Out of those two choices B2P but personally I think subscription works the best as everyone has a spending cap - the sub - so no one can somehow improve the quality of their experience by paying more.
Miffi
@Miffi
Best posts made by Miffi
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RE: B2P or F2P?
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RE: PK punishment
@tulukaruk I'm a faction versus faction kinda player. I like PvP but I dont like a gankfest either. Thats just boring when you cant move two inches without someone wanting to kill me.
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Identifying Items
Would like to see some kind of 'trade' mechanic where a player can identify an item for someone for a fee without the owner requiring to trade the item. Would be a nice way for those focusing on magic and intelligence to make a little money on the side or help out guild mates. Just wondering what others thought on the matter!
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RE: ๐บโโโโโโข โโโ ๐ฆโโโโโโกโโขโ
@rolanstorm said in Rabies and Vampirism:
It is the same old problem: no one wants to unbalance game.
Back in the day when games had monsters that can level on player kills or alpha class existed people was not afraid to experiment. These days people want to bring innovation, but they still keep in mind the formula dictated by WoW and clones that followed. I hope Fractured to be different and it looks like it, but we'll see.
One of the things that could be done very interesting but stays mundane to the core is magic. It could have been such an experience, yet it hardly covers anything beyond combat. Mage is most MMORPGs is no different from everyone else, just damage looks different.
^ Feel exactly the same. This whole thing were everything must be balanced perfect removes so much creativity. It doesnt allow for more interesting ideas. Its the lack of this 'balance' that made games like Baldurs Gate and the like so good. But like you mentioned, does look like Fractured will be going in a better direction. Just glad to see someone else who isnt all about 'balance' lol.
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RE: Instanced Dungeons/Raids
@Logain @Finland Truth is I dont think anyone on either side of the argument is going to relent. Both dislike the other too much to agree so the deciding factor is just going to have to be the spotlight thats coming out hopefully this week. I personally like open world in theory and in its best form, but it can and most likely will divulge into a zergfest which in reality is just a spam fest with no real tactics or fun, especially for those in the minor numbers. But lets me hopeful they find a way round this.
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RE: Instanced Dungeons/Raids
@jetah I dont think its about tier but rather combinations. They said weather will environment will have an effect on gameplay. Its possible that different combinations of resources create different types of equipment, giving you access to otherwise restricted areas. Its not that one type is stronger or better, but more suited for certain situations. Therefore, yes you could stay in your safe area if you so desired, but your spell count and knowledge is going to be minimised because of it. This way they encourage exploration for those who wish to take the risk and become 'stronger' and those who don't wont be able to attain everything.
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RE: Cosmetic cash shop, RMT and p2w.
@sebastian @Finland @Jetah Whilst I can see your point, I find it hard to not just reiterate what I've said before that then it is an issue of genre, not the way the game should be played. The whole genre of MMO's is based on gameplay time, thats why they were invented. Huge worlds with tons to explore, content to play through. This is coming from someone who also cant 24/7 play the game. But I can accept that. If I cant keep up, then I have two choices; either accept it and just keep playing or decide that the genre is not for me. Its also been stated multiple times that the game will be based on skill, not equipment. Therefore if you have the skill regardless of the amount of time you play, you can still be top tier. If you cant, well no amount of money you try to through at the game or RMT you try to exploit will help you get there.
I'm not trying to sound harsh, but thats the reality I see of it. I know I wont be top tier and can accept that. I dont want to ruin the game with RMT to give those who are willing to spend $1000's of dollars just to get an edge over others and dont want those who dont want to spend anything to ruin it for others by allowing those same whales to splurge just so they can play the fashion game.@Logain Has already given examples how this is possible even to a small degree.
If the developers end up going that route, fair enough and that is their prerogative but as @Phaethonas has pointed out, the mass majority of those who play the genre do not like it. And realistically this game wont have such a large playerbase that they can rely on whales to sustain it. Therefore they need to garner as much customer contentment as possible to have them return the favour with cash shop purchases.
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RE: Cash Shop Items You'd [Consider] Buy
Like @Mazikar I'm more of a sub type person. If you have a good game that has substance and a depth of content, people are then willing to pay the sub fee. Now, I dont expect them to go for the sub path but I do prefer it. Gaining a cool looking mount or weapon effect because I achieved it or found it as a drop is way more satisfying than just dropping my debit card. In saying that, some alt spell particles or colour variances for both gear and particles would be nice. The improved tools idea is good too. Maybe skins for the different types of mounts too? I'd like to see different mount types having different stats and not all being the same. So having different looks for each mount would be great. I'm not opposed to the non-combat pets either as long as the combat pets arent removed of gimped to push you towards paying for them.
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RE: Dungeons
As @Sharo has already mentioned, I'd like for dungeons to be bit more creative than just smash every enemy till there is none left. Some secrets, puzzles, jumping areas and traps would be great addition. If I'm honest I'm not too keen on them all being soloable but thats the design they are going for so will make the most of it
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RE: Hand Holding
The problem I see is that making everything soloable means nothing is challenging in reality. In a single-player game you can scale challenge by making it harder for ONE person. But in an mmo, even if something is slightly challenging by yourself all you have to do is find an additional person and now its easy as hell again. This is why soloable content is boring because it can always be too easy. When something is made with a group in mind, even with 4-5 people it is still challenging because it was made with multiple people in mind. A tutorial as @Myux pointed out is good, people know where to start, but they wouldn't be told what to do from there on.
Latest posts made by Miffi
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RE: Power gap between r1 and r3 spells is too big (POLL)
@gothix Hmm I do your point in a palette of situations being beneficial. I edited my comment as I had no read any of the other comments are yours seems like they are in fact putting in the effort to make different versions of said abilities Makes more sense and am happy with that conclusion!
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RE: Power gap between r1 and r3 spells is too big (POLL)
I think waiting to reserve judgement until later is the wisest choice like others have pointed out. That said, I do feel a little that this whole 'a noob should be able to beat a vet' notion is used as if should be casually done. It shouldn't in reality. If you're a noob you shouldn't assume these things are wait until you've gained knowledge yourself before actively running into battle with more experienced players. I know the game is marketed as horizontal progression but that doesnt mean everyone is equal along all playing fields. Even in moba's and the like, everyone has the same tools (characters, abilities, items and levels all starting from the same place) but there are ranks and tiers accordingly to section of the player base to those closer to their playing field. I'm quite alright with someone being relatively more powerful than me if they have spent several weeks gaining knowledge over me. Doesn't mean I couldn't beat them if my skill is higher, but their strength should reflect the time spent, however minor that is compared to other mmo's where level 60's one shot the level 10's. 250% does seem particularly high but even 100-150% im quite alright with. I mean, I see no point in searching for knowledge if it gives me no benefit, especially if it required a lot of time investment.
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RE: The Fractured Store Is Live!
It's nice to be given this option. That alpha 1 is looking mighty tasty lol.
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RE: Suggestion - herb gardens and a spice trade
I'm not sure if someone else has mentioned it but Life is Feudal has an interesting take on herbs. Combinations of certain herbs and plants give you different results and all combinations are different for each player so the discovery is always present for everyone. You cant just google every combo. I like it that way. Having some sort of version of this?
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RE: [PvP Poll] If you had to chose, what type of PvP do like more?
Naturally occurring, all the way. For all of BDO's faults, its PvP at the beginning of the games life was pretty good. Guilds fighting over nodes and spawns led to the best of player generated content I had experienced in a while.
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RE: how do you want your pet and npg?
@gothix all great points, fully agree.
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RE: how do you want your pet and npg?
There will be two types on pets, cosmetics and non-cosmetic. One will be involved in combat the other will just be for visuals. Id rather the non-cosmetic pets also pick up items and money tbh, that these abilities be more interlocked with gameplay rather than a wallet.
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RE: I feel that we need an RP server, this game is perfect for that
I agree with @Gothix and @Kralith , whilst I can sympathise with the desire to be around like minded people, if there are no RPer's then those who never tried before would not know if they would be interested. You could always make an RP town? That way you can still hold more of your own 'world' and those who have an interest could still dip their toes in. And those who want to 'ruin' and be 'silly' as Gothix points out can just be handles the way he suggested.
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RE: What kind of a playstyle will your first character have?
Im going for the support mage type myself too. Going to go for a build between the restoration, divination, abjuration, alteration and enchanting school trees. Being a well known enchanter would be pretty awesome and makes you quite vital to a guild of exploration party.