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  • RE: Patch b.1.1e - Fixes, Buffs & Rebalances

    BUG FIXES

    • The countdown for city food upkeep now starts if the town hall is not built.
    • Heavy material storage blueprint no longer reports 0/0 stone blocks and wood logs.
    • Heavy material storage can now be moved and deleted.
    • Added lights to Arboreus buildings.
    • The lamp hanging from the stargate can now be used to open the stargate menu.
    • Opening one's claim and then another no longer shows the maintenance timer of the first one.
    • Carts left in land parcels that become unclaimed now start their 24h self-destruction timer.
    • Cart inventory tooltips now correctly disappear when closing the menu with ESC.
    • The icon of ghost, mount and legend events now disappears when the event is completed (no more mobs left or legend killed), even if not despawned yet.
    • Market find for primitive items no longer shows material selector.
    • <br> tags in chat messages no longer interpreted as new lines.
    • Fireplaces in siege tents can now be build correctly.
    • The Warhammer recipe is no longer missing.
    posted in Minor Releases
  • RE: Patch b.1.1e - Fixes, Buffs & Rebalances

    CHANGES


    Divine Rewards

    • The drop chance of Fabled Rewards from CR 6-7 mobs has been increased from 3% to 4%.
    • The drop chance of Epic Rewards from CR 8-9 mobs has been increased from 3% and 5% respectively to 4% and 7%. The chance they turn into an Orb is now 16% instead of 15%.

    While these numbers may seem small, they lead to a 33% increase in Orb generation for CR 6-7 mobs, a 42% increase for CR 8, and a 49% increase for CR 9!


    Status Reductions

    Fortitude and Willpower now reduce negative status effects less than before, with numbers closer to pre-EGC. This is the new table:

    alt text

    This was before the patch:

    alt text

    The reduction at 1000v1000 is now 50% instead of 67%. This makes all negative status effects (including CCs, but not only) more effective.

    If needed, we will introduce diminishing returns for hard CCs in the future.


    Aeromancers

    The shocked status was problematic for game servers, since a single shocking AOE applied on a large group of already shocked targets could generate hundreds of damage instances. Game clients also struggled to keep up. Moreover, the effect was weak to totally useless if one wasn't hitting A LOT of targets at the same time.

    Shock has been reworked. Adding stacks to an already shocked target now deals damage to the target itself, and releases 1 lighting that hits a random enemy within 4 meters (up from 2). The damage dealt to the primary and optional secondary target depends on the number of shocked stacks on the primary and ranges from 80 to 160 (up from 40 to 120).

    This should make Aeromancy an excellent school against single targets or small groups, and give abilities such as Chain Lighting the intended effect when used against 2 close targets.

    Also, Shocking Arrows can now be learnt from the Bandit Agitator!


    Cryomancers

    Freeze duration, which depends on the number of Chilled stacks on the target, has been increased from 0.5-3 to 1-3. Coupled with the CC reduction nerf, it makes Freeze easier to use and more effective. Moreover, the following changes have been implemented:

    • Deep Freeze damage 100-150 x MP => 120-180 x MP
    • Frost Blast damage 100-150 x MP => 120-180 x MP
    • Frost Nova damage 300-450 x MP => 360-540 x MP
    • Permafrost damage 300-450 x MP => 360-540 x MP
    • Icebound Blast damage 200-300 x MP => 240-360 x MP
    • Ice Spikes: smaller cone, faster projectiles

    Assassins

    The only place where a nerf was needed. Assassins were too oppressive in PvP.

    If a player's Detection is >= the Stealth of a hidden player and is close enough, all the members of the party of the detector will now see the assassin as semi-transparent, not only the detector itself. Moreover, the following changes have been implemented:

    • Assassin set magic resistance: 500 => 400.
    • Shadow Dash charges: 4-2 => 2, cooldown 10 => 12-8.
    • Shadow Step extra weapon damage: 100-150 x PP => 40-100 x PP, Fear duration 3-4.5 x PP => 3 x PP.
    • Coup de Grace pure damage per missing HP: 5-7.5 => 4-6.

    Note that ranges above mean school level 0 - school level 10.


    Various

    Several buffs in here!

    • Poison spell stacks: 5-7.5 x MP => 8-12 x MP
    • Poison Spray: 100-150 x MP => 120-180 x MP, stacks 5-7.5 x MP => 10-15 x MP
    • Headshot stun: 0.75 x PP => 1.5 x PP
    • Strafing Strike: channeling time 1.5s => 1s, total arrows 9 => 8
    • Volley: smaller cone
    • Crystal Shackles mana removal: 50-75 x MP => 80-120 x MP
    • Crystalline Touch mana removal: 30-45 x MP => 40-60 x MP
    • Earth Spikes slow duration: 3 x PP => 1.2-1.8 x PP
    • Slow slow duration: 2-3 x PP => 2.4-3.6 x PP
    • Hack & Slash: duration 1.5-3 => 2-3, attacks 3-6 => 4-6, attacks deal full damage, target is properly stunned
    • Energy Blast: duration 3 => 2, dmg/s 200-300 x MP => 300-450 x MP, stacks/s 4-6 x MP => 6-9 x MP
    • Sprouting Pulse: root time 1.5 x MP => 1.8 x MP
    • Entangling Roots: root time 1.6-2.4 x MP => 2-3 x MP
    posted in Minor Releases
  • Patch b.1.1e - Fixes, Buffs & Rebalances

    Hi all,

    here comes patch b.1.1e, packed with bug fixes and balance changes - mostly buffs!

    The patch log is split into multiple posts for easier reading.

    posted in Minor Releases
  • Patch Log - b.1.1c2 - Founder Pack Sale

    Hi all,

    the discounts on Founder Packs have been enabled!

    alt text

    Moreover, the patch contains the following fixes:

    • The Journey UI (quest log) no longer shows quest texts out of window bounds.
    • Bridges and roads are clearly visible again in the Terra world map.
    • Trying to invite a Free Account to a Settler Group now correctly outputs an error instead of failing silently.

    Enjoy Fractured!

    posted in Minor Releases
  • RE: Patch Log - b.1.1c - Free Weekend

    @grofire said in Patch Log - b.1.1c - Free Weekend:

    and for some reason the ratio for DR per time is better for lowered CR mobs. that is just crazy.

    Yep, we noticed this. It should be increased for higher CR mobs. We're going to release another adjustment ASAP.

    posted in Minor Releases
  • RE: Patch Log - b.1.1c - Free Weekend

    @grofire said in Patch Log - b.1.1c - Free Weekend:

    the DR is very low drop, am i understand correctly that instead of improving solo play, you made group harder?

    We just tripled the DR drops vs non-legendary monsters, it's.. a lot more than before. For legendaries, the average you get is the same as before, there's just some randomness now.

    @ccj said in Patch Log - b.1.1c - Free Weekend:

    @Prometheus is it normal that we see no warning that servers are shut down? I have been in the middle of a fight in the graveyard an from one second to the other i got disconnected. Only when i tried to reconnect i could read that we have a planned downtime because of patching. Honestly?

    No, it isn't. Something went wrong yesterday, the messages didn't appear in the client, I had another complaint. We'll look into it. Apologies!

    posted in Minor Releases
  • Patch Log - b.1.1c - Free Weekend

    Hi all,

    welcome to b.1.1c, the patch preceding the Free Weekend!


    Free Respecs

    No 24h timer for one week!


    Rewards & Orbs

    The amount of orbs given by Divine Rewards has been increased considerably following the request for more rewards by solo players. It is clear to us we've swung too much in the direction of rewarding only group content with EGC.

    • Valiant: 1% => 2%
    • Heroic: 2% => 4%
    • Fabled: 3% => 8%
    • Epic: 5% => 15%
    • Legendary: 10% => 60%

    alt text

    This means you're 3 times more likely to find an Orb now when farming CR7-9 mobs (CR8-9 in particular)!

    If your're wondering why Legendary has gone up so much, that's because Summonable and Ultimate legends no longer drop orbs directly, but now give more Legendary rewards, and that's where you find the Orbs - roughly as many as before (ON AVERAGE) for Ultimate legends, a bit less than before for Summonable.

    Also, Wandering (Event) legends now always drop 1 Divine Reward, the type dipending on the power of the Legend!

    alt text


    Anti-Exploit Measures

    To prevent abuses during the free weekend, free accounts:

    • Can claim a land parcel and add friends to it, but can't add gold for maintenance, nor elevate any friend to Co-Owner. This means the Land Parcel will expire in 2 weeks.
    • Can't create nor join a Settler Group.
    • Can join an established city, but aren't counted in 3 vice-govs / 20 citizens minimum required for the city not to derank. The UI will be updated to show who is a Free Account and who isn't.

    The same system will be extended to all refunded accounts and land parcels owned by refunded accounts. Properly fixing the latter for refunded accounts will be done in a future patch, since it requires another couple steps.

    Moreover, players who purchased the game on Steam can no longer login from the Standalone client.


    Bug Fixes

    • Upgrading gems no longer requires gold.
    • Multiple visual glitches on mounts fixed (e.g. logging in with your character walking inside of the mount).
    • Unpassable ogre bridges on terra fixed.
    • Strafing Shot has mana cost.
    • Talent Piercing II works.
    • Evil players in active fortress events are treated as neutrals.
    • The Healing Conversion talent now heals your for 10-40% of the healing amount of your Restoration spells if you heal at least 1 ally using said spells... it's not all spells (e.g. WOP: Heal is not Restoration), but above all, it's not 10-40% of EACH ally healed! This was a terrible balance-breaking bug that gave birth to melee healer-squads...
    • Incinerate has friendly fire.
    • Ghost events respawn correctly.
    • Incinerate channeling animation fix.
    • Hex stacks easier to see in UI.
    • Totem duration longer, almost like pre-EGC.
    • Amulets not implemented to longer shown in marketplace.
    • Pyroblast knockback text clarified.
    • Hunter armor set bonus text updated.
    posted in Minor Releases
  • RE: Steam Free Weekend & 30% Discount

    @KnightFalz said in Steam Free Weekend & 30% Discount:

    When will the download be available here to non-backers for that free weekend? I'd like to prepare in advance if possible.

    It's available now 🙂

    posted in News & Announcements