Xzait
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RE: Consul...what?? Finally!
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RE: Fractured Content Pills - Week 37, 2019
@asspirin said in Fractured Content Pills - Week 37, 2019:
@Yitra Vegan and herbivore are two totally different things
noy really... a vegan is a human example of herbivorous behaviour in a predominantly omnivorous species of animal.
I just find it funny when a vegan says giving head is vegan, even tho they are slurping animal products XD
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RE: Dùath port town of Arboreus
sounds rather interesting. I might consider joining your side, despite being a pretty reclusive person and player alike!! perhaps i could be a hermit, but still provide support every now and then
living on my own in amongst the wildlife could prove fruitful for rss gathering to then sell to the merchants or craft into powerful potions!!
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RE: Consul...what?? Finally!
lol, grts for making it to the final title tier. only a few lvls left to go for the rest of the rewards
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RE: Attacks speeds depending on armor ?
@Jairone said in Attacks speeds depending on armor ?:
Further, it's actually realistic to run at about the same speed. Especially for trained warriors. The idea otherwise is tied pretty heavily to being outrun over long distances, which remains true... but that's best represented not as a maximum speed, but a limited time for going full speed.
That is not true at all. No matter how well trained someone is in a full plate mail, they would not be able to keep up with someone that is running away from them in light armour that weighs literally 10x less. It is the same for weapons. A master Greatswordsman will not physically be able to swing a large greatsword faster than someone swinging a rapier.
A greatsword is designed for great physical power, as a heavy armour is designed for a formidable defence. Using a rapier sacrifices brute power for speed and piercing. Light armour sacrifices a large amount of defence for agility and manouverability.
Running at the same speed in all armour is in no means realistic at all.
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RE: Attacks speeds depending on armor ?
I don't personally see why someone shouldn't be able to wear heavy armour whilst being a mage. As it is for RPG's that i have seen, heavy armour specialises in physical defence and has low magic defence, while clothes or mage armour is the opposite; low in phys defence and high in magic defence. Light armour is a balance between the two. Why can't a player choose to smash out high dmg magic spells, but be countered by other mages because of the armour they wear, despite their choice of skills?
I have seen clerics run around in heavy armour on other games.
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RE: Attacks speeds depending on armor ?
@asspirin said in Attacks speeds depending on armor ?:
Just few questions concerning attack speed -
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will it be only depending on your dexterity and buffing abilities /potions, or will higher types of armor (chainmail / plate / full plate etc.) slow your attack / move / cast speed as well (like in for example Pillars of Eternity)? Will armors have same special passives like helmets do, or will they differ only in resistances they offer and increased casting costs?
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Will attack speed of autoattacks be always the same? Considering we have 8 slots for abilities, for melee they would probably be: 2 skills slots for persistent defensive auras, 1-2 skills for heals / purges of debuffs, 1-2 skills are distance reducting skills (leap, charge etc.) at least one should be slow / stun on low cd, so tthis would leave just few active skill positions left for actual attack abilities, which means melees depend heavily on autoattacks. In alpha melee fight is fine, but with exception of animation cancel (orb walking) theres not much to do and you just watch your char to the same attack repeatedly (in PvM). What if the system of autoattacks would be like in moba SMITE (autoattacks in sequence of fast+ low dmg attack ->fast + low dmg attack -> slow + high damage effect ), it would make autoattacks probably more interesting, particularly for builds not going crit dmg route (if there will be any). Or maybe some effects depending on weapon (so far there is passive stun on blunts, couldn´t it be made less random? I mean crit bonus on axe is persistent and for high crit build probably neccessity and while random stun is nice for everyone, its just that - random. Lets make it "after x damage received, next attack stuns because youre enraged" or "every x-th attack stuns"...anything than just RNG. And while i know crits are RNG as well, you can increase crit chance, but can stun chance be increased? ).
I reckon a set stun on every 'X'th attack would be bad rather than RNG. If you build up ur aps (if it will be possible) too high, you would leave no window at all for mages to cast spells... it would be an artificial stun lock. RNG allows mages to have a chance to get more skills in before they end up getting cancelled. RNG also gives a player more of a chance to get away if you keep jumping on their face with the leap skill u mentioned as well, if they never wanted to have conflict in the first place. Due to that, i would also think distance leap skills should have a descent cooldown so players actually CAN get away if they dont want to be fighting.
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RE: Catching up?
@Axxyy i am not able to be active enough on discord to respond to you in that way. What I would suggest tho is looking at all the news. There is a tonne of useful information there of what the devs are planning and have even already implemented in some cases. Take the older news with a grain of salt tho, coz some of it is outdated and the game has been changed in a different way since for varying reasons, including supporter feedback.
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RE: Guilds?
@Farlander said in Guilds?:
Sometimes it's easier to and quicker to post and wait for a reply. As more information is compiled the search becomes harder to find the answer you are looking for. However, those people who have been around on the forums since the beginning usually can post a link to where the information is you are looking for. Plus it does open up more dialogue on the forums lol.
the older people would just search the forums.. i dont have any url memorized for these forums.
which is exactly what new members should do. there is a search bar for a reason. Besides that, the guild recruitment was literally right on the front page... a search shouldnt have been required.
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RE: Guilds?
@Ginjar There is an entire thread of guild recruitment if you even just look at the home page of the forums
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RE: Leaked (notreally) Abomination Chadra (Lion) Pic
@Jetah pretty sure the last one was Researcher. If they do anything like this, i think it would be pretty minimal. Due to the fact that they plan to make all their profits from cosmetic stuff exactly like this.
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RE: No Trick, Big Treat: Alpha 2 Launch Revealed
Sweet!! if i get to go home when i want to, i will get to play again!!
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RE: Leaked (notreally) Abomination Chadra (Lion) Pic
@Jetah I honestly see something like that being a cosmetic thing for the shop rather than a bonus for ftp players. character skins are rarely a ftp thing.
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RE: Kinda wish Reddit was used more than these forums.
some people like myself fail to wrap their head around the new reddit setup since it was changed from its impressive, very simple setup to the new holy fck wtf am i doing and how do i navigate this website setup, about a year ago. If this game forum was based on redit, i probably wouldnt still be following it.
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RE: Leaked (notreally) Abomination Chadra (Lion) Pic
@Jetah said in Leaked (notreally) Abomination Chadra (Lion) Pic:
This dude looks an aweful lot like megatron... just saying XD
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RE: How many have we gathered?
@deusex2 said in How many have we gathered?:
@Xzait said in How many have we gathered?:
@deusex2 not the statistics @LilCassiopeia posted. If you make a post, you have made a post. It doesnt matter if u appeared as offline or not. you STILL made a post. Thet are solid, defibate statics that can not be effected by ANYTHING.
I feel like an idiot now, after re-reading the posts
My apologies, if I was smoking something, it must've been one hell of stuff, for me not to remember it.
XD np. We all have brain farts every now and then at least it is all cleared up ^c^ I guess u were as confused as we were when u re-read everything XD
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RE: Critical strikes
@Znirf said in Critical strikes:
Evasion will increase the chances to dodge an attack (so also a crit one), luck works the same way. Apart from these statistic things, there will be some spells that will allow you to decrease/cancel the opponent's crit chance
So there will be a skill/ equipment/ build set that players can work towards to completely nullify crit based enemies? SWEET!!
So, in PvP, are we gonna be able to view an opponent players gear (at the risk of getting killed while we do), as so we can potentially swap to gear to counter them?
Or will it be based on our knowledge of what all the armour looks like on the different races? (which would be really fckn sweet, lets be real)
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RE: Lootable Corpse?
What I want to know though... Is there going to be a penalty if someone else attacks us first (them being with or without a murderer flag), and we defend ourselves and win, knocking them out and possibly accidentally killing them in the process?
Coz, like... it was self defence XD
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RE: Lootable Corpse?
The whole setup of Fractured, even as it is already, the murderer and thief flags are pretty important. As a beastman, it would be very highly frowned upon. Probably as humans as well. As a demon, on the demon planet, people probably wont care, coz that is the setup of the world. How bad they are is all based on the context to where you are.