A compilation of everything we know about Fractured.
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The old thread hit the character limit so I've made a new thread. The old thread can be found here.
Other languages:
Hello there.
While the website already provides a good amount of info, there's no devtracker to keep track of all the posts devs like @Prometheus make. For this reason, I have decided to create one central thread where I have compiled all info that was revealed to us here on the forum. First of all, I suggest all new visitors to read the following 3 sources:
- Fractured main website: https://fracturedmmo.com/
- Fractured news: https://fracturedmmo.com/news/
- Fractured FAQ: https://fracturedmmo.com/faq/
With that out of the way, here's the info revealed on the forum so far:
1. Development
- 1A. Alpha & Beta
- 1B. Kickstarter
2. Forum, hero/guild profiles and the Foundation
- 2A. The Foundation
- 2B. Forum & website
- 2C. Hero & Guild profiles
3. Races & Religion
- 3A. Religion
- 3B. Beastmen
- 3C. Humans
- 3D. Demons
- 3E. Abominations
- 3F. Angels
4. Planets and Asteroids
5. Exploration and survival
6. Empire-building
7. Combat, schools and knowledge system- 7A. Character building
- 7B. Abilities and weapons
- 7C. Pets
- 7E. Conjuration
- 7F. Divination
- 7J. Necromancy
- 7K. Restoration
- 7L. Martial arts
8. Crafting, equipment and economy
9. Lore and Role-playing
10. Guilds
11. Servers and technical info- 11A. Server info
12. Monetization
13. Graphics and art
14. Miscellaneous
1. DEVELOPMENT:
- Who are the devs?
It's a small company based in Milan, Italy. The company currently consists of 8 full-time devs and 3 freelancers. - The project started in January 2017, but development of alpha 1 started in August.
- What inspired the devs to make Fractured?
- Kickstarter? Alpha/beta testing? Release date? These questions are answered in the FAQ.
- No decision has been made yet on how future content will be released.
1A. Alpha & Beta:
- There will be a wipe after every time-limited testing phase. That includes beta testing phases.
- The testing phases will be time-limited.
- The world(s) will be scaled based on the amount of players expected for each testing phase.
1B. Kickstarter:
- Some info about Kickstarter rewards.
- The free carpenter only helps with maintenance, not building.
- The labyrinth is PvE only.
- You can redeem the mule/cart/crafting stations whenever you want.
- Kickstarter backers who upgrade their pledge on the website still receive all the Kickstarter backer-based rewards.
- Animals designed as a reward from the €1500+ packs can be tamed. You can create an animal that can cast spells.
- No plans for more stretch goals right now. Maybe later. And here.
- Info about the create your own X Kickstarter rewards.
2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:
2A. The Foundation:
- It takes a fixed number of 200 points per level to level up in the foundation.
- Fake accounts/multi-accounts lose access to the Foundation. Also here.
- There will be a female version of the Foundation armor.
- Current foundation rewards are the same for every race. Race-specific skins will be rewarded at higher reward levels.
- More information about the Foundation.
- The founder chests cannot be used as storage containers ingame.
- Info on when the Foundation rewards will be implemented.
2B. Forum & website:
2C. Hero & Guild profiles:
- Hero profiles doesn't let you reserve your name. There will be a way to reserve names in the future.
- The hero profile isn't the actual way you will create a character ingame.
3. RACES & RELIGION:
- Right now, there's no plan to implement gender-locking in Fractured.
- You can have different characters of different races at the same time on your account.
- There are 8 (sub)races in the game.
- There are no factions other than the three races.
- All races can ride mounts.
- This should be obvious but yes, all races can PvP and become gankers.
- You can change your alignment within the limits of your race.
- Not every race has the same base movement speed.
- Dynamight has already thought about adding a new race in the future. New races will live on the existing 3 planets.
- Evil Beastmen and good Demons will actually gain a new look, new racials, etc.
- More info about Angels and Abominations.
- both your look and your attribute bonuses/maluses as an Angel or Abomination will depend on the family (sub-race) of your character.
- Info about character customization.
- More info about Angels and Abominations.
- Some races are carnivorous, others herbivorous.
3A. Religion:
- A little bit of info about pledging to gods, alignment and betraying your own race.
- You'll be able to dedicate yourself to a god for blessings.
- You can only worship one god at a time.
- Temple offerings, divine quests and PvE is the way to go for raising your karma.
- Neutral gods don't care about your karma.
3B. Beastmen:
- Beastmen cannot attack innocents, demons and humans can but the law is enforced on the human planet Syndesia.
- Some information about the beastmen primal form.
- Beastmen won't get punished when they burn their own forest down.
- There will be female versions of beastmen (beastwomen?).
- Beastmen are cut off from town conquest. They are the worst race if you want to PvP.
3C. Humans:
- Information about human technology.
- Only humans can benefit from human technology.
- Humans won't have any passives but they will have other benefits.
3D. Demons:
- There are no limits to what demons can do when they invade other planets.
- Info about the genders of the demon races.
3E. Abominations:
3F. Angels:
4. PLANETS & ASTEROIDS:
- There are three planets, Arboreus, Tartaros, and Syndesia.
Arboreus: Beastmen planet, very little PvP but it is possible.
Tartaros: Demon planet, lawless PvP.
Syndesia: Human planet, lawful PvP. - Little bit of info about asteroids. More info in an upcoming spotlight.
- Inter-planetary travel will be magical, not sci-fi.
- It's possible to be exiled from your own race's planet. Also here.
- A bit of info about visiting other planets.
- The world is huge but doesn't grow procedurally by itself.
- Asteroids come and go.
- Bit of info about flora & fauna on Tartaros and Arboreus.
- Good characters have access to all of Tartaros, but it will be hard to make it out alive.
- Between 30% and 50% or so of Arboreus is PvE only. It's hard to tell right now.
- You have only a few seconds to leave a good-only area if you're evil.
- There are some default landing points when invading, others you can learn to open.
- The devs can tweak the type, duration and intensity of maluses / limitations to make PvP on Arboreus exceptional, not the norm.
- Resource gathering goes through PvE on Tartaros much more than in the other planets.
- Biomes blend gradually without any hard boundary.
- Aside from major events, maps won't change over time.
- Info about world size.
- Explanation on how we travel between continents.
5. EXPLORATION AND SURVIVAL:
- There will be dungeons and they will be open world. No instancing.
- Little bit of info about loot rights.
- Not much is known about open world hotspots and events, but it has been mentioned here.
- You will lose all items when you die but you can reclaim them if you reach your corpse in time. Other players can loot your corpse aswell depending on planet and their race.
- Confirmation that a hunger/thirst system exists.
- Fractured will have a temperature system, so dress properly.
- Fractured will not have multi-passenger mounts or vehicles.
- Clarifications on survival mechanics and bag space.
- Mounts provide carrying and stamina consumption advantages.
- There will be recurring PvE events, especially on Arboreus.
- Maps are unlocked with tools, but you don't create an actual tradeable map.
- Mounts will have different mount speeds, but not enormous.
- Fractured does not have a conventional questing system.
- More info about gear and loot rights.
- The devs haven't decided yet whether not Fractured will have cursed items.
- Diseases exist.
- Comitting a crime while already flagged resets the flag as of right now. This might change.
- You can allow your party and guild members to loot you without penalties.
- Swimming is not planned.
- It will be possible to loot Goblin camps, ruins, etc.
- There will be a minimap.
- More info about mounts.
- Bit of info about lightsources.
https://forum.fracturedmmo.com/topic/6941/fractured-content-pills-week-43-2018/42?page=3 - Plans for monster behaviour.
- Info about quests.
- You can take tamed animals to asteroids and invasions. No plans for breeding yet, maybe after the release.
- You can't tame humanoids like squires, slaves, etc.
- Info about swimming.
- You can't have Goblin slaves to pick up loot.
- You can loot an elemental like every other creature but you can't gather from it.
- No global chat, only city, group, guild and private.
- All races speak the same language.
- Info on how teleportation works as means of traveling.
- A whole bunch of answers related to taming.
- Bit of info about interacting with NPCs.
- The cart in this spotlight can hold up to 12 heavy materials.
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6. EMPIRE-BUILDING:
Player-built villages.
Many questions have been asked and many have been answered. This is not a voxel-based game. Instead, building is modular. Buildings, crop fields, etc can be upgraded. Houses can be decorated. Players who decide to manage their own city can determine the layout, where houses and pavement will be and more. More info here:
https://forum.fracturedmmo.com/topic/224/towns-and-guild-banks/3
And throughout this thread:
https://forum.fracturedmmo.com/topic/36/building-your-on-cities?page=1- Guilds can attract NPC villagers to their towns where they will settle and start businesses.
- NPC slavery is not planned at this time. The reason for that can be found here.
- There are no plans at this time to allow players to turn NPCs into custom quest givers.
- Marketplaces are local, more on cities and housing here.
- Buildings owned by players are protected in general, except for city conquests.
- Guild-run storehouses are planned.
- There are area limits, both for cities and for other kinds of privately owned buildings.
- It's only possible to conquer areas on Syndesia and Tartaros.
- A bit of info about governing a town.
- You can repair buildings yourself, you don't need a carpenter to do so.
- Your Kickstarter house blueprint does not get consumed when you build the house.
- Governors can post announcements that include polls.
- Someone who enters your claimed area can't destroy or steal stuff.
- Coastal towns are located in coastal biomes, which are only found on the riverside (obvious, yeah) and include a few unique resources.
- Some info about respawning in houses owned by others.
- Player houses cannot be destroyed by the enemy during a siege.
- Some info on city conquest and what happens after.
- Little bit of info about war taxes.
- You can have one house per planet.
7. COMBAT, SCHOOLS AND KNOWLEDGE SYSTEM:
- Knowledge points from exploration and bestiary are limited, relics and item identification are unlimited.
- The Knowledge System covers the role of an achievement system in a way.
- Info about creature density and combat.
- A bit more info about what interactions with animals entails.
- Temporary campfires take a while to build. You'll have to gather the necessary materials.
- You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars.
- You can train combat pets.
- Grouping will remove friendly fire for now. The devs might reconsider this decision.
- There's full collision between players and creatures. Alpha testing will determine whether or not it's feasible on a large scale.
- How to deal with immunities.
- Mounted combat is not planned for Fractured. Also a few other details about mounts.
- More info about combat.
- Info about animation cancelling.
- Dueling will be added in the future.
- Explanation on critical strikes and only Perception increases your crit damage and chance now.
- Crits won't offer any bonuses to CC abilities.
- Info about attack speeds. And here.
- Info about magic resistances.
- Medium armors won't allow you to cast certain spells, heavy armors won't allow you to cast certain spells or move in stealth mode. Additional info here
- Heavy armor won't make you slower.
- The devs have some ideas for an active parry system.
- Dots and AOE can't be blocked by a shield.
- Info about armor resistances, includes a chart.
- Info about evasion and accuracy in this thread. Also includes a chart.
- Heals can't crit. More info about crits.
- Knowledge won't be account-wide.
7A. Character building:
- Upon character creation, you can assign a set number of stat points to different stats.
- There will likely be a limited amount of attribute respecs after character creation.
- Players will have access to a wide variety of spells and abilities. It will be possible to DPS, heal, etc.
- Fractured has no classes. Free-form building instead.
- Prometheus's response on cookie cutter builds.
- There's nothing inherently bad about a demon being cut off from a few level 3 abilities :rofl:.
- How character strengths and weaknesses will affect you.
- There's no limit to what your character can learn.
- "With the help of stat boosts given by talents and sacrificing some others, you can go high on 3 stats at the same time."
- You can increase an attribute by an addition 2 points through talents.
- The cap on attributes is 25. and here.
- Bit of info about Charisma and penalties for having Charisma and Perception below 10.
- You can put up to 50 points in the talent tree.
- Healing won't be any different between PvE and PvP.
7B. Abilities and weapons:
- Info about magical abilities and how to obtain them.
- Info about abilities.
- Some abilities are tied to specific weapons.
There will be divine schools of magic.(Outdated)- There are several alchemist/herbalist abilities.
- Some info about the primal form's abilities, which are currently fixed instead of customizable.
- The weapons listed in the State of the Game aren't the only available weapons.
- There won't be better and lesser versions of abilities.
- More information about abilities and progression.
- You can't combine abilities to create new ones.
- You can pick more abilities than the hotbar can hold with high INT, but not use them in combat at the same time.
- There will be invisibility and stealth-related abilities.
- Abilities don't require attributes to be used.
- There are healing and support spells scattered around other schools as well
- Spell ranks are no longer a thing. Instead, higher ranks will grant alternative versions.
- Bit of info about spell interactions.
- There will be magic staves.
- Info about dual-wielding. and here.
- Info about channeling spells.
- Focus abilities are toggles but you can have at most 2 active at the same time.
7C. Pets
- Companions will be aesthetic, pets will help with fighting
- You can keep multiple pets at the same time
- The possibility of teaching your pet special abilities/spells will be implemented after release.
7E. Conjuration:
- Conjuration can set marks but teleporting will be limited.
- You can't use conjuration to actually summon an object from a different part of the world.
7F. Divination:
7J. Necromancy:
- Even though the video about Necromancy didn't show it, you'll need corpses to reanimate them.
- Raising corpses won't interfere with looting.
- Reanimating a Beastman, Human or Demon isn't necessarily the same thing as raising a monster.
7K. Restoration:
7L. Martial arts:
Charisma:
8. CRAFTING, EQUIPMENT AND ECONOMY:
- Visual effects on magical weapons will likely come after alpha.
- A lot of info here about gear system and crafting resources.
- Resources are harvested pretty much the same way like in other games.
- Information about the differences between armor types.
- There's no global bank, auction house or market.
- Monster drops are mostly limited to rare resources and currency.
- Carts and carriages to transport goods will exist.
- Primal forms are for fighting, not crafting.
- It's possible to play as a crafter-only character.
- "The process of learning crafting recipes is close to ability learning"
- Info about moving resources from one planet to another.
- No bonus for gathering resources in a group.
- We'll have spears and some other poleweapons.
- Leather armor and gambesons will likely fall under a different catagory.
- No race-based limitation on crafting, all races can craft all racial armor if they manage to obtain the recipes.
- Information about farming. And here.
- (sub)races have race-specific bonuses to crafting and gathering as well.
- There's no race-specific armor.
- There's a repair system, but it requires resources.
- More information about crafting.
- Very little RNG involved. Gear will be situational, not about power gaps.
- There will be a moderate difference between an average skill craftsman and a high skill craftsman.
- More info about gear/weapons.
- Fractured has horse wagons and handcarts.
- Armor can be dyed.
- Items will lose durability and eventually break.
- Fractured will not have "legendary armor" but will have very rare cosmetics, trophies, etc.
- Mines have an outdoor area and a dungeon-like area.
- Demons won't be able to cook Humans and Beastmen.
- Plants (non-trees) have only two versions, harvested and not. Doing several stages for them as well would take a tad too long.
- Only large items such as logs and blocks of stone must be carried by hand, and they can usually stack up to 2 or 3 units.
- You can use bones to craft various items. Equipment, alchemy, enchanting, etc.
- No, you still can't skin humans/demons/beastmen to craft leather armor.
- You will need other work stations to create clothes, suits and decorations.
- Some info about dyeing armor.
- Info on crafting system and recipes.
- Additional info on recipes.
- Znirf's reply about stats on gear and upgrading.
- Water from rivers can't be used as a resource at the moment but will probably be added in the future.
9. LORE AND ROLE-PLAYING:
- Little bit of info about role-playing.
- There are no plans at the moment to let players play instruments.
- A bit of lore about Lady Justice, Dryads and Baphomet.
- A bit of musing about ingame events. Bit more here.
- Lawful/ Neutral/ Chaotic is a personal choice to signal your attitude to other players and role-play, it's not planned for it to have actual consequences in the game.
10. GUILDS:
- It's possible to have single-race and mixed-race guilds. This will affect your colonization options. Also here.
- Not much is known about guild versus guild warfare but the devs have hinted it's there.
- Here's some information about the number of people you can have in your guild.
- Mixed guilds will be alignment-restricted.
- There will be a variety of guild rankings in-game.
- Guilds can own more than one city.
- Some info about guild member caps.
- You can't ally an evil guild with a good guild.
- No guild quests planned as of today.
- Some info about neutrality, treaties and alliances.
- You'll be able to declare war, sign alliance treaties and even non-belligerency ones.
- Guilds won't be able to flag members as spies and flag them, forcing them into an evil alignment.
- Bit of info about the custom guild crests.
- The developer's opinion on extremely large guilds dominating the server and how to solve it.
11. SERVERS AND TECHNICAL INFO:
- Which languages Fractured will be released in will be determined based on the demand.
- The controls are similiar to games like Diablo 3, Path of Exile and Torchlight.
- Authenticators will be implemented when the first alpha tests go live.
- Max amount of characters one can have hasn't been decided yet.
- An ingame translation feature is not a priority. The devs will consider it closer to release.
- The devs won't be gentle with botters.
- You can zoom but you cannot change the camera angle.
- Keybinding is in.
- Beta is the target for MacOS support.
- ChromeOS is not planned to be offically supported.
11A. Server info:
- The goal is to have one server, connecting everyone through SpatialOS. However, if players from other continents have latency issues to due to the distance to the server, the devs might release multiple servers to combat this.
- There will be no player-run servers.
- As of right now, there are no plans for region-locking. The dev did add it's a bit too early to ask this question though.
- The server will be hosted in NA. If latency is an issue, DS will open a server in the EU as well.
12. MONETIZATION:
- Fractured will have a cash shop for cosmetic items.
- No expansions, DLCs and other forms of content restriction.
- The price of the base game will be revealed once the Kickstarter goes live.
- You will most likely not be able to exchange Dynamight gold for ingame currency and vice-versa.
- Mount skins bought from the shop are purely cosmetic.
- As of today, the plan is that it won't be possible to trade cash shop items.
- Can you pay with cryptocurrency?
- The VIP sub will be account-wide.
- The lifetime VIP sub is a crowdfunding-only reward.
- VIP only increases the Knowledge Point gain from repeatable gains.
- More information about VIP.
- You won't be able spend real money on things that speed up gameplay.
- Bought items will become permanently bonded to your account, as you noticed all of them are pets or cosmetics things, so there is no need for a later refund.
- Many items on the store will be exclusive and rotated out eventually.
13. GRAPHICS AND ART:
- Links to art made by Sunti (artist at Dynamight Studios) can be found in this thread. Keep in mind not all art is concept art for Fractured.
- Female armor will be actual armor, not Asian MMO stuff.
- Screenshots and video footages will be available once they are good to be presented to the public and the press.
- Current heavy armor has a gambeson.
- There won't be any cosmetics that allow you to drastically change the type of the weapon you're wielding.
14. MISCELLANEOUS:
- You'll be allowed to have multiple accounts and more than one character per account.
- A bit of info about the ingame rules regarding multi-accounting and account sharing.
- The dev team doesn't need money for coffee and pizza.
- Differences between Albion Online and Fractured.
- Fractured will have an ingame chat.
- Some info about the music of Fractured here.
- Real world hours includes offline hours.
- Information about transmogging your gear.
- Some premium items will come from in-game activities too
- Fractured is GDPR compliant.
- You will not get banned for giving away items or trading items of non-equal value.
- Dynamight likes the work by the composer who composed the main theme and will likely collaborate again with him in the future.
- Goblin armor is made out of animal and human bones.
- Info about the helmet worn by Goblins.
- Fractured has 60.000 registered accounts as of Oct 25th 2019.
I will update this thread over time as more info becomes available.
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Q&A SUMMARIES:
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Reserved.
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Reserved.
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Reserved.
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Reserved.
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Reserved.
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Reserved.
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UPDATE!
3. RACES & RELIGION:
- Evil Beastmen and good Demons will actually gain a new look, new racials, etc.
- Angels might be able to live on Arboreus.
- Babilis loves abominations. They can live on Tartaros.
- Beastmen are cut off from town conquest. They are the worst race if you want to PvP.
- Temple offerings, divine quests and PvE is the way to go for raising your karma.
- Neutral gods don't care about your karma.
- More info about Angels and Abominations.
- Angels can live permanently on Syndesia.
4. PLANETS & ASTEROIDS:
- Good characters have access to all of Tartaros, but it will be hard to make it out alive.
- Between 30% and 50% or so of Arboreus is PvE only. It's hard to tell right now.
- You have only a few seconds to leave a good-only area if you're evil.
- There are some default landing points when invading, others you can learn to open.
- The devs can tweak the type, duration and intensity of maluses / limitations to make PvP on Arboreus exceptional, not the norm.
- Resource gathering goes through PvE on Tartaros much more than in the other planets.
5. EXPLORATION AND SURVIVAL:
- Comitting a crime while already flagged resets the flag as of right now. This might change.
- You can allow your party and guild members to loot you without penalties.
6. EMPIRE-BUILDING:
7. COMBAT AND KNOWLEDGE SYSTEM:
- You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars.
- You can train combat pets.
8. CRAFTING, EQUIPMENT AND ECONOMY:
- More information about crafting.
- Very little RNG involved. Gear will be situational, not about power gaps.
- There will be a moderate difference between an average skill craftsman and a high skill craftsman.
10. GUILDS:
12. MONETIZATION:
14. MISCELLANEOUS:
- Some info about the music of Fractured here.
- Real world hours includes offline hours.
- Information about transmogging your gear.
- Some premium items will come from in-game activities too
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A god among men, thanks for keeping this up
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I have pinned this thread and unpinned/locked the previous one as requested.
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pop this into a google doc then you wont have the character cap! or if we have a wiki we can use (wiki.fracturedmmo.com) then we could bypass the character cap also.
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@vengu nice job but I quote the idea to create a doc/pdf maybe with more than one user access so someone else could help you with this.
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Don't worry, I have enough reserveds now to last a long time.
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Thank you for this. Very helpful
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#gamegod
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Thanks man... Thats awesome
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You made a database about the game
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Hope I can get any of the tasty Accounts