daily post
Posts made by Xzait
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RE: When is this going to BETA?
They occasioinally do open stress tests where anyone can join, even if they havn't payed. You could try to join one of those to try it out before you look at putting money towards it if u really feel it neccissary. I would personally recommend supporting it. For an alpha, the game is already starting to get fleshed out quite a bit The Beta looks lioke it might be when they flesh out and introduce more enemies and equipment. Also, when they might finish fleshing out the graphics to make biomes look more diverse.
They have enourmous plans for this game and lots to work on. We are all here, supporting them and helping test for them to both find bugs and provide feedback. If you feel you wanna be part of that, then YES!! Join in on the fun and help out the devs ^c^
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RE: Developer Forum Access?
It is possible u have access to it already and just don't realise it. If u click on the "fractured Forum' text up top left of the page, it should be in the 'English Forums' section, second from the bottom with an icon of a star.
If you can't find it, then i would simply say, exercise patience you will get access at some point
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RE: Disappointed.
Lol, this thread is not even live for 10h and the original post is already deleted... how are we supposed to know what we are disappointed about @Jestyr24?
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RE: Housing Limits?
Unless things have changed since I last actually read the news posts (coz i personally like to figure everything out when I am in the game, rather than read spoiler posts), you will be limited to 1 house per realm (Tartaros, Syndenisia or the other one). I am pretty sure it was account bound, but it is planned in the full version that you will be able to move your plot around. I would assume it would be resetting your plot, instead of teleporting it though. So far, you havn't been able to move you plot or take a second one at all.
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RE: Map clarity
@Razvan said in Map clarity:
@Xzait
It would be easier if you quoted what I said to know the full context. I will assume you argue with the part I said that there are other advantages than player skill and bonusses to raw stats.
If so, comparing a mmo with a 5v5 arpg is just wrong. First of all, if you duo with your buddy, you might be ganked by 4-8 people. In the same light, if you have a 30 active people guild, you can't really zvz a 100 active people guild. So there, player count matters. Then it's of course the financial part of the game. If you're in a top guild, you will have access to expensive resources. You don't have to be particularly good to get recruited, but you have to be very active because the important thing in a zvz is to be there and listen to the shotcaller. How early you started playing might also be a factor here: if you start from day one, you might have some expensive collectibles or a chance of owning a house in a good place or a crafting station in a good town.I didn't see any need to quote anything, coz it seemed like the majority of everything you had posted was about how a players knowledge of the game shouldn't give them an advantage over a player that knows nothing about the game. That it doesn't tie into a horizontal progression game, despite it being the only possible advantage in a horizontal progression game other than a player having gear vs not having gear, or having the brains to carry the right type of gear for the particular task, instead rando whatever gear specialised for something else... which would come down to... you guessed it... Player Knowledge!!
And in my little scenario of League of Legends, I specifically stated that it was a 1 v 1 with the same character and same gear, being evenly matched. That the game CAN be played as a 5 v 5 has nothing to do with it. I even pointed out that it isn't the best example of a game. The was the entire reason i broke it down to extremely specific parametres for the match.
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RE: What excites you most for the upcoming test
I am looking forward to simply being able to play it again.
I want to explore more of the map, be able to play for more than just 1 day and be able to check out all of the new developments in the game. Every time there has been a test and i have been home to join, i have been unlucky enough to be able to start on the very last day of the test -
RE: Map clarity
@Razvan no der. Knowledge of a player is the only edge that exists in a horizontal progression game. look at League of Legends for example (as much as there is mass vertical progression). If you have 2 players with the exact same champion and exact same gear... the one that is SMARTER and KNOWS THE CHAMPION better, or HAS MORE EXPERIENCE is going to win.... EVERY TIME!!! Horizontal progression has literally nothing to do with it. It is player knowledge, just like this game will be based upon. Player knowledge will be the whole basis of this game.
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RE: Crypts
@egonaraujo said in Crypts:
The only may be problem we have here is where those races are able to build... if Beastmen can only build on Arboreus, and Demons only on Tartaros, we have a problem of the race not being able to return to his home
I don't see where the problem would be... just coz u move to another country, it doesn't mean that u adopt their building style if u never had experience with it. that is why japanese tamples in other countries still look japanese, or christian churches more or less look the same whatever country u r in. A Lich isn't going to forget how to make a grave just because he moved to a forest. It simply might just be a bit harder to find the required materials to make it.
I am all for the idea of racial styles of buildings. It would be a tonne of extra coding and graphical work for the devs, but it would provide a bit more depth and variety. It would also potentially seem more immersive creating a demon and building a goreish house instead of a simple wooden one, just like humans do... just to then wonder why the hell it isn't on fire, burning to nothing, despite being made of wood... in hell.
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RE: Map clarity
I personally never had any issues with the world map. But i did practically ignore the mini map. If you actually pay attention, you CAN see all the impassable zones... as the vast majority of them are cliffs, which ARE marked for you on the map. It is just a matter of having the brains to realise it isn't a footpath. as @gothix said earlier in this thread, this game is all about players gaining advantage purely through their own knowledge of the game... not on having better gear or even a better map or whatever.
If you are having trouble with monsters, put in time to make potions before you go and try to gather up 50 wolves or attack a spider nest... or simply, walk around the enemies instead of through them. If you are worried about dropping everything from PvP coz u can't look where u r going... then don't play on one of the PvP maps... simple.
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RE: NPC (Node Specific Towns)
@Yitra said in NPC (Node Specific Towns):
On a serious note, I have always thought that NPC's have a function of bringing a town to live, they are doing things, making noise, maybe a town crier, artists. While most players just run around (if they are even in towns for a longer period). A town/settlement without NPC's can become dead quickly, especially in certain areas or play hours over the day.
I agree with this. Especially for smaller towns, if players are either offline or out gathering resources. There could literally be noone in the town at any given time.
My suggestion would be supportive NPC's that are either part of the cost of the town to give it 'life', or are an expense afterwards, set and poitentially even 'owned' by players, like small shop vendors that players can 'hire' to sell resources possibly, while they are out gathering more. Because i surely wouldn't want to actively have to sit there for hours managing a shop that potentially wont get any customers. I also wouldn't want to have to leave my computer running all night if my players shop can manage itself, just to potentially make some coin.
Other bought services (that may or may not have an NPC present) could be things the towns' player community work towards, like buying and building a forge, a jeweller and a tailor, to reduce the amount of space it would take for every player to have their own personal crafting stations at every house inside said town/city.
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RE: VIP Discount working in store?
@Pluto said in VIP Discount working in store?:
There is no premium currently, so it stands to reason there would be no discount. I imagine there is already a bit of a pre-release discount on items.
I would suspect this to be true as well. coz for all 4 furniture sets and all 6 pets, it only cost $100... most games would charge u like $30 for a single furniture set and sometimes even $10 or $15 for cosmetic pet items. I can also see prices not going to that extent, with the whole VIP feature that is/will be available to bring in some cash for the devs to pay for their bills and keep the servers running. Let's just hope ^c^
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Crafting not taking the right amount of rss and enemy looting issues
I didn't see this in the bug overview/sumary thing, so I am assuming noone has posted this already.
Whilst I was crafting, say i was making a wolf necklace requiring 1 thread and 10 wolf teeth...
If i had 11 wolf teeth, it would consume only 1 and i would still have 10.This also happened with making cloth, requiring 5 thread. I had 7 thread, and i got a cloth, leaving 5 thread in my inventory.
I then crafted 2 more thread with 1 fibre, and did it again succussfully another 10 or so times in a row, costing me only 22 threads instead of 55 threads, which is a HUGE difference. It always seemed to drop it to a multiple of the required amount. This could be used to break the market on much higher tier/more difficult items to craft with multiple rare drops of the same type required.I don't know if it was the cause of another bug i found though... I couldn't figure out how to auto loot corpses, so I was manually dragging the meat and stuff into my inven. If i had a stack of 9 in my inventory, and dragged a stack of say 4 on top of it, i would end up with a stack of 10 and no second stack of 3. The item i dragged wouldn't end up back in the creatures inventory either... just... gone. It happened with any pair of stacks that would total to over 10, not just a stack of 9 in my inven and a stack of 2 or higher on the creature. I am pretty sure it didnt happen with chests though.
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RE: Cannot select cart inside partially built house.
I also parked a new cart i built afterwards next to my house, and after unequipping it, i couldnt equip it again because i was probably 2 pixels too close to the house for the character to move into the hyper specific equip location... can the devs, if any see these posts, please make the carts unequip and have the equip location in the exact spot your character is, not like 1 in game metre ahead of where your character was stading. Collision is a pain in the arse.
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RE: Cannot select cart inside partially built house.
The same happened to me, except i parked my cart inside my semi built house before i logged off... and someone else finished building my house... so i couldn't do anything with my cart except delete it.
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RE: VIDS PLEEEEEZ
just search up 'fractured alpha 1 test 2' in youtube and it comes up with tonnes of results. I think i even saw a video from the devs themselves.
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RE: VIDS PLEEEEEZ
@PeachMcD There were a few people that recorded their alpha 1-2 experience. You should still be able to find em on youtube. I dont see the devs being all tight arsed on people making vids for youtube, because it is game exposure, and the game does need that.
I remember seeing a post on the forum of an elderly lady doing videos and and saying it is never too late to learn (as it was the first time she ever recorded a video on the computer and i think the first time she even played a video game).
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RE: Dùath port town of Arboreus
@Yitra That's a pretty good point actually. I forgot about the whole servers situation. Hard to remember when the forum consists of everyone. I wonder if they might have an oceania server if enough people end up wanting to play from the oceania region, like myself. For now at least tho, America it is. lol
Us Aussies r pretty used to half a second lag anyways
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RE: Dùath port town of Arboreus
@Gibbx I myself would enjoy doing that, even not being a hired bow or a mercinary. gathering materials to trade or craft things myself would be very useful
I also enjoy the challenge of killing difficult enemies and like to see my progress of it becoming easier over time due to me getting better at things like avoiding their skills or learning their resistances and damage types.
I loved playing a wizard in Perfect World International, because if you learnt the types of attacks your enemies used, you could swap your defences around to suit the situation and change your attack types to add more advantage. It is a good example of horizontal progression in a majorly vertical progression game too now that i think about it. lol
unfortunately tho, for years the devs of the game have been killing it, and now it is impossible for a new player to progress to being a badass without spending any money because of how hungry they are.