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The fragmentation bleed trap seems to not trigger when enemies get near it and walk over it, the Poison and acid traps trigger automatically after about 6 or 8 seconds I do not have the explosive trap, it seems the traps are not working as described or I am missing something. also, can we get the duration of untriggered traps extended to 90, 120, 180 seconds and give them stealth properties? Also, the first attack made from stealth should automatically be a critical if can be so and deal +20%, that would help with the assassin skill tree not feeling very assassiny. I know nothing of game designee and balance. I am just asking. I love the work guy Guys. the game look great. Of course, everything COULD be better. You guys have my sub.