Posts made by KairosVal
RE: Power gap between r1 and r3 spells is too big (POLL)
Reducing CD and scaling up damage is just inappropriate for horizontally marketed game (even if scaling would be low).
This would be horizontal "ranking up" (an example):
Axii's Sun Strike:
(all ranks 120 mana cost, all ranks 15 sec CD, all ranks 520 damage)
R1 ignores targets fire resistance
R2 adds a slow effect to targets
R3 never misses the targets - (hit chance based, not players aiming miss)
(Higher rank does not include benefits of previous ranks, each rank effect only works for that particular rank.)
And then player chooses which rank to slot on his skill bar depending on what he needs for particular situation.
Player could slot R1 of Sun Strike for fire resistant mobs, or R2 for melee mobs, or R3 for evasive ghostly mobs. Depending on what ranks are available in his spell book of course (what ranks he already learned).
I know I'm a bit late to the party - but I really like the examples because they're adding something different to the spell at every level rather than just taking existing numbers and making them bigger.
I'm not sure about the sequence though. R1 seems a little bit OP to me. But as a general example, yeah, I think that's a really good way to think about it. Not even from a horizontal vs. vertical game design perspective, but more from an interesting vs. boring game design perspective.
RE: How is the Development Team going to solve...
Just going to throw in my weight with the others, in that I just don't see this being a massive problem.
I think that any engine upgrades - if DS do in fact do any - will come down to something other than the need to be on the newest, shiniest graphics.
For example, if SpatialOS grandfathered out an whatever version of Unity Fractured winds up being built on? That would be a huge deal... And depending on expectations set between DS and SpatialOS, that alone might be enough of a justification for regular engine upgrades to make sure they gap between the current version and the latest SpatialOS supported version never gets too large.
Because it turns out you can accrue Technical Debt even if you don't touch anything! In the event that the market moves forwards multiple versions you can lose access to formerly viable upgrade pathways, and then when all of a sudden you have to upgrade you're stuck on a smelly waterway without a propulsion device. What fun! (my company has going through dealing with that very problem for the last 18 months and we're still not done...)
So there may still be really good reasons for DS to keep Fractured up to date on current or semi-current builds of Unity. I just don't think that being on the latest version on release simply for the sake of being on the latest version on release is a powerful enough issue that it's worth the time and effort to solve.
If the engine is a year or two out of date on release, I'm not personally going to be too fussed. If anything that might even be a plus given not every system may be able to run the bleeding-edge version or it might still be a bit buggy. But a version that's a few years old should have had time to propagate around the marketplace and should have had most of the most obvious bugs and issues killed off by then.
RE: Where do you want to live?
Initially the plan is to set up in a guild town in Tartaros with access to two or three different kind of workshops.
Plan is to do a mix of solo or small-group PvE and crafting to fill in the time between getting involved in group PvP with my guild.
If Tartaros turns out to be too dangerous for that, may wind up moving to Syndesia looking for a similar setup. But I expect that I'll learn quickly enough after dying a few times about how to die less often.
RE: Forum Privileges
I'd like to propose allowing members to post videos, perhaps it can be something integrated with the alpha when it comes out, or members who have shown that they aren't simply going to shit post when they do share. I for one would love to be able to see video once members are creating it, rather than only posting links, why not allow an embed for certain ranks on the forum?
I'd guess because of forums storage space capacity limits.
Forum already went crazy once when it went out of memory (at that time devs noticed they partitioned the space wrong and they fixed it), but even so, space still has limits since devs are running this on their own server.
Space isn't the problem if the users are posting videos they uploaded to another service like YouTube or one of its competitors. So long as the videos are entirely rendered on the browser side the load on the DS servers will be trivial.
The issue with posting videos is that they can be distracting if they take up a lot of screen space on the forum. Granting that privilege based on Kickstarter or Foundation rank to users that can be trusted to not abuse it would work out.
Not sure if there's enough of a need for this to justify the development time though. Depends on how long it would take to implement.
I think I'd rather the DS devs focus on the actual build rather than the forums at this point.
RE: Enter the Thunderdome - Creating ways to deal with conflict as a Demon.
Structured PvP is called... Syndesia
Tartaros is here for unorganized chaotic PvP. Whoever wants structure in his PvP has another planet to play on.
But I do like the idea of setting up a player-run area on Tartaros for gladiatorial combat where the other races can come and participate for prizes of money or loot.
I don't think this should be built into some kind of crime and punishment system. I think it'd just be a fun PvP mode.
Prepare .... to ENTER THE THUNDERDOME!