i'll just leave this here..
I really tried to ignore this post..
I know it's early to mention this but I'd really love to see the Foundation rewards being exclusive to the Foundation. Recolor the items for Kickstarter.
Things I'm OK sharing with KS: Titles, Dynamight Gold, Bronze Founder Chest.
Things I'd like to see be exclusive (color) with Foundation: Feral Wold Mount, Fendyr Pet Companion, Legate Armor Skin, Bronze
Founder Foundation Chest, Trained Wolf Mount, Fire Fendyr Companion.
I'd suggest making 3 tiers where the backer can create a unique monster, weapon, armor (piece or set), keeping with the style of Fractured.
[e] I'd suggest having no hard dates for these items. This also allows you to stagger 'new' content.
Some Kickstarter Advice
There is one problem with Kickstarter that I'll mention. People will hold tiers and never intend to pay. KS mentioned that you can expect 30% less than the total amount listed, KS fees and taxes. If you need 100k, I'd suggest you ask for 200-300k.
Decide what is the MVP (minimum viable product) that you can release Fractured. I've seen many campaigns where they add a bunch of stretch reward goals and say they'll have it done before release, and they don't have the funds to complete it. I'm still waiting on my Coolest because the person upgraded everything but it cost more than they brought in. Now I see the coolers in stores but I don't have one from when I backed. Crowfall and Camelot Unchained seem to be doing good. Enough developer interaction and updates where a person could ignore it for a few months and catch up quickly. [e] decide on a date/milestone when you'll stop posting kickstarter updates.
If you could hand out a weekend or similar kickstarter backer demo event where we can get in a test before KS ends, you could end up with more backers. Have the client display the account name if you want it under NDA so you can catch people as this happened in the ESO test. If you stagger the backers over a few weekends, that would be great too.
I wouldn't put the pre-alpha or internal testing tiers under 1,000$-maybe under the 500$ mark. You don't want someone to 'play the game', not like it and want a refund.
I do suggest following Crowfall and create a way players can buy and sell Kickstarter tiers officially (a fee given to you of course) to prevent scams. Crowfall called this their Trusted Trader Program. If you issue a refund on a tier, you could add that to the system to attempt to sell it. [e] or just remove it from the list.
I'm sure you know most of this but I just wanted to mention my frustration with some backing I've done in the past. [e] If you feel confident with a 2019 launch just say 2020. I'd rather have a further date and be surprised when if it releases early!
There is full collision between any type of creature (players included, in the same party and not). SpatialOS makes it possible! However, we might tweak the rules here too. Alpha testing will tell whether it's really feasible on a large scale or not.
if you ignore player collision then people/groups will become 1 death ball. Think of an RTS where you can move 100 units on top of each other. If there's player collision then creating choke points is useful, death balls are less; also still deadly, and would cause tactics to be necessary (at least I'm hoping).
Beastkin can pvp on either human or demon planet. They aren’t prohibited from PVP.
Don't forget that @Kralith"s Coffee will cost you an arm and a leg too. So you better start saving!
Well the arm or the leg is the mild form... it will cost the souls.
But shhhhh don't reveal it!
so long as the arm and leg doesn't have to belong to me, i'm ok with that price!
i'd prefer new items for post release. this way they aren't trying to get it all done before release. if they were to put an expected release date for the item then i could understand that as well.
@Razvan yeah, i think drops should be always just used as a "material" for crafting.
Even item drops.
I pointed, that if per example a Goblin drops his bow, it should be almost useless for being equiped, but can be used to get other materials or is a base for a special item to craft.
Also i can imagine a kind of disenchanting for them.
In my opinion, creatures should never drop useful Armor/Weapons, but drop materials for special super duper crafted items.
That can even be a super rare crystal or dust to get best enchanted item with it.
And i think that exactly is planned.
To get Enchants to highest Level for all, you will need super special and super rare drops by boss creatures.
i'm trying to understand why i can't use a bow a goblin was using? maybe no one can craft bows, i should be able to kill a mob and use that weapon. even if it's a 'weak' version of player crafted (IE player crafted is a minimum of white, common, quality; the mob quality should be gray). it should usable but wont last for very long.
@Ostaff yes that is it.
All depends on Knowledge.
An old player will have more Knowledge, skill and real experience wise.
But if an old player wears same as the Newbie and just take the starter spells in their action bar, they will be theoretically equal.
The old player will still be more comfortable with the controls, but is not stronger or weaker than the new one.
it could be possible for a noob to kill a vet IF the vet isn't setup (spell selection) against a noob set.
under 40cm tall, going to be a bugger to target in PvP
Just means they have a harder time getting out of an AoE's range
"first race with a 'fly' mechanic that wont be op". the player lifts up (on the z axis) and is able to move unobstructed for 15 meters!
eternal already has lifetime VIP, iirc. there isn't much more you can get that'll top that.