Summary of the Crafting & Building Q&A livestream.


  • TF#10 - CONSUL

    Translations:

    German: https://forum.fracturedmmo.com/topic/5247/q-a-zusammenfassungen-der-fragen-antworten-livestreams/6
    Russian: https://forum.fracturedmmo.com/topic/5616/сборник-знаний-со-стримов-о-крафте-и-строительстве


    BUILDING:

    • Buildings are quite small in general. Not as small as in Albion Online. Fractured is an isometric game and many buildings have to fit in one town. The house in the Syndesia building video is an average-sized building.
    • There will always be some room between buildings, even in towns.
    • Unclaimed city spots are haunted. It will take a group to claim them. (Unless you pledged governor or above).
    • Buildings will have 2 floors at most. Tall buildings would have been extremely annoying because Fractured is an isometric game.
    • The only building you can build on your personal plot is your house. The other types of buildings are tied to towns.
    • The governor decides where the shops, etc will be built and can then assign ownership of those buildings to an other player to build it. The governor can also assign NPCs (if the town has any) to various tasks like building.
    • You can rent out buildings to other players.
    • You can't sell goods through a vendor in front of your house. You can assign an NPC at a town's marketplace to sell your wares for you.
    • You can build roads and they give movement bonuses.The governor decides where to build them. There are different types of roads with different bonuses.
    • Towns can build warehouses to store items.
    • Buildings are built using different types of materials, depending on the blueprint.
    • You can farm and raise farm animals on your own plot or in a town.

    Personal houses:

    • You can help somebody build a house.
    • You can place your house anywhere you want on your plot.
    • You can place your house in any plot that's large enough. Different types of personal houses aren't tied to specific plot sizes.
    • If you have multiple characters of the same race, they can share the same house. In fact, they might be forced to. No final decision has been made yet, it will depend on how crowded the world will be.
    • You can't enchant houses.
    • Only you and the people you give permission to, have access to your house. This doesn't require a key or anything like that. You can charge for access to your place.
    • You can have some limited storage space in your house.

    Plots:

    • Players can only own one plot per character. If you grab another plot, the first one will get a decay timer. Once the timer is up, the first plot decays.
    • Personal land plots are predefined on the map.
    • Plots come in various sizes.
    • Plots are already flat. You don't have to level them.

    PvP:

    • You cannot destroy somebody's house, because it's just harassment. Not even during sieges. You can destroy the defenses of a town though.
    • You can be killed on your plot of land if you're living in the wilderness. Guards can protect you inside a town.
    • Players can conquer the towns of other players on Syndesia and Tartaros.
    • There are no plans right to allow players to break into the houses of other players.
    • You can build a mage tower in your town that casts helpful spells during sieges.
    • If you lose your house during a siege, the house and your belongings inside will belong to the conqueror.
    • Other players cannot kill or steal your farm animals.

    Carpenter and upkeep:

    • A stone house will decay slower than a wood house.
    • If you don't have a carpenter NPC, you will have to gather materials and do the repairs yourself. It will only take 1-2 hours or so a week to maintain your house.
    • If you have a carpenter NPC, they will do the repairs for you and they do not require resources.
    • Other players can take care of your house while you're gone.
    • The carpenter NPC can be obtained ingame as well. It's not a crowdfunding exclusive.
    • It takes a while for your house to decay. You don't have to worry about losing your house because you didn't play for a few days.
    • If your house is destroyed due to lack of repairs, all your items inside are destroyed as well.

    Decorating:

    • There are many different models for furniture. Some are crafted, some can be bought in the store.
    • You can move your furniture around and arrange it however you want.
    • Curtains are not planned.
    • You can decorate your house with furniture, paintings, etc.

    CRAFTING:

    • You already know how to craft primitive items when you start the game.
    • You can learn how to craft a material or item by studying it. You will not learn every step required to make that item though, only how the item itself is made. So, if you just studied a steel longsword, you will know how to make longswords, but it won't teach you how to make steel. However, if you know how to make bronze for example, you can now craft bronze longswords even though you studied a steel longsword. that's because the item and the materials are seperate from each other. You study a metal, you can craft any item using that metal. If you study a weapon, you can craft that weapon with any material as long as you know how to work with that material. 😛
    • The items you craft have the properties of the type of item (sword, axe,etc), and the material you used to craft it (bronze, iron, etc). The outcome will always be the same. (Every bronze longsword has the same traits for example). There's no RNG in crafting.
    • Some of the crafting professions: Leatherworking, metalworking, carpentry, tanning, tailoring, bowyery, cooking, alchemy, jewelcrafting, etc.
    • There are no crafting levels or ranks. The devs might add it, but it will only be cosmetic for bragging purposes. Like giving a title for owning all the metalworking recipes.
    • Attributes affect the things you can craft. Metalworking is related to strength, jewelcrafting is related to dexterity and perception, tailoring is related to dexterity, etc.
    • There are no rarity tiers like common, uncommon, rare, epic, etc.
    • Once you've learned a recipe, you can craft that item on any planet. There are no items that can only be crafted on a specific planet.
    • Crafting consists of multiple steps to make the final product. For example, if you want to make a high quality torch: Collect wood, cut into pieces, make the base of the torch, have access to metalworking to make the top part of the torch, add oil to light the torch.
    • Items need maintenance and break down over time. How it breaks down depends on the item. A wooden staff will eventually break. A metal sword becomes blunt and has to be sharpened and will eventually degrade to uselessness.
    • You don't have to craft if you don't want to. You can buy everything from other players.
    • Crafting tools count towards your weight limit. They are not very heavy though. Every item has a weight.

    Crafting stations:

    • You can only craft basic items on your personal plot. The advanced crafting stations can only be build in towns.
    • Advanced crafting can only be done in specialized buildings.
    • Other players can use your crafting stations if you give them access.

    Crafting and races:

    • Beastmen can craft some primitive items and extract some materials without needing tools, because they have claws.
    • some races have some advantages in crafting, but there are no penalties.
    • Items will looks the same regardless of the race that crafted it. A steel longsword crafted by a Beastman looks the same as a longsword crafted by a Human or Demon.
    • Any race can craft any item. A Beastman can craft a Demon recipe and so on. Enchantments are the only exception as some of them are tied to specific alignments and gods.

    resources/materials:

    • Metal alloys exist, obviously.
    • Resources aren't tiered. Some resources will be rarer than others, but they won't be better.
    • PvE content like bosses are a source of materials, of course.

    Recipes:

    • You can learn all crafting recipes. There are no specializations. No limits on the number of crafting professions you can have.
    • Some recipes can only be learned on specific planets.
    • Some recipes (and abilities) are learned through ancient knowledge and relics.
    • Some recipes will be rare, but no recipe will be limited to a set amount of players.
    • There are no special secret dev-controlled crafting recipes.
    • You cannot share your recipes. You can just give someone else a completed item to let them study it anyway.

    Enchanting:

    • You can enchant items. Enchants aren't random because the devs don't like RNG. You can enchant items with potions, spells and gems.
    • Some types of enchantments are related to your alignment and/or the god you worship.

    SERVERS:

    • You're not forced to play on specific regional servers.
    • The devs will only open regional servers if the player population is high enough to sustain them. The devs won't make you play on empty servers.
    • All 3 planets will be on the same server.

    MISCELLANEOUS:

    • You cannot obtain or upgrade pledge packs through ingame means. Obviously you can only obtain or upgrade those by buying them.
    • you cannot steal from the inventories of other players unless you kill them.
    • If you're wet, you'll take more damage from electrical abilities, freeze faster, etc.
    • Other players can't steal your cart.

    Note: I am also working on a summary of the second livestream, but due to the hot weather here and a loud airco right next to me, I can't listen to streams without burning to a crisp.


  • TF#10 - CONSUL

    Oh yeah, it's a cool post, it will help a lot!
    I will go to do the translation into Russian


  • TF#10 - CONSUL

    Awwwwww Thank you @Vengu
    i was almost fearing, you would drop this great job to summarize the Q&S, but you are there, when we need you!
    ❤


  • DymStudios - CEO

    Fantastic job, thank you again @Vengu!


  • TF#5 - LEGATE

    Thanks so much for this! I listened to this live, but it's great to have a summary.


  • TF#10 - CONSUL

    I started transcribing one of the livestreams, but only got halfway through it as I'm just too busy. Nice to have a summary to go back to when needed, thanks!


  • TF#4 - EMISSARY

    Thank you for the summary. Lot's of helpful information.


  • TF#5 - LEGATE

    crafting tools

    i hope theres either crafting tools or crafting tables, not both, otherwise the other is a pointless waste of time


 

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