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    Xzait

    @Xzait

    TF#12 - PEOPLE'S HERALD

    In my next life, i want to be born as a demi-human catperson :3

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    Joined Last Online
    Location Australia Age 25

    Xzait Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Xzait

    • Enchantment Issues

      I was trying to enchant a wolf teeth necklace with tier 2 dexterity, but with the rss to make that possible, it allows for 5 different enchantments. I can't pick which one to enchant it with and it keeps giving me everything except the only one i am after... Like... it could at least go for the enchantment with the damn highest amount of the circles filled. what is the point in trying to enchant your necklace for dexterity when you get magic damage up? At least let us CHOOSE what we want... so, what? i need to make 10000 necklaces till i get one with the 4 enchantments i want? and have my old descent one break before i get to make a new descent one, even tho all i am doing is farming for materials for the necklace?

      Enchantment issues.jpg

      My character has 6 intelligence for a reason... I don't want more... same for cooldown reduction... who cares about that when u almost never use skills?

      My charisma is at max... like, that's what luck is for isn't it?

      posted in Bug Reports
      Xzait
      Xzait
    • RE: People who buy a founders pack today get more than yesterday

      @islesofurth if not for the daily post, i dont think i would be active in the forums at all. i am sure alot of other people are the same. at first, i didnt post much stuff and alot of my posts were in the daily post, but for quite a while now, i have avoided the daily post thread. i try to post stuff that is useful and the devs sometimes think it is, or i wouldnt have won a few of the weekly draws... all because there was soneyhing pushing me to post in the first place.

      all the people that post in dail post and spam will be losing out, because they will never have a chance to win bonus points through the weekly reward things, coz they never post anything useful.

      sure, it isnt good there are people that never commit properly in the first place, but there will be people like that regardless of what u do.

      posted in General Discussions
      Xzait
      Xzait
    • RE: DΓΉath port town of Arboreus

      sounds rather interesting. I might consider joining your side, despite being a pretty reclusive person and player alike!! perhaps i could be a hermit, but still provide support every now and then πŸ™‚

      living on my own in amongst the wildlife could prove fruitful for rss gathering to then sell to the merchants or craft into powerful potions!!

      posted in Town Planning
      Xzait
      Xzait
    • RE: Week 72 - Weekly Drawing Winners

      oh, woww ^c^ thanks. i wasn't expecting to be a winner in one of these any time soon πŸ˜„

      posted in News & Announcements
      Xzait
      Xzait
    • RE: Mount conundrum....

      @PeachMcD said in Mount conundrum....:

      I can't even imagine riding a gorilla, tbh. They are intelligent beings like dolphins. Unless it offered me a ride, I would never.

      I'll probably keep my mount as a companion and just not ride her unless under duress. I'd imagine Wolflings will have decent stamina and speed on foot. Or I might come up with a backstory that would make her conveying me believable. I just wanted to raise this as a question cuz it's a funny mental image to see a wolf riding a wolf.

      to be fair, some people treat their mounts as companions. Treat a mount well, and it will treat you well... Treat it poorly and it will run away as soon as it gets the chance. Horse riders are a great example. a lot of people i have met that ride their horses absolutely love them... feed them, water them, brush them, give them plwntly of room to run around and sometimes even play with them.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: People who buy a founders pack today get more than yesterday

      @Jairone said in People who buy a founders pack today get more than yesterday:

      @Xzait Glad you opened up to join the community on a deeper level! πŸ™‚

      i am too. Has certainly made the game alot more interesting, despite not being able yo play it unless an alpha is up. Rhe community is wonderful and we all have fun chatting about all the updates and potential mechanics! ^c^

      posted in General Discussions
      Xzait
      Xzait
    • RE: City / Town Plots Removal

      I am definately hoping the ability to remove buildings is implemented by full release. For now, it may not matter too much, due to lack of total players, being an alpha. But what happens when full release happens and there is a flood of noobs that don't know what they are doing and build 5 blacksmiths so everyone can get armour quickly, only to realise they have completely fucked themselves over, when everyone is geared up? Or they fill everything with farms, because they don't have a high soil fertility city and think they need to fend for themselves, instead of buying food from another city that has high soil fertility,, running out of room that they didn't neccissarily need to use for what they used it for?

      @GamerSeuss It might be all well and fine for you. But you have been Alpha testing since the beginning (or at least very close to, if not). You already have the knowledge. There will be hundreds of people that don't later on down the line. Not being able to edit the cities will be of detriment to the game. People will start playing and fck up their city. Being unable to fix their own mistake they will just give up and leave.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Attacks speeds depending on armor ?

      @Jairone said in Attacks speeds depending on armor ?:

      Further, it's actually realistic to run at about the same speed. Especially for trained warriors. The idea otherwise is tied pretty heavily to being outrun over long distances, which remains true... but that's best represented not as a maximum speed, but a limited time for going full speed.

      That is not true at all. No matter how well trained someone is in a full plate mail, they would not be able to keep up with someone that is running away from them in light armour that weighs literally 10x less. It is the same for weapons. A master Greatswordsman will not physically be able to swing a large greatsword faster than someone swinging a rapier.

      A greatsword is designed for great physical power, as a heavy armour is designed for a formidable defence. Using a rapier sacrifices brute power for speed and piercing. Light armour sacrifices a large amount of defence for agility and manouverability.

      Running at the same speed in all armour is in no means realistic at all.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Xzoviac oo. the idea of damaged trophies is interesting... maybe they deteriorate over time like the house does if you dont maintain it... so you can only have a trophy if you have killed the difficult enemy rescently. Like, in the last 6 months for example (not sure if that is too long tho tbh, with the rate of which houses are planned to deteriorate).

      posted in General Discussions
      Xzait
      Xzait
    • RE: How is bow build viable? seems underwhelming...

      @Prometheus does bow damage stat off or PER? it's hard to tell how its' damage goes up looking at stats, as there is no mention of bows in the character creation. Perhaps there should be a tip put into it in future updates? I got my str to 15 this test in case bow damage statted off of that, but it doesn't seem to have helped.

      I have been trying to do a bow build from the get-go in this game, but the lack of info does make it difficult. I havn't read up much on the news, because i like to discover things for myself instead of be spoiled for info and not have the excitement of discovery, so it is probably my fault... BUT, when the game is eventually released as open beta or a full game, New players with no background knowledge (like I, in effect would be testing as) NEED to be able to find out how they need their build on their own through wit and the descriptions of the different stats before them.

      To add to this, my suggestion would be to add some kind of 'advanced descriptions' to the game. Have the basic description of everything that u do now, but then an extra button to open up more detailed notes on EXACTLY what each stat does for you in-game. Of course, this probably can't be done until all the stats are fleshed out completely and are exactly what u guys want, but I hope to see it implemented ^c^

      posted in Questions & Answers
      Xzait
      Xzait

    Latest posts made by Xzait

    • RE: City / Town Plots Removal

      I am definately hoping the ability to remove buildings is implemented by full release. For now, it may not matter too much, due to lack of total players, being an alpha. But what happens when full release happens and there is a flood of noobs that don't know what they are doing and build 5 blacksmiths so everyone can get armour quickly, only to realise they have completely fucked themselves over, when everyone is geared up? Or they fill everything with farms, because they don't have a high soil fertility city and think they need to fend for themselves, instead of buying food from another city that has high soil fertility,, running out of room that they didn't neccissarily need to use for what they used it for?

      @GamerSeuss It might be all well and fine for you. But you have been Alpha testing since the beginning (or at least very close to, if not). You already have the knowledge. There will be hundreds of people that don't later on down the line. Not being able to edit the cities will be of detriment to the game. People will start playing and fck up their city. Being unable to fix their own mistake they will just give up and leave.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: FRACTURED - The DETAILED Breakdown of A Full Loot MMO! (MMO Alpha)

      lol. 1500 to 1800 hp? I have 1300 base hp on my archer build XD
      But my damage is fcking insane >:3

      posted in Creative Corner
      Xzait
      Xzait
    • RE: The Wandering Solitary Hero

      @GamerSeuss said in The Wandering Solitary Hero:

      @obijawnbby Food=yes, as far as Alchemy, it hasn't been introduced as a skill as of yet, but if it is, it will probably require a crafting station and probably a tech tree upgrade

      I think the only 'Alchemy' currently in the game is crafting minor poisons, which can be done at a campfire, making ash and then in the main crafting menu, making the ungeant and poison πŸ™‚

      posted in General Discussions
      Xzait
      Xzait
    • RE: The Wandering Solitary Hero

      You used to be able to never go to town if you truely wanted to never do so, however, that is no longer the case. When you get knocked down (hp reaches 0), you lose a potion of your hp cap and get up after a short period. You can only recover your hp cap back to normal by resting at a tavern in a city or at a fireplace in a land parcel. Other than buying provisions and resting your hp cap, you definately can though πŸ™‚

      posted in General Discussions
      Xzait
      Xzait
    • RE: Greetings!

      @Gippin There is a store on the main site. You can purchase it there πŸ™‚

      posted in Welcome to Fractured
      Xzait
      Xzait
    • RE: VIP question

      To answer your question as simply as possible @Myeerco ... Yes, your VIP is useless, FOR NOW. You won't run out of VIP time though. your VIP will only be in effect, after the game goes to full release and you are able to claim it. We still have a few Alpha tests and the entirety of Beta before most of your perks will be able to be claimed.

      Again, Your VIP membership will only be claimable after Full Release. πŸ™‚

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Spell Tomes/Books?

      I remember there being talk about people wanting to play as Scribes, wanting to make books. I believe some people asked about creating skill books, but it was so long ago, I don't remember if anything came of the threads. I might have missed the end result too, not logging into the website often enough to keep getting notifications for everything.

      If you search up 'Scribe' as a keyword, something might come up πŸ™‚

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: First Impressions on the new City System

      @d3Sync said in First Impressions on the new City System:

      @Xzait said in First Impressions on the new City System:

      I reckon having the harbours detached from cities is a very smart move. I never used them last major test, because 3/4 of them were dead and the 1/4 that remained (for the first half of the test at least) were far too expensive, with the cities that controlled them maxing out the tax rate, except for maybe 1 city. Yes, the rates for harbours were reduced later... but having them detached from cities means that player greed won't have an effect on them, reguardless of where you go. It will be fair for everyone. I probably still won't use them, as I am not a gold gathering sort of player for the most part... but at least now, I will have the option to do so if I want, wherever I might want to go.

      @d3Sync commented "Harbors being able to be used on day one makes little sense to me as a benefit, as no one will have the resources to move people around on day one."

      you are definately wrong in assuming this. Some members in my guild had over 2k gold by the end of the first day of the last major test. It is more than enough to pay for a harbour fee. Just because you don't farm gold like it matters... doesn't mean other players won't. I am sure some players will farm some monsters after they leave the starting town and use a harbour if the town they will settle is far away from either starting town. They could spawn at west starting town and farm goblins for a bit, gathering some useful materials as they do, to take to their town and put in the safe when it is built.

      I guess I'm just against using a bad mechanic, just because I can. I know that's just my opinion, but I never really liked fast travel all that much in games. The more fast travel you have, the less likely people will meet each other traveling in the wild.

      I would have to disaggree with this statement. When there are more than just a handful of players playing Fractured (because it is Alpha), I can see groups of people meeting at the harbours themselves, because they are useful. Someone might wait at a harbour to see if anyone appears and might want to go on a raid with them. Someone might have a friend on the opposite side of the island, and can wait for them there, instead of having to wait potentially 2-4h (or more) longer, waiting for their friend to walk all the way over.

      posted in General Discussions
      Xzait
      Xzait
    • RE: First Impressions on the new City System

      I completely agree @GamerSeuss. I, myself will probably never use harbours as well, not just because of the cost, but also because they don't interest me all that much. I play skyrim with fast travel disabled through mods, but I feel that for those that wanna get everything done ASAP, having the option to fast travel at a fee, is very much a good thing in a game as expansive as Fractured. I hope to see harbours stay there, as it WILL draw in more players, even if I am not one of them that care to use them, like you or @d3Sync.

      posted in General Discussions
      Xzait
      Xzait
    • RE: [TWS]Looking for new members

      Is this a reference to the first title from the foundation rewards? I asked on discord, but my message was removed, as it was technically off-topic for guild recruitment πŸ™‚

      posted in Guild Recruitment
      Xzait
      Xzait