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    • A compilation of everything we know about Fractured.

      Hello there.

      While the website already provides a good amount of info, there's no devtracker to keep track of all the posts devs like @Prometheus make. For this reason, I have decided to create one central thread where I have compiled all info that was revealed to us here on the forum. First of all, I suggest all new visitors to read the following 3 sources:

      • Fractured main website: https://fracturedmmo.com/
      • Fractured news: https://fracturedmmo.com/news/
      • Fractured FAQ: https://fracturedmmo.com/faq/

      With that out of the way, here's the info revealed on the forum so far:

      1. Development

      • 1A. Alpha & Beta
      • 1B. Kickstarter

      2. Forum, hero/guild profiles and the Foundation

      • 2A. The Foundation
      • 2B. Forum & website
      • 2C. Hero & Guild profiles

      3. Races & Religion

      • 3A. Religion
      • 3B. Beastmen
      • 3C. Humans
      • 3D. Demons

      4. Planets and Asteroids
      5. Exploration and survival
      6. Empire-building
      7. Combat, schools and knowledge system

      • 7A. Character building
      • 7B. Abilities and weapons
      • 7E. Conjuration
      • 7F. Divination
      • 7J. Necromancy
      • 7L. Martial arts

      8. Crafting, equipment and economy
      9. Lore and Role-playing
      10. Guilds
      11. Servers and technical info

      • 11A. Server info

      12. Monetization
      13. Graphics and art
      14. Miscellaneous


      1. DEVELOPMENT:

      • Who are the devs?
        It's a small company based in Milan, Italy. The company currently consists of 8 full-time devs and 3 freelancers.
      • The project started in January 2017, but development of alpha 1 started in August.
      • What inspired the devs to make Fractured?
      • Kickstarter? Alpha/beta testing? Release date? These questions are answered in the FAQ.
      • No decision has been made yet on how future content will be released.
      • The devs are planning to hire a community manager in the future.

      1A. Alpha & Beta:

      • Alpha is planned for late 2018.
      • There will be a wipe after every time-limited testing phase. That includes beta testing phases.
      • Certainly more than 100, less than 1000 pre-alpha keys will be handed out.

      1B. Kickstarter:

      • Some info about Kickstarter rewards.
      • Once the Kickstarter goes live, everyone will know it.

      2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      2A. The Foundation:

      • It takes a fixed number of 200 points per level to level up in the foundation.
      • We haven't planned to distribute game keys directly in The Foundation so far, but it's something we're going to discuss in the future.(Outdated)
      • Fake accounts/multi-accounts lose access to the Foundation. Also here.
      • There will be a female version of the Foundation armor.
      • Current foundation rewards are the same for every race. Race-specific skins will be rewarded at higher reward levels.
      • More information about the Foundation.
      • It's unlikely you'll be able to obtain game access through the Foundation.(Outdated)

      2B. Forum & website:

      • A darker forum skin is coming in the future.

      2C. Hero & Guild profiles:

      • Hero profiles doesn't let you reserve your name. There will be a way to reserve names in the future.
      • The hero profile isn't the actual way you will create a character ingame.

      3. RACES & RELIGION:

      • Right now, there's no plan to implement gender-locking in Fractured.
      • You can have different characters of different races at the same time on your account.
      • There are 8 (sub)races in the game.
      • There are no factions other than the three races.
      • All races can ride mounts.
      • This should be obvious but yes, all races can PvP and become gankers.
      • You can change your alignment within the limits of your race.
      • Not every race has the same base movement speed.
      • Dynamight has already thought about adding a new race in the future. New races will live on the existing 3 planets.

      3A. Religion:

      • A little bit of info about pledging to gods, alignment and betraying your own race.
      • You'll be able to dedicate yourself to a god for blessings.
      • You can only worship one god at a time.

      3B. Beastmen:

      • Beastmen cannot attack innocents, demons and humans can but the law is enforced on the human planet Syndesia.
      • Some information about the beastmen primal form.
      • Beastmen won't get punished when they burn their own forest down.
      • There will be female versions of beastmen (beastwomen?).

      3C. Humans:

      • Information about human technology.
      • Only humans can benefit from human technology.

      3D. Demons:

      • There are no limits to what demons can do when they invade other planets.

      4. PLANETS & ASTEROIDS:

      • There are three planets, Arboreus, Tartaros, and Syndesia.
        Arboreus: Beastmen planet, very little PvP but it is possible.
        Tartaros: Demon planet, lawless PvP.
        Syndesia: Human planet, lawful PvP.
      • Little bit of info about asteroids. More info in an upcoming spotlight.
      • Inter-planetary travel will be magical, not sci-fi.
      • It's possible to be exiled from your own race's planet. Also here.
      • A bit of info about visiting other planets.
      • The world is huge but doesn't grow procedurally by itself.
      • Asteroids come and go.
      • Bit of info about flora & fauna on Tartaros and Arboreus.

      5. EXPLORATION AND SURVIVAL:

      • There will be dungeons and they will be open world. No instancing.
      • Little bit of info about loot rights.
      • Not much is known about open world hotspots and events, but it has been mentioned here.
      • You will lose all items when you die but you can reclaim them if you reach your corpse in time. Other players can loot your corpse aswell depending on planet and their race.
      • Confirmation that a hunger/thirst system exists.
      • Fractured will have a temperature system, so dress properly.
      • Fractured will not have multi-passenger mounts or vehicles.
      • Clarifications on survival mechanics and bag space.
      • Mounts provide carrying and stamina consumption advantages.
      • There will be recurring PvE events, especially on Arboreus.
      • Maps are unlocked with tools, but you don't create an actual tradeable map.
      • Mounts will have different mount speeds, but not enormous.
      • Fractured does not have a conventional questing system.
      • More info about gear and loot rights.
      • The devs haven't decided yet whether not Fractured will have cursed items.
      • Diseases exist.

      6. EMPIRE-BUILDING:

      Player-built villages.
      Many questions have been asked and many have been answered. This is not a voxel-based game. Instead, building is modular. Buildings, crop fields, etc can be upgraded. Houses can be decorated. Players who decide to manage their own city can determine the layout, where houses and pavement will be and more. More info here:
      https://forum.fracturedmmo.com/topic/224/towns-and-guild-banks/3
      And throughout this thread:
      https://forum.fracturedmmo.com/topic/36/building-your-on-cities?page=1

      • Guilds can attract NPC villagers to their towns where they will settle and start businesses.
      • NPC slavery is not planned at this time. The reason for that can be found here.
      • There are no plans at this time to allow players to turn NPCs into custom quest givers.
      • Marketplaces are local, more on cities and housing here.
      • Buildings owned by players are protected in general, except for city conquests.
      • Guild-run storehouses are planned.
      • There are area limits, both for cities and for other kinds of privately owned buildings.

      7. COMBAT, SCHOOLS AND KNOWLEDGE SYSTEM:

      • Knowledge points from exploration and bestiary are limited, relics and item identification are unlimited.
      • The Knowledge System covers the role of an achievement system in a way.
      • Info about creature density and combat.
      • A bit more info about what interactions with animals entails.
      • Temporary campfires take a while to build. You'll have to gather the necessary materials.

      7A. Character building:

      • Upon character creation, you can assign a set number of stat points to different stats.
      • There will likely be a limited amount of attribute respecs after character creation.
      • Players will have access to a wide variety of spells and abilities. It will be possible to DPS, heal, etc.
      • Fractured has no classes. Free-form building instead.
      • Prometheus's response on cookie cutter builds.
      • There's nothing inherently bad about a demon being cut off from a few level 3 abilities :rofl:.
      • How character strengths and weaknesses will affect you.
      • There's no limit to what your character can learn.
      • "With the help of stat boosts given by talents and sacrificing some others, you can go high on 3 stats at the same time."
      • You can increase an attribute by an addition 2 points through talents.
      • The cap on attributes is 25. and here.
      • Bit of info about Charisma and penalties for having Charisma and Perception below 10.

      7B. Abilities and weapons:

      • Info about magical abilities and how to obtain them.
      • Info about abilities.
      • Some abilities are tied to specific weapons.
      • There will be divine schools of magic.(Outdated)
      • There are several alchemist/herbalist abilities.
      • Some info about the primal form's abilities, which are currently fixed instead of customizable.
      • The weapons listed in the State of the Game aren't the only available weapons.
      • There won't be better and lesser versions of abilities.
      • More information about abilities and progression.
      • You can't combine abilities to create new ones.
      • You can pick more abilities than the hotbar can hold with high INT, but not use them in combat at the same time.
      • There will be invisibility and stealth-related abilities.
      • Abilities don't require attributes to be used.
      • There are healing and support spells scattered around other schools as well

      7E. Conjuration:

      • Conjuration can set marks but teleporting will be limited.
      • You can't use conjuration to actually summon an object from a different part of the world.

      7F. Divination:

      • Divine spells are not related to Divination.

      7J. Necromancy:

      • Even though the video about Necromancy didn't show it, you'll need corpses to reanimate them.
      • Raising corpses won't interfere with looting.
      • Reanimating a Beastman, Human or Demon isn't necessarily the same thing as raising a monster.

      7L. Martial arts:

      • You can fight unarmed and there are plenty of abilities specifically for that.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Visual effects on magical weapons will likely come after alpha.
      • A lot of info here about gear system and crafting resources.
      • Resources are harvested pretty much the same way like in other games.
      • Information about the differences between armor types.
      • There's no global bank, auction house or market.
      • Monster drops are mostly limited to rare resources and currency.
      • Carts and carriages to transport goods will exist.
      • Primal forms are for fighting, not crafting.
      • It's possible to play as a crafter-only character.
      • "The process of learning crafting recipes is close to ability learning"
      • Info about moving resources from one planet to another.
      • No bonus for gathering resources in a group.
      • We'll have spears and some other poleweapons.
      • Leather armor and gambesons will likely fall under a different catagory.
      • No race-based limitation on crafting, all races can craft all racial armor if they manage to obtain the recipes.
      • Information about farming. And here.
      • (sub)races have race-specific bonuses to crafting and gathering as well.
      • There's no race-specific armor.
      • There's a repair system, but it requires resources.

      9. LORE AND ROLE-PLAYING:

      • Little bit of info about role-playing.
      • There are no plans at the moment to let players play instruments.
      • A bit of lore about Lady Justice, Dryads and Baphomet.
      • A bit of musing about ingame events.
      • Lawful/ Neutral/ Chaotic is a personal choice to signal your attitude to other players and role-play, it's not planned for it to have actual consequences in the game.

      10. GUILDS:

      • It's possible to have single-race and mixed-race guilds. This will affect your colonization options. Also here.
      • Not much is known about guild versus guild warfare but the devs have hinted it's there.
      • Here's some information about the number of people you can have in your guild.
      • Mixed guilds will be alignment-restricted.
      • There will be a variety of guild rankings in-game.
      • Guilds can own more than one city.
      • Some info about guild member caps.
      • You can't ally an evil guild with a good guild.
      • No guild quests planned as of today.
      • Some info about neutrality, treaties and alliances.
      • You'll be able to declare war, sign alliance treaties and even non-belligerency ones.

      11. SERVERS AND TECHNICAL INFO:

      • Which languages Fractured will be released in will be determined based on the demand.
      • The controls are similiar to games like Diablo 3, Path of Exile and Torchlight.
      • Fractured can be played on Windows XP apparently.(Outdated)
      • Authenticators will be implemented when the first alpha tests go live.
      • Max amount of characters one can have hasn't been decided yet.
      • An ingame translation feature is not a priority. The devs will consider it closer to release.
      • The devs won't be gentle with botters.

      11A. Server info:

      • The goal is to have one server, connecting everyone through SpatialOS. However, if players from other continents have latency issues to due to the distance to the server, the devs might release multiple servers to combat this.
      • There will be no player-run servers.
      • As of right now, there are no plans for region-locking. The dev did add it's a bit too early to ask this question though.

      12. MONETIZATION:

      • Fractured will have a cash shop for cosmetic items.
      • No decision has been made yet on whether or not Fractured will have a VIP subscription.
      • No expansions, DLCs and other forms of content restriction.
      • The price of the base game will be revealed once the Kickstarter goes live.
      • You will most likely not be able to exchange Dynamight gold for ingame currency and vice-versa.
      • Mount skins bought from the shop are purely cosmetic.

      13. GRAPHICS AND ART:

      • Links to art made by Sunti (artist at Dynamight Studios) can be found in this thread. Keep in mind not all art is concept art for Fractured.
      • Female armor will be actual armor, not Asian MMO stuff.
      • Screenshots and video footages will be available once they are good to be presented to the public and the press.
      • Current heavy armor has a gambeson.

      14. MISCELLANEOUS:

      • You'll be allowed to have multiple accounts and more than one character per account.
      • A bit of info about the ingame rules regarding multi-accounting and account sharing.
      • The dev team doesn't need money for coffee and pizza.
      • Differences between Albion Online and Fractured.
      • Fractured will have an ingame chat.

      I will update this thread over time as more info becomes available.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • A compilation of everything we know about Fractured.

      The old thread hit the character limit so I've made a new thread. The old thread can be found here.


      Other languages:

      • Russian/??????? ?? ???????

      Hello there.

      While the website already provides a good amount of info, there's no devtracker to keep track of all the posts devs like @Prometheus make. For this reason, I have decided to create one central thread where I have compiled all info that was revealed to us here on the forum. First of all, I suggest all new visitors to read the following 3 sources:

      • Fractured main website: https://fracturedmmo.com/
      • Fractured news: https://fracturedmmo.com/news/
      • Fractured FAQ: https://fracturedmmo.com/faq/

      With that out of the way, here's the info revealed on the forum so far:

      1. Development

      • 1A. Alpha & Beta
      • 1B. Kickstarter

      2. Forum, hero/guild profiles and the Foundation

      • 2A. The Foundation
      • 2B. Forum & website
      • 2C. Hero & Guild profiles

      3. Races & Religion

      • 3A. Religion
      • 3B. Beastmen
      • 3C. Humans
      • 3D. Demons
      • 3E. Abominations
      • 3F. Angels

      4. Planets and Asteroids
      5. Exploration and survival
      6. Empire-building
      7. Combat, schools and knowledge system

      • 7A. Character building
      • 7B. Abilities and weapons
      • 7C. Pets
      • 7E. Conjuration
      • 7F. Divination
      • 7J. Necromancy
      • 7K. Restoration
      • 7L. Martial arts

      8. Crafting, equipment and economy
      9. Lore and Role-playing
      10. Guilds
      11. Servers and technical info

      • 11A. Server info

      12. Monetization
      13. Graphics and art
      14. Miscellaneous


      1. DEVELOPMENT:

      • Who are the devs?
        It's a small company based in Milan, Italy. The company currently consists of 8 full-time devs and 3 freelancers.
      • The project started in January 2017, but development of alpha 1 started in August.
      • What inspired the devs to make Fractured?
      • Kickstarter? Alpha/beta testing? Release date? These questions are answered in the FAQ.
      • No decision has been made yet on how future content will be released.

      1A. Alpha & Beta:

      • There will be a wipe after every time-limited testing phase. That includes beta testing phases.
      • The testing phases will be time-limited.
      • The world(s) will be scaled based on the amount of players expected for each testing phase.

      1B. Kickstarter:

      • Some info about Kickstarter rewards.
      • The free carpenter only helps with maintenance, not building.
      • The labyrinth is PvE only.
      • You can redeem the mule/cart/crafting stations whenever you want.
      • Kickstarter backers who upgrade their pledge on the website still receive all the Kickstarter backer-based rewards.
      • Animals designed as a reward from the €1500+ packs can be tamed. You can create an animal that can cast spells.
      • No plans for more stretch goals right now. Maybe later. And here.
      • Info about the create your own X Kickstarter rewards.

      2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      2A. The Foundation:

      • It takes a fixed number of 200 points per level to level up in the foundation.
      • Fake accounts/multi-accounts lose access to the Foundation. Also here.
      • There will be a female version of the Foundation armor.
      • Current foundation rewards are the same for every race. Race-specific skins will be rewarded at higher reward levels.
      • More information about the Foundation.
      • The founder chests cannot be used as storage containers ingame.
      • Info on when the Foundation rewards will be implemented.

      2B. Forum & website:

      • A darker forum skin is coming in the future.
      • More forum sections are coming in the future.

      2C. Hero & Guild profiles:

      • Hero profiles doesn't let you reserve your name. There will be a way to reserve names in the future.
      • The hero profile isn't the actual way you will create a character ingame.

      3. RACES & RELIGION:

      • Right now, there's no plan to implement gender-locking in Fractured.
      • You can have different characters of different races at the same time on your account.
      • There are 8 (sub)races in the game.
      • There are no factions other than the three races.
      • All races can ride mounts.
      • This should be obvious but yes, all races can PvP and become gankers.
      • You can change your alignment within the limits of your race.
      • Not every race has the same base movement speed.
      • Dynamight has already thought about adding a new race in the future. New races will live on the existing 3 planets.
      • Evil Beastmen and good Demons will actually gain a new look, new racials, etc.
      • More info about Angels and Abominations.
      • both your look and your attribute bonuses/maluses as an Angel or Abomination will depend on the family (sub-race) of your character.
      • Info about character customization.
      • More info about Angels and Abominations.
      • Some races are carnivorous, others herbivorous.

      3A. Religion:

      • A little bit of info about pledging to gods, alignment and betraying your own race.
      • You'll be able to dedicate yourself to a god for blessings.
      • You can only worship one god at a time.
      • Temple offerings, divine quests and PvE is the way to go for raising your karma.
      • Neutral gods don't care about your karma.

      3B. Beastmen:

      • Beastmen cannot attack innocents, demons and humans can but the law is enforced on the human planet Syndesia.
      • Some information about the beastmen primal form.
      • Beastmen won't get punished when they burn their own forest down.
      • There will be female versions of beastmen (beastwomen?).
      • Beastmen are cut off from town conquest. They are the worst race if you want to PvP.

      3C. Humans:

      • Information about human technology.
      • Only humans can benefit from human technology.
      • Humans won't have any passives but they will have other benefits.

      3D. Demons:

      • There are no limits to what demons can do when they invade other planets.
      • Info about the genders of the demon races.

      3E. Abominations:

      • Babilis loves abominations. They can live on Tartaros.

      3F. Angels:

      • Angels might be able to live on Arboreus.
      • Angels can live permanently on Syndesia.

      4. PLANETS & ASTEROIDS:

      • There are three planets, Arboreus, Tartaros, and Syndesia.
        Arboreus: Beastmen planet, very little PvP but it is possible.
        Tartaros: Demon planet, lawless PvP.
        Syndesia: Human planet, lawful PvP.
      • Little bit of info about asteroids. More info in an upcoming spotlight.
      • Inter-planetary travel will be magical, not sci-fi.
      • It's possible to be exiled from your own race's planet. Also here.
      • A bit of info about visiting other planets.
      • The world is huge but doesn't grow procedurally by itself.
      • Asteroids come and go.
      • Bit of info about flora & fauna on Tartaros and Arboreus.
      • Good characters have access to all of Tartaros, but it will be hard to make it out alive.
      • Between 30% and 50% or so of Arboreus is PvE only. It's hard to tell right now.
      • You have only a few seconds to leave a good-only area if you're evil.
      • There are some default landing points when invading, others you can learn to open.
      • The devs can tweak the type, duration and intensity of maluses / limitations to make PvP on Arboreus exceptional, not the norm.
      • Resource gathering goes through PvE on Tartaros much more than in the other planets.
      • Biomes blend gradually without any hard boundary.
      • Aside from major events, maps won't change over time.
      • Info about world size.
      • Explanation on how we travel between continents.

      5. EXPLORATION AND SURVIVAL:

      • There will be dungeons and they will be open world. No instancing.
      • Little bit of info about loot rights.
      • Not much is known about open world hotspots and events, but it has been mentioned here.
      • You will lose all items when you die but you can reclaim them if you reach your corpse in time. Other players can loot your corpse aswell depending on planet and their race.
      • Confirmation that a hunger/thirst system exists.
      • Fractured will have a temperature system, so dress properly.
      • Fractured will not have multi-passenger mounts or vehicles.
      • Clarifications on survival mechanics and bag space.
      • Mounts provide carrying and stamina consumption advantages.
      • There will be recurring PvE events, especially on Arboreus.
      • Maps are unlocked with tools, but you don't create an actual tradeable map.
      • Mounts will have different mount speeds, but not enormous.
      • Fractured does not have a conventional questing system.
      • More info about gear and loot rights.
      • The devs haven't decided yet whether not Fractured will have cursed items.
      • Diseases exist.
      • Comitting a crime while already flagged resets the flag as of right now. This might change.
      • You can allow your party and guild members to loot you without penalties.
      • Swimming is not planned.
      • It will be possible to loot Goblin camps, ruins, etc.
      • There will be a minimap.
      • More info about mounts.
      • Bit of info about lightsources.
        https://forum.fracturedmmo.com/topic/6941/fractured-content-pills-week-43-2018/42?page=3
      • Plans for monster behaviour.
      • Info about quests.
      • You can take tamed animals to asteroids and invasions. No plans for breeding yet, maybe after the release.
      • You can't tame humanoids like squires, slaves, etc.
      • Info about swimming.
      • You can't have Goblin slaves to pick up loot.
      • You can loot an elemental like every other creature but you can't gather from it.
      • No global chat, only city, group, guild and private.
      • All races speak the same language.
      • Info on how teleportation works as means of traveling.
      • A whole bunch of answers related to taming.
      • Bit of info about interacting with NPCs.
      • The cart in this spotlight can hold up to 12 heavy materials.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      6. EMPIRE-BUILDING:

      Player-built villages.
      Many questions have been asked and many have been answered. This is not a voxel-based game. Instead, building is modular. Buildings, crop fields, etc can be upgraded. Houses can be decorated. Players who decide to manage their own city can determine the layout, where houses and pavement will be and more. More info here:
      https://forum.fracturedmmo.com/topic/224/towns-and-guild-banks/3
      And throughout this thread:
      https://forum.fracturedmmo.com/topic/36/building-your-on-cities?page=1

      • Guilds can attract NPC villagers to their towns where they will settle and start businesses.
      • NPC slavery is not planned at this time. The reason for that can be found here.
      • There are no plans at this time to allow players to turn NPCs into custom quest givers.
      • Marketplaces are local, more on cities and housing here.
      • Buildings owned by players are protected in general, except for city conquests.
      • Guild-run storehouses are planned.
      • There are area limits, both for cities and for other kinds of privately owned buildings.
      • It's only possible to conquer areas on Syndesia and Tartaros.
      • A bit of info about governing a town.
      • You can repair buildings yourself, you don't need a carpenter to do so.
      • Your Kickstarter house blueprint does not get consumed when you build the house.
      • Governors can post announcements that include polls.
      • Someone who enters your claimed area can't destroy or steal stuff.
      • Coastal towns are located in coastal biomes, which are only found on the riverside (obvious, yeah) and include a few unique resources.
      • Some info about respawning in houses owned by others.
      • Player houses cannot be destroyed by the enemy during a siege.
      • Some info on city conquest and what happens after.
      • Little bit of info about war taxes.
      • You can have one house per planet.

      7. COMBAT, SCHOOLS AND KNOWLEDGE SYSTEM:

      • Knowledge points from exploration and bestiary are limited, relics and item identification are unlimited.
      • The Knowledge System covers the role of an achievement system in a way.
      • Info about creature density and combat.
      • A bit more info about what interactions with animals entails.
      • Temporary campfires take a while to build. You'll have to gather the necessary materials.
      • You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars.
      • You can train combat pets.
      • Grouping will remove friendly fire for now. The devs might reconsider this decision.
      • There's full collision between players and creatures. Alpha testing will determine whether or not it's feasible on a large scale.
      • How to deal with immunities.
      • Mounted combat is not planned for Fractured. Also a few other details about mounts.
      • More info about combat.
      • Info about animation cancelling.
      • Dueling will be added in the future.
      • Explanation on critical strikes and only Perception increases your crit damage and chance now.
      • Crits won't offer any bonuses to CC abilities.
      • Info about attack speeds. And here.
      • Info about magic resistances.
      • Medium armors won't allow you to cast certain spells, heavy armors won't allow you to cast certain spells or move in stealth mode. Additional info here
      • Heavy armor won't make you slower.
      • The devs have some ideas for an active parry system.
      • Dots and AOE can't be blocked by a shield.
      • Info about armor resistances, includes a chart.
      • Info about evasion and accuracy in this thread. Also includes a chart.
      • Heals can't crit. More info about crits.
      • Knowledge won't be account-wide.

      7A. Character building:

      • Upon character creation, you can assign a set number of stat points to different stats.
      • There will likely be a limited amount of attribute respecs after character creation.
      • Players will have access to a wide variety of spells and abilities. It will be possible to DPS, heal, etc.
      • Fractured has no classes. Free-form building instead.
      • Prometheus's response on cookie cutter builds.
      • There's nothing inherently bad about a demon being cut off from a few level 3 abilities :rofl:.
      • How character strengths and weaknesses will affect you.
      • There's no limit to what your character can learn.
      • "With the help of stat boosts given by talents and sacrificing some others, you can go high on 3 stats at the same time."
      • You can increase an attribute by an addition 2 points through talents.
      • The cap on attributes is 25. and here.
      • Bit of info about Charisma and penalties for having Charisma and Perception below 10.
      • You can put up to 50 points in the talent tree.
      • Healing won't be any different between PvE and PvP.

      7B. Abilities and weapons:

      • Info about magical abilities and how to obtain them.
      • Info about abilities.
      • Some abilities are tied to specific weapons.
      • There will be divine schools of magic.(Outdated)
      • There are several alchemist/herbalist abilities.
      • Some info about the primal form's abilities, which are currently fixed instead of customizable.
      • The weapons listed in the State of the Game aren't the only available weapons.
      • There won't be better and lesser versions of abilities.
      • More information about abilities and progression.
      • You can't combine abilities to create new ones.
      • You can pick more abilities than the hotbar can hold with high INT, but not use them in combat at the same time.
      • There will be invisibility and stealth-related abilities.
      • Abilities don't require attributes to be used.
      • There are healing and support spells scattered around other schools as well
      • Spell ranks are no longer a thing. Instead, higher ranks will grant alternative versions.
      • Bit of info about spell interactions.
      • There will be magic staves.
      • Info about dual-wielding. and here.
      • Info about channeling spells.
      • Focus abilities are toggles but you can have at most 2 active at the same time.

      7C. Pets

      • Companions will be aesthetic, pets will help with fighting
      • You can keep multiple pets at the same time
      • The possibility of teaching your pet special abilities/spells will be implemented after release.

      7E. Conjuration:

      • Conjuration can set marks but teleporting will be limited.
      • You can't use conjuration to actually summon an object from a different part of the world.

      7F. Divination:

      • Divine spells are not related to Divination.

      7J. Necromancy:

      • Even though the video about Necromancy didn't show it, you'll need corpses to reanimate them.
      • Raising corpses won't interfere with looting.
      • Reanimating a Beastman, Human or Demon isn't necessarily the same thing as raising a monster.

      7K. Restoration:

      • The Restoration school has abilities that allow you to animate items and constructs.

      7L. Martial arts:

      • You can fight unarmed and there are plenty of abilities specifically for that.

      Charisma:

      • Bit of info about what luck does.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Visual effects on magical weapons will likely come after alpha.
      • A lot of info here about gear system and crafting resources.
      • Resources are harvested pretty much the same way like in other games.
      • Information about the differences between armor types.
      • There's no global bank, auction house or market.
      • Monster drops are mostly limited to rare resources and currency.
      • Carts and carriages to transport goods will exist.
      • Primal forms are for fighting, not crafting.
      • It's possible to play as a crafter-only character.
      • "The process of learning crafting recipes is close to ability learning"
      • Info about moving resources from one planet to another.
      • No bonus for gathering resources in a group.
      • We'll have spears and some other poleweapons.
      • Leather armor and gambesons will likely fall under a different catagory.
      • No race-based limitation on crafting, all races can craft all racial armor if they manage to obtain the recipes.
      • Information about farming. And here.
      • (sub)races have race-specific bonuses to crafting and gathering as well.
      • There's no race-specific armor.
      • There's a repair system, but it requires resources.
      • More information about crafting.
      • Very little RNG involved. Gear will be situational, not about power gaps.
      • There will be a moderate difference between an average skill craftsman and a high skill craftsman.
      • More info about gear/weapons.
      • Fractured has horse wagons and handcarts.
      • Armor can be dyed.
      • Items will lose durability and eventually break.
      • Fractured will not have "legendary armor" but will have very rare cosmetics, trophies, etc.
      • Mines have an outdoor area and a dungeon-like area.
      • Demons won't be able to cook Humans and Beastmen.
      • Plants (non-trees) have only two versions, harvested and not. Doing several stages for them as well would take a tad too long.
      • Only large items such as logs and blocks of stone must be carried by hand, and they can usually stack up to 2 or 3 units.
      • You can use bones to craft various items. Equipment, alchemy, enchanting, etc.
      • No, you still can't skin humans/demons/beastmen to craft leather armor.
      • You will need other work stations to create clothes, suits and decorations.
      • Some info about dyeing armor.
      • Info on crafting system and recipes.
      • Additional info on recipes.
      • Znirf's reply about stats on gear and upgrading.
      • Water from rivers can't be used as a resource at the moment but will probably be added in the future.

      9. LORE AND ROLE-PLAYING:

      • Little bit of info about role-playing.
      • There are no plans at the moment to let players play instruments.
      • A bit of lore about Lady Justice, Dryads and Baphomet.
      • A bit of musing about ingame events. Bit more here.
      • Lawful/ Neutral/ Chaotic is a personal choice to signal your attitude to other players and role-play, it's not planned for it to have actual consequences in the game.

      10. GUILDS:

      • It's possible to have single-race and mixed-race guilds. This will affect your colonization options. Also here.
      • Not much is known about guild versus guild warfare but the devs have hinted it's there.
      • Here's some information about the number of people you can have in your guild.
      • Mixed guilds will be alignment-restricted.
      • There will be a variety of guild rankings in-game.
      • Guilds can own more than one city.
      • Some info about guild member caps.
      • You can't ally an evil guild with a good guild.
      • No guild quests planned as of today.
      • Some info about neutrality, treaties and alliances.
      • You'll be able to declare war, sign alliance treaties and even non-belligerency ones.
      • Guilds won't be able to flag members as spies and flag them, forcing them into an evil alignment.
      • Bit of info about the custom guild crests.
      • The developer's opinion on extremely large guilds dominating the server and how to solve it.

      11. SERVERS AND TECHNICAL INFO:

      • Which languages Fractured will be released in will be determined based on the demand.
      • The controls are similiar to games like Diablo 3, Path of Exile and Torchlight.
      • Authenticators will be implemented when the first alpha tests go live.
      • Max amount of characters one can have hasn't been decided yet.
      • An ingame translation feature is not a priority. The devs will consider it closer to release.
      • The devs won't be gentle with botters.
      • You can zoom but you cannot change the camera angle.
      • Keybinding is in.
      • Beta is the target for MacOS support.
      • ChromeOS is not planned to be offically supported.

      11A. Server info:

      • The goal is to have one server, connecting everyone through SpatialOS. However, if players from other continents have latency issues to due to the distance to the server, the devs might release multiple servers to combat this.
      • There will be no player-run servers.
      • As of right now, there are no plans for region-locking. The dev did add it's a bit too early to ask this question though.
      • The server will be hosted in NA. If latency is an issue, DS will open a server in the EU as well.

      12. MONETIZATION:

      • Fractured will have a cash shop for cosmetic items.
      • No expansions, DLCs and other forms of content restriction.
      • The price of the base game will be revealed once the Kickstarter goes live.
      • You will most likely not be able to exchange Dynamight gold for ingame currency and vice-versa.
      • Mount skins bought from the shop are purely cosmetic.
      • As of today, the plan is that it won't be possible to trade cash shop items.
      • Can you pay with cryptocurrency?
      • The VIP sub will be account-wide.
      • The lifetime VIP sub is a crowdfunding-only reward.
      • VIP only increases the Knowledge Point gain from repeatable gains.
      • More information about VIP.
      • You won't be able spend real money on things that speed up gameplay.
      • Bought items will become permanently bonded to your account, as you noticed all of them are pets or cosmetics things, so there is no need for a later refund.
      • Many items on the store will be exclusive and rotated out eventually.

      13. GRAPHICS AND ART:

      • Links to art made by Sunti (artist at Dynamight Studios) can be found in this thread. Keep in mind not all art is concept art for Fractured.
      • Female armor will be actual armor, not Asian MMO stuff.
      • Screenshots and video footages will be available once they are good to be presented to the public and the press.
      • Current heavy armor has a gambeson.
      • There won't be any cosmetics that allow you to drastically change the type of the weapon you're wielding.

      14. MISCELLANEOUS:

      • You'll be allowed to have multiple accounts and more than one character per account.
      • A bit of info about the ingame rules regarding multi-accounting and account sharing.
      • The dev team doesn't need money for coffee and pizza.
      • Differences between Albion Online and Fractured.
      • Fractured will have an ingame chat.
      • Some info about the music of Fractured here.
      • Real world hours includes offline hours.
      • Information about transmogging your gear.
      • Some premium items will come from in-game activities too
      • Fractured is GDPR compliant.
      • You will not get banned for giving away items or trading items of non-equal value.
      • Dynamight likes the work by the composer who composed the main theme and will likely collaborate again with him in the future.
      • Goblin armor is made out of animal and human bones.
      • Info about the helmet worn by Goblins.
      • Fractured has 60.000 registered accounts as of Oct 25th 2019.

      I will update this thread over time as more info becomes available.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Summary of the first Q&A.

      Translations:

      • German: https://forum.fracturedmmo.com/topic/5247/q-a-zusammenfassungen-der-fragen-antworten-livestreams/2

      I've made a summary of all the answers given by Prometheus during the first livestream. I hope everything here is correct. If not, @prometheus please correct me. 😛


      DEVELOPMENT:

      • The devs are going to advertise Fractured a lot before and during the Kickstarter.
      • The devs have a clear vision for the game. The way PvE and PvP on the 3 different planets is being handled right now is a core design pillar and won't be changed.
      • The developers want to involve the community on the decision making for Kickstarter rewards. They want to know how much you're willing to pay, what you want, etc.
      • The devs have no concerns about the game but they do have business concerns. They are a young team and they have experience making MMOs, but they are not well-known developers who can rally a fanbase behind them just by name alone. Thats why they're showing as much of the game as possible, to prove to the fans that they can make Fractured.
      • When developing Fractured, one of the design pillars was to make the game accessible to solo players. Albion Online is one of Fractured's biggest competitors, but is not very fun for solo players. That's why the developers wanted to make Fractured fun for solo players and small groups as well.
      • The pledge packs available during the Kickstarter will move to the website after the Kickstarter.
      • No plans as of today to launch Fractured on Steam. The devs are afraid of putting Fractured on Steam too soon, resulting in bad reviews. Once Fractured is very polished and out of beta, they will consider it.

      FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      • The Foundation rewards are exclusive to the Foundation. Not sure yet if Kickstarter will grant Foundation points.

      RACES & RELIGION:

      • Abominations cannot stay permanently on Syndesia.
      • Divine quests are a requirement for becoming an Angel.
      • There are no plans for additional races.
      • You can change your religion after picking one.

      PLANETS & ASTEROIDS:

      • The chances of losing your gear on Arboreus is quite low. Most creates on Arboreus aren't evil, and for that reason those creatures won't kill you when you're unconscious.
      • You cannot switch your alignment to evil on Arboreus.
      • Demons have unique resources on their planet just like the other races have unique resources on theirs.
      • Planets are flat maps, not spherical. Eclipses and day/night are simulated as if the planets are spherical though.

      EXPLORATION AND SURVIVAL:

      • Dead players cannot be resurrected.
      • Dead players respawn at the nearest town.
      • Unlocking abilities is generally an activity for solo players. However, that doesn't mean you can't do it with it a group. Every ability can be unlocked solo.
      • Dungeons are mostly accessible to solo players, except for the large bosses but they are not a big part of Fractured.
      • Farming, building a house, etc can all be done solo.
      • You can obtain knowledge and resources from dungeons.
      • Humanoid creatures drop currency.
      • There are no plans to have some items not drop on death.
      • Exploration is a key component of Fractured's gameplay due to the Knowledge System.
      • The devs might implement tutorial missions but it takes a lot of resources to develop. Also, they might implement some city missions from institutions in a city for gaining reputation with said city.
      • There is no ESO-like NPC thieves guilds in Fractured. You can make your own player-run thieves guild though if you so desire.

      EMPIRE-BUILDING:

      • If the guild allows it, you can live in their town even if you aren't part of the guild owning that town.

      COMBAT AND KNOWLEDGE SYSTEM:

      • The devs will consider cooldowns on negative status effects to prevent permanent stunlocks.
      • You can slot 8 skills on your hotbar. Slots are shared with items.
      • There are several DoT-based spells.
      • Many status effects have damage over time consequences.
      • Due to the horizontal progression of the game, there won't be a huge difference between new players and veteran players powerwise.
      • There's no skill fusing or morphing, but many spells synergize with each other.
      • Monsters have immunities and weaknesses. Don't try to fight a fire elemental with fire, or shoot arrows at a rock monster.
      • The time to kill in PvE and PvP will be higher than what you saw in the gameplay video. Burst damage will exist, but there will also be many ways to defend against it.

      PVP:

      • You can steal items from the inventory of unconscious players, flagging you as a thief in the process. You can't steal gear though unless you kill them, which flags you as a murderer.
      • Prometheus wants to make a dedicated Q&A about the PvE vs PvP debate.
      • To counter zerging, there's currently player collision but the devs don't know if this is going to be sustainable in a crowded world.
      • If you're good, and your opponents are not, you can win a 4 vs 1 battle. This also depends a lot on your build. Builds are generally situational. If your opponents have a build that counters yours, you will have a hard time defeating them even if they aren't as skilled.
      • Demons cannot conquer and/or control cities on Syndesia. They can however be part of a war on Syndesia, and they can raid cities.
      • During an eclipse, demons will keep their Tartaros bonuses while invading Syndesia, giving them a big advantage during an Eclipse. Others races don't have this advantage because Humans have no bonuses, and Beastmen only have their bonus on Arboreus.

      CRAFTING, EQUIPMENT AND ECONOMY:

      • Everything in Fractured is crafted. Gear, food, buildings, etc.
      • Equipment is easily replaceable.
      • There's no strictly better gear. Gear is situational. Gear doesn't make you more powerful.

      GUILDS:

      Guilds are planet-based. In order to be a member of a guild, you have to have permanent access to that planet. If you do something that causes you to lose your permanent stay on a planet, for example because you got exiled, you will be kicked from the guild.

      • Only Beastman can live permanently on Arboreus so they are the only ones able to join Beastmen guilds.
      • Only Humans and Beastman can live permanently on Syndesia so both of them can join Human guilds.
      • Demons can only stay permanently on Tartaros, and for that reason can only join Demon guilds.
      • Evil Humans and good Humans can be part of the same guild.
        They might change it if it's too complicated or the community wants more freedom.

      SERVERS AND TECHNICAL INFO:

      • The devs aren't planning to open up APIs right now. It might happen just before the release of Fractured or after. Not during alpha for sure.
      • No plans yet for a customizable UI.
      • Fractured is not going to be released on mobile, because it was never developed with mobile in mind.
      • Customizable UIs for Twitch streamers is not a priority unless Twitch streamers really ask for it.

      MONETIZATION:

      • There will be race and family-specific cosmetics in the cosmetic shop.
      • The price of the game is going to be discussed with the fans, but expect it to be around $20-$30.
      • There will be a lot of cosmetic that will change the appearance of your equipment or the skin of your character. Most of them will be texture-based, the more expensive ones will be particle-based.
      • The devs don't know yet if they want to implement a VIP subscription. IF they do it, it will only be about timesavers and little bonuses.
      • Fractured will not sell lootboxes in the cash shop, but you can obtain lootboxes from the Foundation and from ingame activities. You will buy your cosmetics from the cash shop directly, no gambling.

      MISCELLANEOUS:

      • The Fendyr pet does not feast on the corpses of the Demon's victims, but if Demon players want a pet that does gory things, the devs don't see why not.
      • NPCs will not get older. It would take too much time to implement and it wouldn't be really tied to other major Fractured features.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Summary of the Survival & Travel Q&A livestream.

      Translations:


      LIFE AND ENDURANCE:

      • Characters have a life bar and an endurance bar.
      • When you take damage, it will generally subtract from your endurance bar.
      • When endurance hits 0, you're knocked out, not dead.
      • Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point.
      • In PvE, creatures are generally not evil so they will leave you alone once you're knocked out.
      • If you don't get killed after being knocked out, you will eventually recover with some of your life gone.
      • Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless).
      • There are conditions that can cause you to lose your life, like sickness.
      • There are spells that allow you to consume your own life and endurance.
      • Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet.
      • Your allies can help you recover faster.
      • There are life/endurance steal/leech abilities.

      SURVIVAL MECHANICS:

      • Survival is not a core point of Fractured.
      • Survival mechanics exist to spice up exploration and travel.
      • Fractured has day/night cycles, seasons and temperatures.
      • Everyone can craft a shelter from the beginning of the game. You will have your basic tools for survival.
      • You can always go out in the wild, gather resources and craft some very basic armor and weapons from your inventory. For example: Wood clubs, slings, primitive bows, simple leather armor, etc.
      • The difference between primitive equipment and advanced equipment is not so big. Power gaps are in general quite small.
      • Right from the start of the game, you can already open the worldmap and have a general idea of how the world looks. You can for example see where the biomes are.
      • as you explore, your map updates automatically. You'll see player-made roads, dungeons, towns, resources, etc.
      • Some abilities are affected by certain environments.
      • You can forage wild berries and other types of plants.
      • If you're not engaged in anything extreme, you can live off the land. It's just slower than inside a village.
      • Boats and navigation are not a core feature of Fractured. Maybe in a future expansion.
      • Different biomes contain different resources.
      • You can technically use fire spells to warm yourself up in a cold area, but your fire spells will suck in a snowy area. Also, you would be dealing fire damage to yourself.
      • You can create a temporary campfire almost anywhere to respec.

      Hunger and fatique:

      • there are 2 bars related to survival, hunger and fatique.
      • There is no thirst bar because it doesn't really add much gameplay compared to hunger.
      • The hunger bar goes from 100% to 0% and it takes 8 ingame hours to deplete.
      • As long as the hunger bar is above 50%, you can get bonuses from the food you eat.
      • Between 0% and 50%, you won't get bonuses from food but you won't suffer any debuffs either.
      • once your hunger bar hits 0%, you will start suffering real debuffs and at that point, you will have about 2 hours to replenish your hunger bar. If you do not eat during those 2 hours, you will die of starvation. No knockout first, just death.
      • It's very unlikely you will ever die of starvation. You would have to starve yourself on purpose to die that way.
      • Fatique is something you lose when you lose your life.
      • Life is something you can restore with potions and heals but Fatique will continue to go down as you lose life.
      • Once fatigue drops below 50%, you will start suffering from serious debuffs.
      • Fatique can be replenished by resting.

      Weather and temperatures:

      • Weather affects combat and interacts with your abilities.
      • Temperature is more relevant for survival than for combat.
      • Temperature only becomes a problem in the extreme environments, for example on top of a mountain where it is really cold or in the desert. You'll have to be dressed appropriately to survive in those environments. If you take the wrong equipment in those environments, it will affect your fatique.

      Day and night:

      • Fractured is not like other survival games where everything is peaceful during the day but all hell breaks loose during the night.
      • You can find different creatures during the night like undeads.
      • Alignment isn't related to day/night cycles.
      • Some abilities are more effective at a certain time of the day.

      Food:

      • Finding food is not particularly hard unless you're in an extreme biome like a desert.
      • You can hunt an animal down, start a campfire and cook it to eat it.
      • In the extreme biomes, finding food isn't the only problem. Finding a way to process them is difficult as well.
      • Food rots. It depends on the kind of food. Dried meat is good for long distance travels.
      • You can mix/max the food you make for the best benefits.
      • Foods are light to carry. Not very heavy. The biggest limit is the number of slots in your inventory. Food doesn't stack.
      • You can only cook simple stuff with a temporary campfire.
      • Even very special, complex and powerful types of food only take 1 inventory slot. It's a great way to save inventory space on long trips.
      • You cannot make pizza in Fractured. Alright, this is the end of this summary. I quit, cya!
      • Poisoned food is not a priority for the devs.

      Races and survival:

      • Survival mechanics differ for each race.
      • Beastmen are very good at survival. They don't even need basic tools to craft some things because they can use their claws instead.
      • Beastmen are generally more resilient to different temperatures.
      • Demons are more resilient to heat.
      • Beastmen and Hellfire Demons are more resistant to fatique.

      Death:

      • You don't become a ghost when you die.
      • Unlooted corpses will stay on the map for a long time. At least one hour, but the devs could easily decide on 6 hours as well. Fully looted corpses disappear faster.
      • When you die, you have 3 respawn options:
        • The last place where you rested. That could be a temporary encampment if that encampment still exists.
        • You can spawn at the town where you last rested.
        • If your home is in a town, you can return to your hometown. If your home is not in a town, you can respawn at your house in the wilderness.

      CARRYING CAPACITY:

      • Heavy items like logs, stones, ores, etc cannot be put into your inventory. You will have to carry them in your hands or use wagons to transport them.
      • When you're carrying resources, you can only walk, not run or fight.
      • your inventory is limited by slots. The devs still have to decide how many slots your inventory will have. Likely somewhere between 30 and 50.
      • The weight of the items inside your inventory matter as well. If you carry too much weight, you will be slowed down.
      • You cannot increase the amount you can carry with additional backpacks.
      • nothing can increase the amount of items you can carry in your hands.
      • Items generally don't stack in your inventory.

      TRAVELING:

      • If a neutral player commits an evil act on Arboreus, he/she will be treated as evil and suffer the same consequences as other evil players on Arboreus.
      • Other people can't use your stargates. Only you and your group.
      • In general, most of the ways to travel (including stargates) are one direction only.
      • There are several specific locations in the world where you can open a stargate to travel to an asteroid.
      • You can open a stargate anytime you want. No limits. This also goes for Demons who want to invade other planets.
      • Teleport spells won't fizzle. you don't have to worry about being sent to a random place.
      • You can't open portals to specific spots.
      • There's no magic button to get back to your home.

      Interplanetary travel:

      • You can use teleportation magic, stargates or temporary stargates made by yourself to travel.
      • Some stargates are permanent and in fixed locations. This also means they can be camped. The fixed stargates are 2-way stargates. They go from A to B and back between different planets.
      • stargates are not portals where you can enter at any time and go back at any time.
      • You have to find the right resources to activate a stargate. After that, you'll have to perform a ritual. In some cases, this is tied to one of the gods.
      • You can also open your own connection between planets but it will be considerably harder. It's a bit easier for Demons than for other races. It depends on where you're coming from and where you're going.
      • Traveling between planets is easier for Demons, but it will still be hard for evil-aligned players, Demons included, to travel to Arboreus.
      • Eclipses happen a couple of times a week.
      • Other people can't use your stargates. Only you and your group.
      • In general, most of the ways to travel (including stargates) are one direction only.
      • Travel through teleport magic and stargates is instant.
      • If you create a temporary stargate/teleportation magic to an other planet, you can travel to any region you have already discovered. You can't travel to a specific point, it will be a random location.

      World travel:

      • It will take about 5 min to walk from one town to another.
      • In terms of world size, it might take you about 4 to 5 hours to walk from one side of the world to the other side. The world is procedurally scaled, so they can adjust the size of world to the population size.
      • Planets aren't round. You can't run around it. They will behave like round planets though in terms of day/night cycles, but ultimately the world is flat.
      • No taxis/flight pads.
      • No flying mounts.
      • Travelling a road a lot doesn't reduce the number of creatures around it. In general there are not many creatures around paths.
      • The devs are considering allowing players to build portals between 2 towns. If they decide to allow this, you will not be able to take any items/equipment through those portals. There would also be limits on how often you could use it.

      Mounts:

      • If you enter combat mounted, you'll need to dismount.
      • No mounted combat.
      • Mounts will disappear if you dismount.
      • Mounts don't die.
      • Mounts won't carry armor or travel bags.
      • You will get a mount when you create your character.
      • Mechanical mounts exist.
      • Initially, there won't be any statistical differences between the mounts. Later in the beta, the devs will add some differences.

      MISCELLANEOUS:

      • There's no scripted way to make agreements between players (like courier contracts). It's based on trust. the only exception being NPC trading routes between planets and towns. On Syndesia and Tartaros, those NPCs can be killed.
      • There's a logout timer in the wild, about 1 min or so. You can't circumvent it with alt+F4. If you log out in a safe location like your house or tavern, logging out is immediate. You can create a bunk bed in the wild to log out immediately.
      • Ducks aren't planned.
      • No plans for offline activities.
      • You can't open a tavern on Syndesia as a Demon because they can only stay on syndesia for a limited time.
      • There's no time difference between the 3 planets.
      • You can store spare sets of gear in your home or a guild warehouse.
      • It requires a high level city on Syndesia to unlock Human tech. It's not there from day 1.
      • Dungeons will most likely not be present in Alpha 1.
      • Storage is local, not global.
      • The world is full of points of interest.
      • No plans for auction houses.
      • The devs will try to hire a professional team of Game Masters and they would like to host oldschool events.

      10 million euro stretch goal: we'll be able to craft pizza in the game! Make it so.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Summary of the Crafting & Building Q&A livestream.

      Translations:

      German: https://forum.fracturedmmo.com/topic/5247/q-a-zusammenfassungen-der-fragen-antworten-livestreams/6
      Russian: https://forum.fracturedmmo.com/topic/5616/сборник-знаний-со-стримов-о-крафте-и-строительстве


      BUILDING:

      • Buildings are quite small in general. Not as small as in Albion Online. Fractured is an isometric game and many buildings have to fit in one town. The house in the
        is an average-sized building.
      • There will always be some room between buildings, even in towns.
      • Unclaimed city spots are haunted. It will take a group to claim them. (Unless you pledged governor or above).
      • Buildings will have 2 floors at most. Tall buildings would have been extremely annoying because Fractured is an isometric game.
      • The only building you can build on your personal plot is your house. The other types of buildings are tied to towns.
      • The governor decides where the shops, etc will be built and can then assign ownership of those buildings to an other player to build it. The governor can also assign NPCs (if the town has any) to various tasks like building.
      • You can rent out buildings to other players.
      • You can't sell goods through a vendor in front of your house. You can assign an NPC at a town's marketplace to sell your wares for you.
      • You can build roads and they give movement bonuses.The governor decides where to build them. There are different types of roads with different bonuses.
      • Towns can build warehouses to store items.
      • Buildings are built using different types of materials, depending on the blueprint.
      • You can farm and raise farm animals on your own plot or in a town.

      Personal houses:

      • You can help somebody build a house.
      • You can place your house anywhere you want on your plot.
      • You can place your house in any plot that's large enough. Different types of personal houses aren't tied to specific plot sizes.
      • If you have multiple characters of the same race, they can share the same house. In fact, they might be forced to. No final decision has been made yet, it will depend on how crowded the world will be.
      • You can't enchant houses.
      • Only you and the people you give permission to, have access to your house. This doesn't require a key or anything like that. You can charge for access to your place.
      • You can have some limited storage space in your house.

      Plots:

      • Players can only own one plot per character. If you grab another plot, the first one will get a decay timer. Once the timer is up, the first plot decays.
      • Personal land plots are predefined on the map.
      • Plots come in various sizes.
      • Plots are already flat. You don't have to level them.

      PvP:

      • You cannot destroy somebody's house, because it's just harassment. Not even during sieges. You can destroy the defenses of a town though.
      • You can be killed on your plot of land if you're living in the wilderness. Guards can protect you inside a town.
      • Players can conquer the towns of other players on Syndesia and Tartaros.
      • There are no plans right to allow players to break into the houses of other players.
      • You can build a mage tower in your town that casts helpful spells during sieges.
      • If you lose your house during a siege, the house and your belongings inside will belong to the conqueror.
      • Other players cannot kill or steal your farm animals.

      Carpenter and upkeep:

      • A stone house will decay slower than a wood house.
      • If you don't have a carpenter NPC, you will have to gather materials and do the repairs yourself. It will only take 1-2 hours or so a week to maintain your house.
      • If you have a carpenter NPC, they will do the repairs for you and they do not require resources.
      • Other players can take care of your house while you're gone.
      • The carpenter NPC can be obtained ingame as well. It's not a crowdfunding exclusive.
      • It takes a while for your house to decay. You don't have to worry about losing your house because you didn't play for a few days.
      • If your house is destroyed due to lack of repairs, all your items inside are destroyed as well.

      Decorating:

      • There are many different models for furniture. Some are crafted, some can be bought in the store.
      • You can move your furniture around and arrange it however you want.
      • Curtains are not planned.
      • You can decorate your house with furniture, paintings, etc.

      CRAFTING:

      • You already know how to craft primitive items when you start the game.
      • You can learn how to craft a material or item by studying it. You will not learn every step required to make that item though, only how the item itself is made. So, if you just studied a steel longsword, you will know how to make longswords, but it won't teach you how to make steel. However, if you know how to make bronze for example, you can now craft bronze longswords even though you studied a steel longsword. that's because the item and the materials are seperate from each other. You study a metal, you can craft any item using that metal. If you study a weapon, you can craft that weapon with any material as long as you know how to work with that material. 😛
      • The items you craft have the properties of the type of item (sword, axe,etc), and the material you used to craft it (bronze, iron, etc). The outcome will always be the same. (Every bronze longsword has the same traits for example). There's no RNG in crafting.
      • Some of the crafting professions: Leatherworking, metalworking, carpentry, tanning, tailoring, bowyery, cooking, alchemy, jewelcrafting, etc.
      • There are no crafting levels or ranks. The devs might add it, but it will only be cosmetic for bragging purposes. Like giving a title for owning all the metalworking recipes.
      • Attributes affect the things you can craft. Metalworking is related to strength, jewelcrafting is related to dexterity and perception, tailoring is related to dexterity, etc.
      • There are no rarity tiers like common, uncommon, rare, epic, etc.
      • Once you've learned a recipe, you can craft that item on any planet. There are no items that can only be crafted on a specific planet.
      • Crafting consists of multiple steps to make the final product. For example, if you want to make a high quality torch: Collect wood, cut into pieces, make the base of the torch, have access to metalworking to make the top part of the torch, add oil to light the torch.
      • Items need maintenance and break down over time. How it breaks down depends on the item. A wooden staff will eventually break. A metal sword becomes blunt and has to be sharpened and will eventually degrade to uselessness.
      • You don't have to craft if you don't want to. You can buy everything from other players.
      • Crafting tools count towards your weight limit. They are not very heavy though. Every item has a weight.

      Crafting stations:

      • You can only craft basic items on your personal plot. The advanced crafting stations can only be build in towns.
      • Advanced crafting can only be done in specialized buildings.
      • Other players can use your crafting stations if you give them access.

      Crafting and races:

      • Beastmen can craft some primitive items and extract some materials without needing tools, because they have claws.
      • some races have some advantages in crafting, but there are no penalties.
      • Items will looks the same regardless of the race that crafted it. A steel longsword crafted by a Beastman looks the same as a longsword crafted by a Human or Demon.
      • Any race can craft any item. A Beastman can craft a Demon recipe and so on. Enchantments are the only exception as some of them are tied to specific alignments and gods.

      resources/materials:

      • Metal alloys exist, obviously.
      • Resources aren't tiered. Some resources will be rarer than others, but they won't be better.
      • PvE content like bosses are a source of materials, of course.

      Recipes:

      • You can learn all crafting recipes. There are no specializations. No limits on the number of crafting professions you can have.
      • Some recipes can only be learned on specific planets.
      • Some recipes (and abilities) are learned through ancient knowledge and relics.
      • Some recipes will be rare, but no recipe will be limited to a set amount of players.
      • There are no special secret dev-controlled crafting recipes.
      • You cannot share your recipes. You can just give someone else a completed item to let them study it anyway.

      Enchanting:

      • You can enchant items. Enchants aren't random because the devs don't like RNG. You can enchant items with potions, spells and gems.
      • Some types of enchantments are related to your alignment and/or the god you worship.

      SERVERS:

      • You're not forced to play on specific regional servers.
      • The devs will only open regional servers if the player population is high enough to sustain them. The devs won't make you play on empty servers.
      • All 3 planets will be on the same server.

      MISCELLANEOUS:

      • You cannot obtain or upgrade pledge packs through ingame means. Obviously you can only obtain or upgrade those by buying them.
      • you cannot steal from the inventories of other players unless you kill them.
      • If you're wet, you'll take more damage from electrical abilities, freeze faster, etc.
      • Other players can't steal your cart.

      Note: I am also working on a summary of the second livestream, but due to the hot weather here and a loud airco right next to me, I can't listen to streams without burning to a crisp.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Foundation Point Inc/Sanctum is disbanding (and no I'm not leaving Fractured).

      Hello everyone, I've decided to disband my guild. Why you might ask? Well, for a few reasons:


      1: My guild was never a serious guild.
      Those of you who have been here for a long time know that it used to be a guild just to get the "join a guild" foundation quest done. This unfortunately also meant that the number 1 guild on the leaderboard wasn't even a serious guild, which is something that I've never been very happy with. Back when I first started it, it didn't matter too much. These days though, Fractured has multiple serious guilds who aspire to be the number 1, but can't get there because my foundation points mass guild is blocking them from progressing. From what I've heard, some guilds even resorted to rulebreaking (for example by making multiple accounts) in an attempt to take the first spot. By getting rid of my guild, I hope to level the playing field to give every guild a fair shot at rank 1.

      2: It's too much of a mess to organise.
      While I did eventually consider turning it into a serious guild, at one point even renaming it and writing a guild description, it didn't change the fact that many members in my guild were just there for the quest. With over a hundred members in the guild, it would have taken me ages to figure out who were serious about joining and who weren't. So much work in fact that's it's probably easier to just disband and start over. We have no tools to reach out to all members at the same time, I would have had to contact all of them individually to figure out where they stand.

      3: It's still too early for me to determine whether or not I want to run a guild.
      Fractured is still years away from release and for that reason I don't want to commit too much time to it yet. Building and running a guild obviously take a lot of time, especially if you don't have a game to play yet because you still have to keep the members happy somehow. While I do have alpha access, I don't play it because I don't want to burn out before the game has even been released.


      So then, what does this mean for the members who are currently in my guild or were planning on joining it? Well, for those of you who just wanted to get their foundation points, you can make a guild of your own and get the points that way if you don't have them yet. If you're looking for a serious guild, VyrVandalous has offered me to recruit those who are looking for a new guild. You can find his guild page here: The Shadow Empire and their Discord: https://discord.gg/3Xn3FEc. From what I've seen, they're pretty darn serious about running a guild in Fractured, probably the most serious one. They're open to all races even though they're shown as a human guild on the guild recruitment page. That's just a limitation of the guild profile system on the website.

      As for myself, I have no idea what I'm going to do in the future. I might play as a lone wolf, or maybe I'll join someone else's guild. I might even create a new (serious) guild in the future. But right now it's still way too early to decide. You certainly don't have to worry about me leaving the forums though. While I'm not participating much, I'm still watching all the dev news and now that the devs have begun answering questions again, I can make updates to the compilation thread again. 🙂

      posted in Guild Recruitment
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!


      3. RACES & RELIGION:

      • Evil Beastmen and good Demons will actually gain a new look, new racials, etc.
      • Angels might be able to live on Arboreus.
      • Babilis loves abominations. They can live on Tartaros.
      • Beastmen are cut off from town conquest. They are the worst race if you want to PvP.
      • Temple offerings, divine quests and PvE is the way to go for raising your karma.
      • Neutral gods don't care about your karma.
      • More info about Angels and Abominations.
      • Angels can live permanently on Syndesia.

      4. PLANETS & ASTEROIDS:

      • Good characters have access to all of Tartaros, but it will be hard to make it out alive.
      • Between 30% and 50% or so of Arboreus is PvE only. It's hard to tell right now.
      • You have only a few seconds to leave a good-only area if you're evil.
      • There are some default landing points when invading, others you can learn to open.
      • The devs can tweak the type, duration and intensity of maluses / limitations to make PvP on Arboreus exceptional, not the norm.
      • Resource gathering goes through PvE on Tartaros much more than in the other planets.

      5. EXPLORATION AND SURVIVAL:

      • Comitting a crime while already flagged resets the flag as of right now. This might change.
      • You can allow your party and guild members to loot you without penalties.

      6. EMPIRE-BUILDING:

      • It's only possible to conquer areas on Syndesia and Tartaros.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars.
      • You can train combat pets.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • More information about crafting.
      • Very little RNG involved. Gear will be situational, not about power gaps.
      • There will be a moderate difference between an average skill craftsman and a high skill craftsman.

      10. GUILDS:

      • Guilds won't be able to flag members as spies and flag them, forcing them into an evil alignment.

      12. MONETIZATION:

      • As of today, the plan is that it won't be possible to trade cash shop items.

      14. MISCELLANEOUS:

      • Some info about the music of Fractured here.
      • Real world hours includes offline hours.
      • Information about transmogging your gear.
      • Some premium items will come from in-game activities too

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      I've made a much needed update to this thread. 😛


      1. DEVELOPMENT:

      • Animals designed as a reward from the €1500+ packs can be tamed. You can create an animal that can cast spells.
      • No plans for more stretch goals right now. Maybe later. And here.
      • Info about the create your own X Kickstarter rewards.

      2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      • The founder chests cannot be used as storage containers ingame.
      • Info on when the Foundation rewards will be implemented.

      3. RACES & RELIGION:

      • Info about the genders of the demon races.
      • Humans won't have any passives but they will have other benefits.
      • Some races are carnivorous, others herbivorous.

      4. PLANETS & ASTEROIDS:

      • Explanation on how we travel between continents.

      5. EXPLORATION AND SURVIVAL:

      • Info about quests.
      • You can take tamed animals to asteroids and invasions. No plans for breeding yet, maybe after the release.
      • You can't tame humanoids like squires, slaves, etc.
      • Info about swimming.
      • You can't have Goblin slaves to pick up loot.
      • You can loot an elemental like every other creature but you can't gather from it.
      • No global chat, only city, group, guild and private.
      • All races speak the same language.
      • Info on how teleportation works as means of traveling.
      • A whole bunch of answers related to taming.
      • Bit of info about interacting with NPCs.
      • The cart in this spotlight can hold up to 12 heavy materials.

      6. EMPIRE-BUILDING:

      • Some info about respawning in houses owned by others.
      • Player houses cannot be destroyed by the enemy during a siege.
      • Some info on city conquest and what happens after.
      • Little bit of info about war taxes.
      • You can have one house per planet.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • Companions will be aesthetic, pets will help with fighting
      • You can keep multiple pets at the same time
      • Bit of info about spell interactions.
      • There will be magic staves.
      • Dueling will be added in the future.
      • You can put up to 50 points in the talent tree.
      • Info about dual-wielding. and here.
      • The possibility of teaching your pet special abilities/spells will be implemented after release.
      • Healing won't be any different between PvE and PvP.
      • Info about channeling spells.
      • Focus abilities are toggles but you can have at most 2 active at the same time.
      • Explanation on critical strikes and only Perception increases your crit damage and chance now.
      • Crits won't offer any bonuses to CC abilities.
      • Info about attack speeds. And here.
      • Info about magic resistances.
      • Medium armors won't allow you to cast certain spells, heavy armors won't allow you to cast certain spells or move in stealth mode. Additional info here
      • Heavy armor won't make you slower.
      • The devs have some ideas for an active parry system.
      • Dots and AOE can't be blocked by a shield.
      • Info about armor resistances, includes a chart.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • You can use bones to craft various items. Equipment, alchemy, enchanting, etc.
      • No, you still can't skin humans/demons/beastmen to craft leather armor.
      • You will need other work stations to create clothes, suits and decorations.
      • Some info about dyeing armor.
      • Info on crafting system and recipes.
      • Additional info on recipes.
      • Znirf's reply about stats on gear and upgrading.
      • Water from rivers can't be used as a resource at the moment but will probably be added in the future.

      9. LORE AND ROLE-PLAYING:


      10. GUILDS:

      • The developer's opinion on extremely large guilds dominating the server and how to solve it.

      11. SERVERS AND TECHNICAL INFO:


      12. MONETIZATION:

      • You won't be able spend real money on things that speed up gameplay.
      • Bought items will become permanently bonded to your account, as you noticed all of them are pets or cosmetics things, so there is no need for a later refund.
      • Many items on the store will be exclusive and rotated out eventually.

      13. GRAPHICS AND ART:

      • There won't be any cosmetics that allow you to drastically change the type of the weapon you're wielding.

      14. MISCELLANEOUS:

      • Dynamight likes the work by the composer who composed the main theme and will likely collaborate again with him in the future.
      • Goblin armor is made out of animal and human bones.
      • Info about the helmet worn by Goblins.
      • Fractured has 60.000 registered accounts as of Oct 25th 2019.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Discord questions and answers.

      Yo, here's a list of questions answered on Discord by Prometheus. I've given a few of the answers their own post to make it easier to link to for my compilation thread. I hope the mods/staff don't mind. 🙂


      Q: was wondering about the gear system in the game, how many rarities and what color's they're going to be, also wondering if theres gonna be some sort of "unique" items off... lets say a "special event dungeon" or "end game"?

      A: The item system of Fractured strongly empathizes equipment replaceability, so the average armor or weapon will be made of common materials and it will be easy for a player to craft a whole new set if he loses his own - or to buy it from another player, of course. The geographic distribution of resources will play a big role in this - a material might be common in a region of Tartaros but "rare" for you because you live on Syndesia and... hell, there are really a few merchants who dare to go THERE to trade or gather - and if they do bring back some, they sell it at 20 times the price it's found at the local market. That being said, there will be bosses, rare resources and rare items, but they are not the core of progression in Fractured. Your aim for the development of your own character will be to learn as many things as you can so you can vary your build as much as possible and survive in as many different situations as possible, and to have a steady supply of materials (not only for crafting - food as well!) for your everyday life. I'll be bold and say Fractured's progression is really something different from anything you've seen so far!

      Q: do you start the game as tabula rasa and can do anything or are the paths decided at the start and unflexible? i want to know if i can be a crafter but fight sometimes if i feel like it

      A: The former. During character creation you choose the basic strenghts and weaknesses of your character. Once in game, you can literally learn everything that can be learnt - be them spells, abilities, crafting recipes, etc - through the Knowledge System. This is something different not only from class-based and level-based MMOs (like World of Warcraft), but also from skill-based ones (like Ultima Online). Get ready for a whole new level of meaningful freedom!

      Q: is the game gonna be a ARPG like diablo?

      A: Yes. Camera, controls and combat style will be those you are used to if you've played ARPGs like Diablo, Torchlight or Path of Exile. We're not re-inventing the wheel there. What we're giving you in addition is a ton of different possibilities to interact with the environment, that add another layer of tactics and depth to combat.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!

      Small update because I haven't done one in 2 weeks.


      1. DEVELOPMENT

      • Some info about Kickstarter rewards.

      3. RACES, PLANETS AND INTERPLANETARY TRAVEL:

      • Only humans can benefit from human technology.

      6. COMBAT AND KNOWLEDGE SYSTEM:

      • You'll be able to dedicate yourself to a god for blessings, and there will be divine schools of magic.

      11. MONETIZATION

      • No expansions, DLCs and other forms of content restriction.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!
      Added a few new answers and created a new catagory called miscellaneous.


      3. RACES, PLANETS AND INTERPLANETARY TRAVEL:

      • A little bit of info about pledging to gods, alignment and betraying your own race.

      4. EXPLORATION AND SURVIVAL:

      • Clarifications on survival mechanics and bag space.

      7. CRAFTING, EQUIPMENT AND ECONOMY:

      • Female armor will be actual armor, not Asian MMO stuff.

      12. MISCELLANEOUS:

      • Links to art made by Sunti (artist at Dynamight Studios) can be found in this thread. Keep in mind not all art is concept art for Fractured.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!

      More information! 😄


      1. DEVELOPMENT:

      • Once the Kickstarter goes live, everyone will know it.

      3. CHARACTER CREATION:

      • You can have different characters of different races at the same time on your account.

      4. RACES AND PLANETS:

      Added a bit of info about the restrictions demons face on Arboreus.


      6. EMPIRE-BUILDING:

      • There are no plans at this time to allow players to turn NPCs into custom quest givers.

      Added reasoning why slavery isn't planned.


      7. COMBAT AND KNOWLEDGE SYSTEM:

      • You can fight unarmed and there are plenty of abilities specifically for that.

      10. GUILDS:

      • Here's some information about the number of people you can have in your guild.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!


      1. DEVELOPMENT:

      • The free carpenter only helps with maintenance, not building.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Fractured has horse wagons and handcarts.

      11. SERVERS AND TECHNICAL INFO:

      • Keybinding is in.

      12. MONETIZATION:

      • VIP only increases the Knowledge Point gain from repeatable gains.
      • More information about VIP.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      I slacked a bit. 😛


      1. DEVELOPMENT:

      • The labyrinth is PvE only.
      • You can redeem the mule/cart/crafting stations whenever you want.

      3. RACES & RELIGION:

      • Info about character customization.
      • More info about Angels and Abominations.

      6. EMPIRE-BUILDING:

      • Your Kickstarter house blueprint does not get consumed when you build the house.
      • Governors can post announcements that include polls.
      • Someone who enters your claimed area can't destroy or steal stuff.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Armor can be dyed.

      11. SERVERS AND TECHNICAL INFO:

      • ChromeOS is not planned to be offically supported.

      14. MISCELLANEOUS:

      • You will not get banned for giving away items or trading items of non-equal value.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!


      5. EXPLORATION AND SURVIVAL:

      • More info about mounts.
      • Bit of info about lightsources.
      • Some info about torches/light
      • Plans for monster behaviour.

      6. EMPIRE-BUILDING:

      • Coastal towns are located in coastal biomes, which are only found on the riverside (obvious, yeah) and include a few unique resources.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • The Restoration school has abilities that allow you to animate items and constructs.
      • Info about animation cancelling.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Demons won't be able to cook Humans and Beastmen.
      • Plants (non-trees) have only two versions, harvested and not. Doing several stages for them as well would take a tad too long.
      • Only large items such as logs and blocks of stone must be carried by hand, and they can usually stack up to 2 or 3 units.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A Delicate Question: Slavery

      Hmm, I've checked the little bits of lore we have and I haven't found anything that indicates slavery yet. In fact, it seems they use humans as food rather than labor. In addition to that, they seem so bloodthirsty that they might not even have the patience to hold slaves. It wouldn't surprise me if they do have slaves though, because like you said, they aren't nice entities.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE

      I have updated the main post with a few new answered questions, and a question about harvesting that I missed. Also, I've been touching things up here and there to make some questions a bit clearer.


      • GAMEPLAY

      How are resources harvested?
      Pretty much like in it other games.
      https://forum.fracturedmmo.com/topic/232/how-will-the-harvest-system-work-exactly/2

      Items lost on death.
      You will lose all items when you die but you can reclaim them if you reach your corpse in time. Other players can loot your corpse aswell depending on planet and their race.
      https://forum.fracturedmmo.com/topic/244/loot-system/3

      What do monsters drop?
      Mostly limited to rare resources and currency.
      https://forum.fracturedmmo.com/topic/244/loot-system/3


      In addition, I have decided to add another catagory called "development" for a few questions that aren't covered by the FAQ.

      • DEVELOPMENT:

      Who are the devs?
      It's a small company based in Milan, Italy. 5 devs, 3 freelancers.
      https://forum.fracturedmmo.com/topic/31/who-are-you-devs/2
      https://fracturedmmo.com/our-journey-begins-today-with-you/
      https://www.linkedin.com/company/dynamight-studios
      https://fracturedmmo.com/press-kit/

      When did development start?
      January 2017.
      https://forum.fracturedmmo.com/topic/49/engage-and-win-with-the-foundation/7

      Will Fractured have a cash shop?
      Yes, it will. You will be able to buy vanity items with Dynamight Gold.
      https://forum.fracturedmmo.com/topic/253/the-foundation-5-quests-and-10-reward-tiers-added?page=1

      Kickstarter? Alpha/beta testing? Release date?
      All those questions are answered in the FAQ:
      https://fracturedmmo.com/faq/


      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Feature Spotlight #2 - Universe, Planets and Travels

      YAY! Update! 😄

      I have a few questions though:

      Day/night cycles behave realistically on each world, with half of the surface of a planet being in day time and the other in night time, sunrise and sunset moving smoothly along the surface. Seasons act in a similar way, being opposite in the two hemispheres, but less noticeable at the equator, where temperatures are more or less constant.

      Oh boy, the whole planet can be explored? Does that mean It's possible to run completely around a planet?

      Food and drinks. You start your journey to the largest town of the realm. Just like fighting, travelling accelerates the need to feed yourself. While some regions are rich with edible resources and you can hope to find food on the way, this one is quite bare and requires adventures to plan their trip wisely. You open your bag, and realize there’s only a slice of hardtack in it – and this is not LOTR. Damn!

      Does a big bear-kin require more food than a scrawny Nightmare demon or is it all the same?

      Rest. You won’t get fooled this time. You have plenty food, water and all the clothing you need. A little too much, in fact. You’re heavy, and you’re tiring quickly. When your legs refuse to move any longer, you set up a makeshift bed, feast aplenty and close your eyes for a shirt sleep – but your lame camp offers little protection, so a pack of wolves ends up feasting on you. Too bad!

      I hope resting doesn't take too much time. I don't want to be forced to go AFK for an hour because my character needs sleep.

      posted in News & Announcements
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!

      Added a new category, "Forum , hero/guild profiles and the Foundation" for info about the foundation and to make room for info about hero and guild profiles.
      Added a new category, "graphics and art". I have moved a few questions to this new catagory.
      Changed the category "9. Role-playing" into "9. Lore and Role-playing".
      Races, planets and interplanetary travel renamed to just races and planets.
      The titles of the categories now link to their related news post or spotlight if there is one. For example: "4. RACES AND PLANETS" becomes "4. RACES AND PLANETS."


      2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      • It takes a fixed number of 200 points per level to level up in the foundation.
      • We haven't planned to distribute game keys directly in The Foundation so far, but it's something we're going to discuss in the future.
      • Fake accounts/multi-accounts lose access to the Foundation. Also here.
      • There will be a female version of the Foundation armor.
      • Current foundation rewards are the same for every race. Race-specific skins will be rewarded at higher reward levels.
      • Hero profiles doesn't let you reserve your name. There will be a way to reserve names in the future.

      4. RACES AND PLANETS:
      Additional info about exilement added to existing info.


      6. EMPIRE-BUILDING:

      • Guilds can attract NPC villagers to their towns where they will settle and start businesses.
      • NPC slavery is not planned at this time.

      9. LORE AND ROLE-PLAYING:

      • A bit of lore about Lady Justice, Dryads and Blood & Terror.

      10. GUILDS:
      Additional info about Mixed-race guilds added to existing info.


      12. MONETIZATION:

      • The price of the base game will be revealed once the Kickstarter goes live.
      • You will most likely not be able to exchange Dynamight gold for ingame currency and vice-versa.

      13. GRAPHICS AND ART:

      • Screenshots and video footages will be available once they are good to be presented to the public and the press.

      posted in Discussions & Feedback
      Vengu
      Vengu
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