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  • RE: Unity has blocked SpatialOS - What's up and what it means for us

    @Jarvis said in Unity has blocked SpatialOS - What's up and what it means for us:

    Pretty scary news at first, but to be honest I'm still kinda worried if they don't bring back support.

    I don't think Improbable ever got much support from Unity in the first place, and their integration with Unity is already great. I'm not particularly concerned 🙂

    posted in News & Announcements
  • RE: Unity has blocked SpatialOS - What's up and what it means for us

    @Logain said in Unity has blocked SpatialOS - What's up and what it means for us:

    Looks like high time for a news post explaining and detailing the resolved situation and the future strategy (together with the forum downtime) to instill confidence for the customers again. Considering that funding increased by a whooping €20 in the last 6 days 😞

    Yes, a State of the Game is coming! 🙂

    posted in News & Announcements
  • RE: Unity has blocked SpatialOS - What's up and what it means for us

    @genobee said in Unity has blocked SpatialOS - What's up and what it means for us:

    Out of curiosity are there any other engines you could consider using? I'm aware that would cause massive delays, but in a worst case scenario is that at least possible?

    Moving to the Unreal Engine would be possible in a "worst-case scenario", as you defined it. It would require raising substantial new capital though (possibly through this newly established fund), and would anyway set us back more than 1 year... and mind that 1 year is just the development time, not considering what it takes to find the right people to hire.

    @solaris said in Unity has blocked SpatialOS - What's up and what it means for us:

    This should be good news for Fractured:
    Unity’s response. https://blogs.unity3d.com/es/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/

    Unity's response doesn't mean much. Revoking Improbable's licenses prevents them from developing their Unity integration and supporting the developers who use that. Also, their new TOS are still dangerous for any company offering the use of Unity as a server - it's silly they claim the TOS don't mean what they obviously mean.


    That being said, I'd like to thank all of you for your unwavering support once again. In such a difficult moment as developers, it feels great to know the community has your back!

    We have no updates on the topic for now - whatever is going on between Unity and Improbable is confidential. We're pretty sure we'll hear big news next week, good or bad. In the meantime, we keep working as usual! Lots of new spells and the land claiming / building systems are shaping up right now 🙂

    posted in News & Announcements
  • Unity has blocked SpatialOS - What's up and what it means for us

    Hi everyone,

    as some of you may know already, some totally unexpected (and very bad) news broke out today: the Unity’s block of SpatialOS.


    The article I've just linked explains everything in detail, but in a nutshell:

    • In December, Unity updated its TOS adding a new paragraph - 2.4, which you can find here.
    • The paragraph is (IMHO) badly worded and open to interpretation, but it seems to make the use of Unity as a server forbidden. Mind, we're not talking about having a Unity client connect to a generic server - that's still fine. What's now forbidden is to have a server that uses Unity processes to simulate the world - like what SpatialOS does.
    • The change went either unnoticed or wasn't anyway given the proper interpretation until today, when, completely out of the blue, Unity revoked Improbable's licence for breaking the new TOS.

    Mind, this doesn't affect Fractured only. Fractured is not the only game developed with Unity + SpatialOS, and Improbable is not the only service allowing using Unity as a server. I don't know how many projects either released or in the making have been totally screwed overnight by a one-directional, entirely unannounced decision by Unity, but it's certainly many.

    In fact, their decision affects even very small studios and individual developers who might be self-hosting a Unity server!


    What does it mean for Fractured in the short run:

    • Development-wise, nothing, we keep working towards Alpha 1 as usual.
    • Testing-wise, we're taking our Pre-Alpha servers down until further notice
    • There might be some delays in the testing schedule, but nothing dramatic.

    In the long run, we're confident the people at Unity will understand the move they made goes against their own interest and decide to retrace their steps. Considering the news has broke on mainstream media too, we're fairly sure it might even get resolved in a matter of days.

    In the meantime, we'll keep touching base with the press, put pressure on Unity, and keep you up to date on any development.

    Thank you all for your understanding.

    Jacopo

    posted in News & Announcements
  • Fractured Content Pills - Week 52, 2018

    Hi all!

    In the very first content pills we released, we told you the player character on display was a placeholder while our character artist worked on the final models.

    Today we're glad to present them to you in all their high-res splendor!

    Have a great holiday everyone and stay tuned for Pre-Alpha Wave 3!


    He's usually a nice guy - but today he's not glad to be sporting underwear only, and he wants to let you know that...

    alt text


    Definitely more friendly with a sturdy set of hide armor!

    alt text


    She's coming to the game in January, so this one is a preview for our pre-alpha testers too. Say hi to our human female character, looking truly badass with her bow and hide armor!

    alt text


    Last but not least, let's have a look at the both of them together. Today they're just posing, but they'll be hunting soon!

    alt text


    Enjoy Fractured!

    posted in Development Updates