@Xzait said in My thoughts on karma and 'justice':
By choosing the places I go to farm carefully, I have all but avoided all PvP and ganking, because, if you think about it and plan ahead, it's pretty easy to determine where PvP is going to be an issue. The map even calls them 'hotspots'. Seems self explanatory if you ask me...
This is correct, ganking is avoidable if your aim is farming gold.... but if you want to get skills for a new character, or to complete an existing one past the Young status, it's unavoidable. That's likely the biggest issue right now, but we're hard working on ways to deal with it
@spoletta said in My thoughts on karma and 'justice':
Now, there are a few issues with that. The biggest one is that the current implementation is extremely easy to exploit. You can clean the karma of anyone at zero cost, so things obviously need to change. What I suggest is that the karma gets reset, but if the player turns again evil at a shrine in the next week, his karma is reset at the previous levels. To clear his tab, he needs to be a good guy for at least a week.
This is something we've been considering - just setting the alignment to Good without setting Karma to 0, to allow the criminal to continue as a Good player but taking away the exploitable part. It might make it in a future patch