@Phial said in VIP - Details?:
@Razvan said in VIP - Details?:
VIP membership is a monthly subscription planned to be priced around $10/month. It provides the following perks:
Discounts on Store items
Unique cosmetic rewards for accumulated VIP time
Other vanity rewards we might think of in the future
Additional study slots
Increased Knowledge Point gains
Wouldn't "increased knowledge point gains" be considered a pay 2 win since you'll have an advantage on the points you can attribute faster than others?
The short version is: VIP does give an advantage in power level. But it's short lived and not massive. It'll give the VIP an edge, but not neccesarily an overwhelming advantage.
I wanted to give a little more detail on top of what other people have discussed.
Suppose four players: Alice, Bob, Charlotte, and Daniel. All three have the same race and attributes. For simiplicity, lets assume they have the same gear, and they are all pursuing the same "standard loadout" build of skills and talents that their characters will use in the game.
Alice has done enough in-world exploration to unlock many skills. She has earned just enough knowledge points to learn a full loadout of skills and talents that she wants for her "standard" character loadout, but no more. Let's assume this happens at 10,000 KP for the sake of the example. Alice has also unlocked more skills though exploration than she's got the knowledge points to learn.
Bob hasn't played the game as much as Alice. He's only explored enough to unlock a sub-set of the skills Alice has learned. He also only has 5,000 KP to learn the skills he has unlocked. He hasn't gotten to the point yet that he can complete a full loadout of abilities.
Charlotte has played the game just as much as Alice, but is also a VIP. Charlotte has unlocked all the same skills as Alice through exploration, but because of her VIP she has earned (again, just inventing the numbers) 15,000 KP. Charlotte can learn more skills and talents than Alice. However: Charlotte cannot equip more skills than Alice at any one time, because Charlotte and Alice have the same number of memory points, so they have the same ceiling for the number of skills and talents that can be memorized at any one time.
Daniel has played the game just as much as Bob has, but is also a VIP. Daniel has explored enough to unlock only a sub-set of the skills that Alice and Charlotte have unlocked. He has more KP that Bob at 7,500, and he can learn a few more skills and talents than Bob can. But still not enough to complete an entire character loadout.
In that scenario, the power levels regarding the "standard loadout" are:
- Charlotte (VIP) and Alice (non-VIP) are equal in power for their "standard loadout".
- Charlotte has a flexibility advantage over Alice in the form of an alternate loadout she can select if she chooses to do so.
- Alice (non-VIP) is stronger than both Daniel (VIP) and Bob (non-VIP) for their "standard loadout".
- Daniel (VIP) is a little stronger than Bob (non-VIP) for their "standard loadout".
Charlotte's only advantage over Alice is that Charlotte can, during rest, choose to memorize a "non-standard loadout" of skills and talents that may be more situationally useful. For example, the "standard loadout" may not have a fire resist spell - but when doing PvE against enemies that deal fire damage, it may be useful for Charlotte to run away, rest, then equip a different loadout that trades off a combat closer skill from the standard loadout for a fire resistance skill instead.
So it's not exactly true that VIP doesn't give a power advantage, because Charlotte does enjoy the power that comes from greater flexibility in her choices. But it doesn't give Charlotte a higher power ceiling than Alice - they each cap out at the same power level. So if the "standard build" is an optimal PvP build, Charlotte has no advantage over Alice in a PvP setting, but she may have an advantage in that she can optimize for a wider range of PvE settings.
It should be noted that Daniel (VIP) does have a raw power advantage over Bob (non-VIP) though. But that advantage will be short-lived. Once Daniel and Bob have each done the same amount of exploration as Alice, and once they have earned the same amount of base KP as Alice, then Daniel and Bob will be indistinguishable from Charlotte and Alice.
So if you got through that Huge Wall Of Text then congratulations! The takeaway here is that, yes, the VIP system does give an advantage, both in terms of flexibility and in terms of raw power comparisons. The flexibility advantage is real. A VIP will have access to more options than a non-VIP for the same investment of time and player skill, which will let them optimize loadouts for a wider range of scenarios. However, the raw power advantage is only in play for as long as it takes for a non-VIP player to complete their first loadout. Once that's done, the non-VIP is equivalent to a VIP with the same race, attributes, gear, and skill/talent loadouts.
Now: Even with all that in place? It needs to be acknowledged that VIPs may still get access to increased power level in the same loadout due to their greater flexibility. Skills will be upgradeable twice (so three levels of skill) through exploration. So if a VIP has an easier time exploring due to their flexibility, that could give them an easier time unlocking higher levels of the skills in the "standard loadout" being compared. That would translate to an increase in power level. But it's a very nonlinear form of power advantage, it only lasts as long as it takes for the non-VIP to unlock up to the same levels, and it still requires the exact same investment in terms of the actual exploration requirements themselves from all players. Again, that is an advantage, but not an overwhelming one.