@xzoviac said in Bit worried where the Kickstarter is:
I backed Star Citizen in the past and it leaves me hesitant on the amount i want to back though
Not trying to do a hard sell on you or anything, basically just using this as an excuse to rag on Star Citizen.
I didn't back Star Citizen because it just reeks of being too ambitious to ever possibly succeed. They were trying to do way too much, way too soon. So far, history has backed me up on that prediction. I look forward to paying full price for Star Citizen after it is released.
One of the things about Fractured that makes me like it so much is that the scope of the project Dynamite is proposing is ambitious but also grounded in what could actually be achievable, and Dynamite has been very restrained when discussing which features will or won't be likely to be delivered on release. Also, the timelines that have been proposed seem entirely reasonable - none of this "We'll go from alpha to full release by Christmas this year." nonsense.
Having worked as a project lead on enough software projects in the past, you get a feel for when someone's estimates are grounded in experience and competent project management, and when they're a delusional optimist. Dynamite's plans pass my smell test.
However, the irony is that precisely because they're being so measured and responsible with their promises, that makes them underwhelming on the marketing front when compared against the kind of wild over-promising and subsequent under-delivering that is the norm on Kickstarter.
For example, Dynamite have stated outright that their stretch goals will not involve core features. That is exactly the right move to make if you want to deliver your vision on time. Kickstarter campaigns that involve core features are basically introducing scope creep as a marketing strategy, and scope creep is poison to project delivery.
The problem is that precisely because Dynamite are level-headed and serious, their marketing seems lackluster next to all the other projects that wildly over-promise. Many people have fallen for Kickstarter hype before and been disappointed. So when Fractured comes along and is making an appeal that is presented in more of a rational "thi-is-what-we-can-actually-achieve" style and less of an emotional "this-is-why-our-promises-are-amazing" style, it doesn't press the same buttons on the amygdala. So people have a chance to engage rationally - and the rational skepticism based on prior disappointment actually gets a chance to be heard, and executive function says no.
So the very fact that Fractured's scope and campaign strategy are achievable ends up working against Dynamite because of how many other game studios have poisoned the Kickstarter well with over-promised feature-creepy delusions.
To be clear, this isn't a criticism of the people that aren't investing in the Fractured campaign: It is reasonable to be risk-averse given the overall landscape that we're all being presented with.
It's just an acknowledgement of the underlying mechanics as I see them. It's a damn shame that the signal of Dynamite's professionalism against the background noise of unprofessionalism is actually working against them. Markets are weird.