We have been noticing this happening around, I believe that the devs are already working on it. Thanks for the coordinates.
-
RE: bug area intro Terra ogres
-
RE: Access
No, if you have transferred the account succesfully and had a package on the previous account, there is no need to purchase a key.
-
RE: Power Ranks
Both the wiki and the game contain that information.
Press the Alt key when hovering the tooltip of the spell, you will see that the description of the effects takes the form "X to Y".
Those are the values that skill assumes respectively at level 0 and level 10. All other levels are linearly placed between those 2.This for example is what you read on the fireball
It means that a level 0 fireball has a damage multiplier of 36, while a level 10 one has a multiplier of 54.
You can expect a level 5 fireball to have a multiplier of 45.
-
RE: Simple Rest?
It isn't implemented in this test.
Guess they didn't make it in time.
-
RE: Spelling error
For some reason Italians always make that spelling mistake. I know that I do
Thanks for the report.
-
RE: Terra terrain bug // bridge no exist -1035W 792N // -1055W 413N
Thanks I will add these to the bug list as soon as I can.
-
RE: Fall Playtest & Final Relaunch Sale
got some info on this point.
By default no, a standalone key does not also get a Steam key by default.
The reason for that is that both keys are valid, and what happened with other games is that as soon as a game releases Steam Keys for everyone, the secondary market gets flooded with those Steam keys, which eventually damages the game.
That's why lately games have started avoiding giving away Steam keys.
With that said, the devs have not yet decided on this matter, and they are trying to see if there is a feasible way to provide those Keys while avoiding the effect I just described. -
RE: Crafting Times and Resource Respawn Times
When was the last time you tried this?
In the recent versions the node spawning has been made 3x faster and resource refining has also been made easier.