Will there be an update to Fractured Forums? I feel like we can use some emoticons.
The emote system got broken in the latest forum platform update, sadly. We'll get them back soon though, I miss them too
Co-Founder and CEO - Dynamight Studios
Is there going to be some sort of "story" that we can learn from playing the game? Maybe some legend or tales of the planets, interaction of races, etc.
Yes, there will be! I'll address this question too in the June Feature Spotlight
@Prometheus Hello, just one thing I want to point out as a veteran MMORPG player. I think "40" unique status is quite a bit too much when multiple of them might serve nearly the same purpose. It always sucks when the status bar turns meaningless because of too many buffs/debuffs. This is especially wasted as skillful and experienced players can actually tell the difference between statuses at a glance (but not when there are like 30 statuses floating around).
Hi chrightt Don't worry, not all the statues can coexist at the same time on the same character. Some remove others (because they're more powerful versions of the same concept, some because they're opposites), some just can't happen in the same scenario, some are not combat-related but location-related. There will never be "30 statutes floating around" on the same character in battle
My Question is, will there be any option for developers to contribute in Game development?
Hi rashed! It's not in our plans to open source the project nor parts of it. We're also not planning to have player-run servers. On the other hard, we're obviously open to any kind of feedback, including from devs!
Then I really fail to see how mouse movement will be superior to WASD movement. Maybe I'm not good enough but I cannot use that 22.5 degrees more precise movement in combat.
Well, of course the fact you can move in unlimited direction helps you compared to someone who is limited to 8 directions. That doesn't apply to combat only, just to plain walking around in a world which is not tile-based and is rich with "solid" objects (objects you can collide with) of many different sizes. Such is the world of Fractured, which cannot be "empty" like the maps of some of the games mentioned above because of how interactable our environment is and how you can use such interactions to help you in combat
More and more games aim for a Win10 release and skip the earlier versions.
Will this game support Windows 7?
Of course! Even WinXP actually, although full compatibility with XP can be tricky
Now my question is, are the 3 races going to be in separated planets without means to meet each other? As in Beastmen staying in Arboria, Demons on their own and same with Humans, or is like the starter "area" then people move forward into a common planet/area?
Welcome Diego! Each race has its own planet, but everyone can travel to other planets. You can even get exiled from your own planet and be forced to live outside of it - say, if you are a Beastman turning eveil. There's a feature spotlight coming soon on the topic, have a look here!
Would everyone be able to build house in any city or not? Would be nice to have some sort of control for the city "owner" what and where can be build.
Yes, the governor of a town will have a certain degree of control on the town itself
@Prometheus What about the players who own the properties in the cities? Can we have small farm plots or anything like that?
You'll be able to have farming plots, but not in the middle of a city. Rulers will be able to define layouts and rules for the healthy development of a town - very useful if they want to allow everyone to settle in it without the town turning into a nonsensical jam of buildings.
Is there going to be target lock? Cause as you wrote the mouse will be most of the time away from out target.
No target lock, no auto-follow. All spells and attacks are skill-shots It's up to you to time your movements and the cooldowns of your spells - the limited number of spells you can carry with you at the same time, that is.