i'll just leave this here..
I really tried to ignore this post..
I know it's early to mention this but I'd really love to see the Foundation rewards being exclusive to the Foundation. Recolor the items for Kickstarter.
Things I'm OK sharing with KS: Titles, Dynamight Gold, Bronze Founder Chest.
Things I'd like to see be exclusive (color) with Foundation: Feral Wold Mount, Fendyr Pet Companion, Legate Armor Skin, Bronze
Founder Foundation Chest, Trained Wolf Mount, Fire Fendyr Companion.
I'd suggest making 3 tiers where the backer can create a unique monster, weapon, armor (piece or set), keeping with the style of Fractured.
[e] I'd suggest having no hard dates for these items. This also allows you to stagger 'new' content.
Some Kickstarter Advice
There is one problem with Kickstarter that I'll mention. People will hold tiers and never intend to pay. KS mentioned that you can expect 30% less than the total amount listed, KS fees and taxes. If you need 100k, I'd suggest you ask for 200-300k.
Decide what is the MVP (minimum viable product) that you can release Fractured. I've seen many campaigns where they add a bunch of stretch reward goals and say they'll have it done before release, and they don't have the funds to complete it. I'm still waiting on my Coolest because the person upgraded everything but it cost more than they brought in. Now I see the coolers in stores but I don't have one from when I backed. Crowfall and Camelot Unchained seem to be doing good. Enough developer interaction and updates where a person could ignore it for a few months and catch up quickly. [e] decide on a date/milestone when you'll stop posting kickstarter updates.
If you could hand out a weekend or similar kickstarter backer demo event where we can get in a test before KS ends, you could end up with more backers. Have the client display the account name if you want it under NDA so you can catch people as this happened in the ESO test. If you stagger the backers over a few weekends, that would be great too.
I wouldn't put the pre-alpha or internal testing tiers under 1,000$-maybe under the 500$ mark. You don't want someone to 'play the game', not like it and want a refund.
I do suggest following Crowfall and create a way players can buy and sell Kickstarter tiers officially (a fee given to you of course) to prevent scams. Crowfall called this their Trusted Trader Program. If you issue a refund on a tier, you could add that to the system to attempt to sell it. [e] or just remove it from the list.
I'm sure you know most of this but I just wanted to mention my frustration with some backing I've done in the past. [e] If you feel confident with a 2019 launch just say 2020. I'd rather have a further date and be surprised when if it releases early!
There is full collision between any type of creature (players included, in the same party and not). SpatialOS makes it possible! However, we might tweak the rules here too. Alpha testing will tell whether it's really feasible on a large scale or not.
if you ignore player collision then people/groups will become 1 death ball. Think of an RTS where you can move 100 units on top of each other. If there's player collision then creating choke points is useful, death balls are less; also still deadly, and would cause tactics to be necessary (at least I'm hoping).
Beastkin can pvp on either human or demon planet. They aren’t prohibited from PVP.
Don't forget that @Kralith"s Coffee will cost you an arm and a leg too. So you better start saving!
Well the arm or the leg is the mild form... it will cost the souls.
But shhhhh don't reveal it!
so long as the arm and leg doesn't have to belong to me, i'm ok with that price!
i feel pretty bad that a 3 year old is getting their own place and i'm much older and dont have my own place, currently renting.
they should be a person setup so they can get important news out to the backers. after posting that last comment i checked to see if i missed any new KS updates.. and no, the last one was in Oct 9 2020. so over 9 months ago.
i dont see any communication happening even after the game is released. if they can share something exciting as "hey we have more money!!! more to come in a few (weeks,days, hour,whatever) then why did we back them?
i think the problem is how they worded the "no grinding" when in fact there will be a need to grind. i'd say it was meant as a "dont need to grind to increase your characters level" but to unlock spells/abilities, you need to repeatedly kill the same mob type. if you need leather for armor, you have to repeatedly kill mobs that can be skinned for leather, etc.
now if there were treasure maps then the ability/skill/knowledge system could be setup differently so that completing the map could reward the player. but then you're grinding maps.
Actually, the devs have been quite open about this goal, and a majority of those who joined/backed the game I think did so because they wanted to support this idea and ideal.
What didn't work in Destiny 2 might work here because the focus is completely different. They do not want to do ANY pay-to-win content, so all kinds of cosmetics and skins and such will be what you buy outside the game. If it keeps the pay-to-win completely away from the game, most will be more than satisfied with the results.
destiny 2 did the same shit. all the cosmetic were in boxes and they only dropped via a level or purchased. they changed that one big patch so that people would explore the game, and have a reason to play after raid/dungeon whatever was done. it was at a point where people just logged in for the weekly chance at a legendary. a source
i'm saying right now, and have in the past, that paid cosmetics gets old quick. they have to have a reason to keep playing when content drought or between invasions/sieges/whatever.
casuals and those without expendable income need a way to get cosmetics even if they aren't 'as good' as those in the shop. there should be some cosmetics that are only obtained via in game means.
@Farlander i fully expect the no-loot-drop from mobs to change after release. people will complain. they will get bored that "nothing interesting will drop so why farm". in even online the system that drops only crafting minerals was the least popular.
now if loot drops from Asteroids, then I'm sure it'll be a different story. and the loot doesn't have to be better than crafted. they could be base items that can be worn but can still be enhanced via a crafter (at least in theory).
if all cosmetics drop from the store then people will bitch. see the beginning of Destiny 2 for that shit show. you need to have some in game means of obtaining cosmetics so people want to play and explore. People would love to find an Outfit of the Explorer which is only obtainable via exploration. all 3 fractured planets need to be explored (in whatever manor the devs see fit). treat it as the WoW equivalent of "What a Long Strange Trip It's Been" achievement.
small knowledge could be found within tomes within tombs. how do you find said tombs, treasure map! maybe the entrance is hidden to everyone outside of the group. the map can be stolen, thus the group also protects the map holder or they turn on them.
I think that it could be done in that any attack action or ability casting would freeze the character in place but can understand that this might create compications for coding...
auto run isn't a mechanic to allow quick attacks. it's a Repetitive Strain Injury prevention mechanic.
i have no idea why you thought or even assumed auto run would be used to enable an attack while moving.