i'll just leave this here..
I really tried to ignore this post..
I know it's early to mention this but I'd really love to see the Foundation rewards being exclusive to the Foundation. Recolor the items for Kickstarter.
Things I'm OK sharing with KS: Titles, Dynamight Gold, Bronze Founder Chest.
Things I'd like to see be exclusive (color) with Foundation: Feral Wold Mount, Fendyr Pet Companion, Legate Armor Skin, Bronze
Founder Foundation Chest, Trained Wolf Mount, Fire Fendyr Companion.
I'd suggest making 3 tiers where the backer can create a unique monster, weapon, armor (piece or set), keeping with the style of Fractured.
[e] I'd suggest having no hard dates for these items. This also allows you to stagger 'new' content.
Some Kickstarter Advice
There is one problem with Kickstarter that I'll mention. People will hold tiers and never intend to pay. KS mentioned that you can expect 30% less than the total amount listed, KS fees and taxes. If you need 100k, I'd suggest you ask for 200-300k.
Decide what is the MVP (minimum viable product) that you can release Fractured. I've seen many campaigns where they add a bunch of stretch reward goals and say they'll have it done before release, and they don't have the funds to complete it. I'm still waiting on my Coolest because the person upgraded everything but it cost more than they brought in. Now I see the coolers in stores but I don't have one from when I backed. Crowfall and Camelot Unchained seem to be doing good. Enough developer interaction and updates where a person could ignore it for a few months and catch up quickly. [e] decide on a date/milestone when you'll stop posting kickstarter updates.
If you could hand out a weekend or similar kickstarter backer demo event where we can get in a test before KS ends, you could end up with more backers. Have the client display the account name if you want it under NDA so you can catch people as this happened in the ESO test. If you stagger the backers over a few weekends, that would be great too.
I wouldn't put the pre-alpha or internal testing tiers under 1,000$-maybe under the 500$ mark. You don't want someone to 'play the game', not like it and want a refund.
I do suggest following Crowfall and create a way players can buy and sell Kickstarter tiers officially (a fee given to you of course) to prevent scams. Crowfall called this their Trusted Trader Program. If you issue a refund on a tier, you could add that to the system to attempt to sell it. [e] or just remove it from the list.
I'm sure you know most of this but I just wanted to mention my frustration with some backing I've done in the past. [e] If you feel confident with a 2019 launch just say 2020. I'd rather have a further date and be surprised when if it releases early!
There is full collision between any type of creature (players included, in the same party and not). SpatialOS makes it possible! However, we might tweak the rules here too. Alpha testing will tell whether it's really feasible on a large scale or not.
if you ignore player collision then people/groups will become 1 death ball. Think of an RTS where you can move 100 units on top of each other. If there's player collision then creating choke points is useful, death balls are less; also still deadly, and would cause tactics to be necessary (at least I'm hoping).
Beastkin can pvp on either human or demon planet. They aren’t prohibited from PVP.
Don't forget that @Kralith"s Coffee will cost you an arm and a leg too. So you better start saving!
Well the arm or the leg is the mild form... it will cost the souls.
But shhhhh don't reveal it!
so long as the arm and leg doesn't have to belong to me, i'm ok with that price!
Would a tiered release be a possibility? In terms of, release the human planet first. a month-quarter-whatever-later release the beast planet. as those would probably be the biggest player base. then release Tartaros much later?
It might be possible to release a cosmetic pack tied to the release of the 3 planets too. IE more human stylized cosmetics for their release. more beast stylized cosmetics for their release, etc. then release the best cosmetics for Tartaros!
I know games are never finished but I do believe in releasing a MVP.
didnt read it all but Eve Online has skills that increase the range in which you can interact with a market. While it could be limited, in Fractured, maybe a type of NPC could be hired to visit locations to see what's available. high levels of that skill could unlock more of these NPCs. Maybe two or three total so that it wont allow a person to see everything. I'd say another skill that allows you to move 1 of the NPCs but it cost time for them to travel, regardless of distance. Rank 1 of that skill (to move the NPC) could allow you to move 1 NPC while max rank could be to move them all. then another skill could decrease the speed at which they move; Rank 1 could be 24 hours but rank 5 could 6 hours (just an example).
you have the option to pvp during an invasion, which means you can do pvp on your terms (well when the invasion happens).
even the pve beast world will have some pvp via these invasions.
there's a planet for those that want pve without pvp (well outside of invasions). they should choose that instead.
as the goal is to incentivize being a good/bounty hunter player, and deincintivize being a malicious PvP player, the system is just fine as it is. They don't want to reward evil in ANY way. If you choose the evil path, there isn't really reward, there is just the ability to go exercise your evil inclinations on other players within the limits established. Bounty Hunters, on the other hand, are performing a direct service for the other players and in a way, for the developers, by providing a check to evil players, and as such, their risk should be mitigated in some respect, and the current level is just about right. We still need to test, of course, test, test, and retest, but I think this level works fine.
i disagree. if you fight bad (i hate using evil) your gear should be on the line just as it is for the bad person.