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    asspirin

    @asspirin

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    Location Jižní Morava

    asspirin Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by asspirin

    • RE: What is your biggest want in this game?

      my want list:

      • remove immunities from PvP
      • balance hard CC (cd / heavy diminishing returns)
      • present channeled abilities in next alpha/beta/close future ❤
      • list of all the abilities with their variations (and stat requirements)
      • exact info on weapons ("has a small chance to stun all the creatures it hits"--->"has X% to stun all the creatures it hits") and armours (described as light/medium/heavy)
      • give some kind of "stun breaker ability" or short cc imunity, be it item or ability
      • life leeching abilities ❤ 🙂
      • latency <50
      • fps >50 😄
      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Is there planned any "CD reduction" in case of spell saved?

      @Razvan Some abilities are already tied to weapons ("only blunt/sharp" - for example Bash which requires blunt weapon and even has CC), this is nearly the same ... some abilities would imo welcome this approach (can you do Concussive strike dagger? seems weird if you can)... just specialise abilities little more so damaging abilities are only usable with damaging weapons, CC heavy abilities only with maces as you write.
      I´d also welcome some middle way - medium weapons that can use most abilities, but will not have access to anything with hard CC (stuns on blunt only) so maybe soft CC (slows and such), also damage wouldn´t be nearly as bis as with "damaging weapons"(maybe give axes some kind of passive bonus to crits or something, but dont let them have stun abilities).
      Or limit enchanting possibilities with weapons: blunt - only defensive, accuracy and CC enchants, axes only offensive - crit chance + crit damage + attck speed. Mediums would get anything, but in smaller numbers.

      ...could also be done by altering every ability, so the ability would behave differently depending on weapon (more damage + aoe with sharp, more cc with blunt), but thats too much work and imo it´s fine some abilities can only be used with particular weapons.

      This way you can also tell what the enemy is capable of doing before engaging them.

      agreed, super important in game without classes and limitations, "you are what you wear" was among few things Albion did right 🙂

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: New spell Ideas

      @Gothix Hmm, sounds pretty occult ❤ . Too bad there is so few gods and only one is "evil" and none is specialised in anything (all of them somewhat generalised as "god of magic" or "god of beastmen"... in ADaD every deity had at least favourite weapon - could be doable here too, just give some kind of bonus with flavour of deity - and some spells only gods could teach you. Not necesarilly gods, I´d worship any lesser demon, if he granted me some kind of deeper specialisation 😄 ).
      Would also be nice to have some casting offhand ... preferably heads of monsters from which you learnt some spell, so these would give you bonus to spell you learnt from them (example: stronger fireball, if you kept shrunken head of goblin shaman 🙂

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Opening inventory during fight ?

      @Gothix

      Yes, but for example WoW had dozens of active skill slots, so one slot used by a potion wouldn´t matter (there was no reason to go into inventory for one). In Guild Wars 2 your healing spell had fixed position and no healing potions - again no reason to go to inventory.

      Here we have 8 positions for abilities- both offensive and defensive ones. And if i can simply go into inventory for heal (that doesn´t cost health like Second wind or mana like regular healing spells), why would i slot healing spell into such limited bar. Why would i reduce my nuking potential, when i don´t have to. That´s what I mean.

      I know one, Albion. In order to use consumables you have to equip them and you can't change your gear (including consumables) when you are in combat.

      This. If in AO you could drink health potions as you wish, duels would be quite different.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      Yep, no problem with anything except passive advantage in fight which would force you to join guild. Game stating "go guild or go home" is unfair. And even if such system would make it into the game, everyone and their mom would join whatever guild just for passive effects, but if everyone has it, noone has 😛 So please don´t.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Opening inventory during fight ?

      @Razvan Totally agree about balance thing, but I was rather responding to Gothix´s "single slot reserved to healing ability/potion/whatever for this purpose". I bet every build will probably use healing of some kind, limiting healing to one slot is imo limitation, so let´s leave it to player --> for me only limitation should be "8 slots for abilities" and leave choice of abilities to us.

      P.S.: How many active buffs from consumables can we have at time. 1 buff consumable with long duration and 1 healing item ?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Best mmo features

      @Grapher said in Best mmo features:

      Unique world bosses spawning (WoW, GW2, Rift)

      Character build complexity from original edition of The Secret World.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • Monster infrequent weapons?

      In game we have helmets from monsters (deer, wolf, bear) that offer various kinds of bonus stats. Also necklases offering other bonuses (fox, rabbit, bear, wolf). Are there planned also weapons from monsters? In GRIM DAWN enemies could drop item specific for them - these items are called Monster infrequents (MI) - armour, weapons and jewelery offering unique bonuses not only to stats, but also skills.
      I was thinking something like if you kill spider, weapon made of it´s teeth migh add poison damage, offhand made of lich head might reduce enemy defence agains magic damage etc. Talking about skills, are there any "skillers" planned to further specialise your toon (in case i wanted to be illusionist, is there any way, aside of increasing charisma, to make illusion skills stronger) ?
      To helmets / pendants from monsters - will there be tiers just as with weapons (primitive --> metal)?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Dungeons that are time locked

      @Razvan Or we would have to collect (and sell) Stones of Jordan to meet Uber daddy 🙂

      posted in Discussions & Feedback
      asspirin
      asspirin

    Latest posts made by asspirin

    • RE: Just few questions about some abilities

      @spoletta Thanks for info;

      btw to Frightened - yep, it takes a lot of points and is quite situational, but -200 all resists, -20% DMG and Cha=5 on enemy is super worth it. Even if you maxed all passive saves (dex/forti/will), -200 all still beats it, reducing charisma also hurts enemy save chances and his mana as well. If Frightened immunity stays in game, Im taking this passive for every build.

      posted in Questions & Answers
      asspirin
      asspirin
    • Just few questions about some abilities

      Hi guys, just a question.

      After longer hibernation I logged into Fractured to check new skills and found one that "causes marked enemy to receive 40% of damage you get as pure damage". Is the ability still planned to be added to game? If so, is it stackable (hope not, group of 10 clerics would one shot marked enemy with one strong aoe enemy nuke)? Does health removal ability of Warlock armour (paying mana price in health) trigger it too? Is it purgeable ?

      Does dual wielding scimicars apply block bonus from both hands? Does natural shield +6% block only work on one OR shield? Does Shields up ability (double block chance) have any cap, lets say 75% ?

      Do abilities like Battle jump also benefit from passive talents like Two hands style and Two hand mastery if used with 2 h weapon, or is it reserved only for abilities, that have also weapon component in it (like Swipe which states that "enemies take your regular attack damage") --> aka is there difference between spell and attack (like spell is bonus damage and attack damage is from weapon only)? Sorry if it´s dumb question.

      Btw Im super happy one can remove/purge magical protections like Protection from Acid and that passive poison immunity from passive talent tree dissapeared ❤ And is procentual poison damage from poisoned status lowered with poison resistance? It is, right? And thanks for bleed effect on spells.

      About immunity to Frightened status from passive tree - isnt there any other solution? Unremovable immunity of any kind doesn´t seem very nice. How about lowering status power instead. In Pillars of Eternity there were always three tiers of affliction, in case of Resolve it was Shakened, Frightened, Terrified - all did similar thing but with growing effect.

      Thank you and sorry if these were already answered.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta yep, but as you say mana cost is pretty big for something usable only against melee; bleeding strike on 2nd weapon slot for 0 mana or maybe some Eviscerate (which doesnt require medium armour) looks more like it; but depends what the meta will be - chainmail looks nice except crushing damage, wonder whether one can tank in medium armour or heavy will be necessary.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta Yep, but if it cannot stack and only work on melee, its hard pass 😞

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta Thanks for detailed answer; but according to description evasion should only save me from the bleeding part od spell. However if it´s melee only, it doesnt matter.

      Thank you and have a nice day.

      posted in Questions & Answers
      asspirin
      asspirin
    • About Barbed skin

      Hi guys,

      anyone ever used Barbed skin? Looks like interesting ability, but not quite sure what it does. In description it says "Whenever a creature hits you at melee range" it takes damage.

      Does it mean that getting hit in melee range (cca 1-3m from target) releases barbs in all directions (with barb range of melee attack) after being hit? Does enemy get hit by barbs if equipped with bow / mage staff / whatever ranged weapon when he hits me in melee range? Do spells that hit you also count as hit if casted at melee range ? Can barb hit crit ? Can it be blocked (being physical attack) and can it be dodged (if is it spell)? Does my block count as hit from enemy for purpose of procing barb hit ? Can hit of my barb proc Barbed skin on enemy using Barbed skin ability in melee? Is the "melee range" range of my melee weapon or that of my enemy, or what exact range it is?

      Thank you.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About ailments

      And hopefully last question on topic (dots): do they stack? In case of burning, corrosion etc. its well described - one has to build the stacks to some amount to apply dot. But what about bleeds and poison - poison probably cant stack, even one stack of lethal poison seems pretty strong, however one remedy deals with ot. But what about bleeds - these can be removed by Resolve, Second wind, Call to tenacity and all the purges, its duration reduced by talents. Are these stackable? Thanks.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: OP combinations of skills

      Thanks to both spoletta and munch for answers, youre great.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: OP combinations of skills

      @spoletta

      Youre right, I was only checking page with the ability,
      It´s in Status effects. Thanks.

      posted in Questions & Answers
      asspirin
      asspirin
    • OP combinations of skills

      I asked about OP combinations of abilities like year and half ago and noticed Death bargain ability - whats your opinion guys, is it balanced, or does it seem quite OP. Because as I see it, you go full glass canon berserker, lets say rogue style dude and before you Shadowstep to your enemy, you cast Death bargain to yourself, then also Enrage and you basically have immunity to most CC so you happily rape enemy unless all those skills are purged from you...if they actually can be purged (Death bargain doesn´t specify, whether it is magical buff and Enrage just says "self beneficial"). Enrage does however need high CON to be usable, but no other protections, just buff CON, dmg attributes and maximise damage.

      Are these statuses dispellable with Dispel magic or any other way ( Disrupting strike, Pierce through)?

      posted in Questions & Answers
      asspirin
      asspirin