I am sorta split on this test in terms of PvP. So many people are butthurt for being ganked. Gankers are butthurt for being punished for being killed for ganking others. Alot of players don't seem to think ahead with where they are going, in terms of PvP threat, getting themselves killed, because they either are used to previous tests, where PvP was opt-in and a non-threat, or they don't want to deal with PvP in the first place?
By choosing the places I go to farm carefully, I have all but avoided all PvP and ganking, because, if you think about it and plan ahead, it's pretty easy to determine where PvP is going to be an issue. The map even calls them 'hotspots'. Seems self explanatory if you ask me...
BUT!! I also feel some of the changes I have heard about are rediculous. I feel like Karma resetting when you go to prison, makes 0 sense whatsoever. If a criminal irl goes to prison... they are kept tabs on for the rest of their life, in case it happens again.
I also feel that the whole Shrine thing is stupid. Having taverns as respawn points was amazing. You could do it anywhere. You didn't need to find a city that actually decided to spend a tech point on it (which i don't even know if any did, besides Duath). Choosing your Karma is stupid as well. It should be Dynamic like the game is supposed to be. I should be able to go from good to evil to good to evil based on my actions. Not by the click of a few buttons on a building.
I don't remember where I posted it... but I feel like city based tech is stupid. It should be player based instead, so each individual person can specialise. Players should be able to do quests or something to unlock personal research points, based on the rank of the city they are part of (whether it be resident or citizen). There is too much stuff being locked behind a wall, that I feel shouldn't be there in the first place.
I also feel that if a player has too low a karma when they are caught... they should NOT be able to be bailed out.
The cost of bail should also change based on how 'dangerous' they are. Lower karma = higher cost (until their karma gets too low and can't be bailed at all).