Hi, fellow gamer! Welcome to Fractured and to our very first developer journal! Today is the day we've decided to make the project public to everyone. Read on if you want to know why we are making Fractured, who we are, and if you want to follow us through this coming long journey.
In the last few years, sandbox MMOs have found a new popularity. A few well-though products have already been announced and are in different phases of their development cycle. We know you know. So why making another one? - you might ask. The answer is easy: because we believe there’s plenty of overlooked room for innovation in the genre. Grinding is still a plague that prevents those of you who don’t have plenty of hours to play each week from enjoying a MMO in full. Controls and combat are often no different from the clichés of the genre that were established 15 years ago. Worlds are mostly static - you’re surrounded by decorations you can’t interact with. Players who prefer cooperation to competition feel punished by game rules. We want to change it all.
We’re a small team here at Dynamight Studios, 5 full-time employees and 3 freelancers as of today. Although we are open to the possibility of incorporating investors in the company in the future, so far we’ve been entirely self-funded. I feel you might be wondering if it’s actually possible for us to create a state-of-the-art MMO. Yes, it is.
Back in the days, only large software houses with massive capitals to invest from day 1 could afford to start developing a MMO and hope to complete it in time. Luckily for us - and for all of you, I’d dare to say - this no longer holds true, as modern engines have dramatically cut the costs associated to the development of any game. This obviously applies to MMOs as well, but the real revolution for the genre is coming today with SpatialOS, a cloud-based world-building platform created by the British technology startup Improbable. That's the technology we've decided to build Fractured on.
Notwithstanding all these new possibilities, it must be said that making a MMO is still a long, tough business, one that takes years of hard work and requires significant economic resources. In this regard too, however, new options have open up to small developers. Crowd-funding through Kickstarter is now a well-established route, and one we absolutely are looking forward to take advantage of in the future.
On the homepage of our portal fracturedmmo.com you can already get a hint of what Fractured has to offer, but we’re well aware that’s not enough. That’s why over the coming weeks we’ll release regular updates detailing all the features of the game in the form of blog entries, videos and art showcases. We’ll also be active on our forums and social media pages on a daily basis, so that all of you will have a chance to speak directly with the team. We want to keep the development of Fractured as transparent as possible and truly involve all of you in the decisional process.
It’s not going to be easy, but with your support, feedback and enthusiasm, we’re sure we’ll be able to make this dream a reality, together.
Per aspera ad astra!
The Fractured Team