i'm not saying it isn't wanted, but i'm saying many sub only games have had to stop it or close down. they opted for the free or hybrid option instead. that tells me even though people were willing to pay they didn't actually do it for a prolonged period.
i don't consider a cosmetic cash shop milking customers. it is optional. unless content is placed behind a paywall (i guess expansions could meet this requirement) then it's up to each customer to buy/spend what's comfortable by them.
I only asked about the past 5 years because that's enough time for the population to dwindle and the developers switch to an alternative. i could say 10 years and still make my point. while true that a games content should hold the players the developers have to know that a sub only game wont hold them long and they need to step up the content delivery. that could be why many are switching. WoW, FFXIV and Eve are the ones with enough content that it can hold a player long enough or has enough of a following that they can maintain content with a loss in subs.
The majority of MMO players prefer the sub2play model, as proven by posts, polls, questionnaires, comments at MMO sites/venues.
they may want it but they clearly will leave it just as quickly as the polls, post, questionnaires and comments fade away.
There is no doubt that the sub2play model can create a stable income for the game, if the game is good.
I wanted to touch on this one. SWTOR proved the game being good wasn't enough. I believe the majority of those answering those questionnaires, polls, etc want to be engrossed in a game like they were at childhood or in the teen years but they've matured past that, have seen enough bs and pr stunts that they know better and know when they're being lied to by pr or devs. I'll agree that f2p (or even b2p) with cash shop is the best revenue for new games.
anyway back to the vip thing. i think they should remove the knowledge point and learning slots. that's my 1copper worth.