i'll just leave this here..
I really tried to ignore this post..
I know it's early to mention this but I'd really love to see the Foundation rewards being exclusive to the Foundation. Recolor the items for Kickstarter.
Things I'm OK sharing with KS: Titles, Dynamight Gold, Bronze Founder Chest.
Things I'd like to see be exclusive (color) with Foundation: Feral Wold Mount, Fendyr Pet Companion, Legate Armor Skin, Bronze
Founder Foundation Chest, Trained Wolf Mount, Fire Fendyr Companion.
I'd suggest making 3 tiers where the backer can create a unique monster, weapon, armor (piece or set), keeping with the style of Fractured.
[e] I'd suggest having no hard dates for these items. This also allows you to stagger 'new' content.
Some Kickstarter Advice
There is one problem with Kickstarter that I'll mention. People will hold tiers and never intend to pay. KS mentioned that you can expect 30% less than the total amount listed, KS fees and taxes. If you need 100k, I'd suggest you ask for 200-300k.
Decide what is the MVP (minimum viable product) that you can release Fractured. I've seen many campaigns where they add a bunch of stretch reward goals and say they'll have it done before release, and they don't have the funds to complete it. I'm still waiting on my Coolest because the person upgraded everything but it cost more than they brought in. Now I see the coolers in stores but I don't have one from when I backed. Crowfall and Camelot Unchained seem to be doing good. Enough developer interaction and updates where a person could ignore it for a few months and catch up quickly. [e] decide on a date/milestone when you'll stop posting kickstarter updates.
If you could hand out a weekend or similar kickstarter backer demo event where we can get in a test before KS ends, you could end up with more backers. Have the client display the account name if you want it under NDA so you can catch people as this happened in the ESO test. If you stagger the backers over a few weekends, that would be great too.
I wouldn't put the pre-alpha or internal testing tiers under 1,000$-maybe under the 500$ mark. You don't want someone to 'play the game', not like it and want a refund.
I do suggest following Crowfall and create a way players can buy and sell Kickstarter tiers officially (a fee given to you of course) to prevent scams. Crowfall called this their Trusted Trader Program. If you issue a refund on a tier, you could add that to the system to attempt to sell it. [e] or just remove it from the list.
I'm sure you know most of this but I just wanted to mention my frustration with some backing I've done in the past. [e] If you feel confident with a 2019 launch just say 2020. I'd rather have a further date and be surprised when if it releases early!
There is full collision between any type of creature (players included, in the same party and not). SpatialOS makes it possible! However, we might tweak the rules here too. Alpha testing will tell whether it's really feasible on a large scale or not.
if you ignore player collision then people/groups will become 1 death ball. Think of an RTS where you can move 100 units on top of each other. If there's player collision then creating choke points is useful, death balls are less; also still deadly, and would cause tactics to be necessary (at least I'm hoping).
Beastkin can pvp on either human or demon planet. They aren’t prohibited from PVP.
Don't forget that @Kralith"s Coffee will cost you an arm and a leg too. So you better start saving!
Well the arm or the leg is the mild form... it will cost the souls.
But shhhhh don't reveal it!
so long as the arm and leg doesn't have to belong to me, i'm ok with that price!
these games always penalize the solo player. small groups, maybe even duo's will be better than solo. it's just the nature of the game. (at least in pvp terms)
then the solo players complain. then the devs try to accommodate them. then they can do things they shouldn't. then guilds break up or leave.
(i didn't read all the pages, just a few comments here and there.)
If you observe anything, you can never learn from the book as well as you can from "doing it yourself".
So books and scrolls in Fractured should never give full knowledge about certain activity.
If they existed they might give you partial knowledge.
going by that, there could be different tiers of books. there could be a page, could be a chapter or a full book. you could acquire multiple pages and combine them into chapter(s), then into a book. maybe only the book can give you the full spell unlock (with knowledge points).
maybe a page could give you 1 point of the skill. maybe a chapter could give 40 points, while the book gives 200, or whatever the numbers would be. maybe 20 pages makes a chapter and 5 chapters makes a book. this gives the option to the player to learn an individual part or to wait to learn the whole thing.
Sounds like the planet should be designed so that there is:
1 capital city
5 (or so) major cities
35 (or so) minor cities
60 (or so) towns
the hard limit could be adjusted over time either with a script or manually.
maybe, the setup above can change as "political boundaries" rise up. maybe there's a wall placed between 2 of major cities and the script or manually, this creates a divide where either side can now have 1 capital city.
maybe an order of conquering can happen so that the villages, towns and minor cities have to be controlled first before the major cities and capital city can be sieged.
think of this like a dartboard. where the outter ring needs to be controlled (and it'd be much easier), then you move to the next closest ring, then further in until you can capture the capital city.
let them pay a small fee to stay at the inn for a game day and get the same benefits.
I like that idea. it gives a reason to visit the inn, it gives a reason to visit cities. it puts a need to upgrade villages into something better.
maybe different levels of the Inn can change how hunger is effected. example:
level1 inn - reduces hunger by 25%
level 2 inn - reduces hunger by 50%
level 3 inn - reduces hunger by 75%
level 4 inn - reduces hunger by 100%
in order to get a higher tier Inn the city has to be upgraded and put the level 4 at the highest tier.
Please also note that PvP mode exists only to avoid damaging potential targets accidentally with directional abilities / projectiles and AOE effects. Once you attack someone, your victim will enter PvP mode as well. Whether a player is a potential target or not depends only on your alignment and the other player’s alignment, as explained in the first paragraph of this article.
that's going to piss off a whole bunch of the population when the game is released.
Warcraft had to change their system because AOE was causing a person to flag and was then killed by a person who intentionally flagged for PvP.
There is a pretty good chance this game won't be a Steam game, I'm thinking.
As the game will be buy once, then no micro-transactions or monthly fees, giving a portion of their revenue over to Steam would be counter-productive for them overall, especially as Steam recipients would expect a discounted experience.
so the VIP and cash shop are removed? that's new news to me.