Backer #1 and Immortal EB

Esoba
@Esoba
Best posts made by Esoba
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RE: December 2019 Stress Test Review
Solid review, but honestly that's what tests are for. If y'all were able to learn something, and subsequently improve that thing, then it is a major success in my book.
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RE: Soloing Housing needs more amenities!
I agree. My hope is that since this is a test, things are this way just for data for the test. Ultimately there shouldn't be any limitation on what individuals can build themselves, and on their own plot. Wanna build a metalshop in the middle of nowhere (out of a city). Go ahead. You won't have any access to your own ore, but that's what trade is for. Who knows, maybe you'll become a gifted hobo crafter who people seek out, and through buying tons of ore from the 3 cities closest to you, there ends up being a pretty active trade route there. Then maybe another person will build up the homestead closest to you with a tavern that services those traders. That is a nice way to encourage play between players without artificially created restrictions.
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RE: Open Alpha 2 Weekend & Test Extension
Just baffled by some folks. Thinking that open tests might not be worth the vitriol when a test actually does what's it's supposed to do, even if that leads to having to stop said test. Although hopefully those same people avoid any tests of any games in the future as a "feature complete" and bug free game is really what they're wanting.
A reminder its worth remembering, "an alpha test is not a demo, it's a test. Expect stuff to break because it's a test"
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RE: What games (besides this one) is everyone excited about?
First and foremost Chronicles of Elyria. Haven't been excited for a game that much since I first heard of LotRO many many years ago. I'm also a bit intrigued by Mavericks.
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RE: What I can do, can't do and won't do.
Yeah I definitely do not envy you specter
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RE: Pledge Packs Are Going... With A Sale!
As someone who paid earlier, I say excellent job with the sale. If it brings in new people who were on the edge, awesome. Personally, I'm a "the more the merrier", and don't see the purpose in being upset because "I" didn't get the best price, just because I was an earlier purchaser. Also, personally, I think it's more beneficial to be pleased at the growth of the community than the fact I paid a few bucks more for my pledge. But I've always been a "we" more than "me" person.
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RE: Satiety
Yeah, I actually don't find it an issue at all, and fond that I rarely have to think about it much. They could even increase it a bit if they wanted to really make it more survival-y. I mean food is so, so easy to get, and fills satiety so much, it doesn't even feel the least bit like a "survival" game. My hope is that the cooking gets a bit more fleshed out to give bonuses and what not, making cooks a potential playstyle for people.
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RE: May 5th Q&A Livestream - List Your Questions!
Can you give any hint of what we might be able to pick up during the KS, such as the potential for design experiences (weapon, naming something, animal, etc...)?
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RE: Thoughts on PvE and Progression
A good write up. Like you I've been thinking about the KP system with abilities and I'm on the same page. Logically it never made sense that when you gain an ability it further costs knowledge to unlock it.
My suggestion is that once you see an ability, but haven't killed enough to learn it, unlocking it would cost knowledge (the same way it does now). At this point it should even be a higher KP cost than it is now. It would be a mystery since, at this stage, you've only witnessed it, but haven't gone through the effort of killing the creature over and over to fully learn it. However, once you have fully unlocked that ability through repeated killing, that ability is yours, KP free. Logically that just makes sense. Then people who want to rush a specific ability can do so at the cost of KP, while others who want to take the longer route can get it for free. It would require some KP cost rebalancing with "purchasing" the ability, likely increasing it some for those who want to rush it, but in the end I think it stays true to their vision while improving the system a bit.