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    Best posts made by Vengu

    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      @fibs said in Whats your favorite character Class to play on your first Character:

      @gothix said in Whats your favorite character Class to play on your first Character:

      Yes if you made char with balanced attribute points, but what if you made a char with max DEX/PER and placed 0 to INT? Or placed so little to INT that your magic doesn't really hurt the mob, and he keeps destroying you.

      Then you intentionally made a terrible build and blamed the game for your incompetence.

      Devs said "every knowledge point is possible to get solo"... they did not say "every knowledge point is possible to get solo IF you made your character with balanced attributes".

      (Also, devs value this system where a players can make different, unique characters, with broad variations on attribute allocation, so all players can feel (and be) different. They would not go and punish certain character builds to not be able to unlock points, specially since attribute allocation is PERMANENT)

      I agree, if the Knowledge system can be completed solo, there need to be ways for every build to succeed (assuming you don't build anything rediculous and obviously bad). A specialized build is not a gimped build. On the contrary, attributes give an extra bonus at level 20 precisely because the devs expect people to run specialized builds. The various attribute caps for non-Human races point in that direction as well.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Whats your favorite character Class to play on your first Character

      @miffi said in Whats your favorite character Class to play on your first Character:

      @Vengu @Gothix Well, tbh it probably can still be done, just would take you a long ass time lol. In saying that though, I dont like when everything can be done by one person alone, kind of makes the MMO part pointless. Maybe mages can damage everything by themselves, but I'm sure they will struggle to get away or tank certain fast or ranged enemies too meaning they would require the help of a tank or other individual. I think thats what classes are for too, thats how you specialise and are useful to others because of your abilities and skills. Thats my opinion however, maybe others dont see it that way.

      The thing is, Prometheus himself said that the Knowledge System can be soloed. It would be weird if non-INT builds were excluded from that design philosophy.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Dungeons

      @kellewic said in Dungeons:

      I'm hoping for subterranean "dungeons" where I'm walking along and spot this cave... oh, what's that? Go in, twists and turns... oh damn, now I'm lost. Have to fight my way out.

      Also some unique encounters on the asteroids. Maybe in my subterranean scenario there's a lost, secret portal that whisks me away to an asteroid with weird monsters and resources.

      Procedurally generated dungeons! 😄

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: An MMO Free of Levels and Classes?

      Considering how situational everything is supposed to be, I got the feeling we're going to see very localized metagames. For example, due to all the interactions with the environment, we'll probably see different metagames in different zones. A guild that has its city in a forest might use very different builds compared to a guild that has its city in a desert. The forest guild might use fire builds to set things on fire while the desert guild uses wind builds to cause sandstorms (if sandstorms are a thing that is).

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: PK punishment

      @gothix said in PK punishment:

      And as I wrote, I am happy with current design. I am writing against extra "PK punishment" that this thread calls for.

      You guys are writing so fast I can hardly keep up. 😛

      On the topic of PK punishment:

      The punishments on Syndesia pretty much depend on the individual guilds. It's the guilds who set the rules there, not the devs from what I understand. (Apart from the starter town). If a guild decides not to have punishments, it will be as free for all as Tartaros. If they do set guards and whatsnot, their territory becomes a lawful area. Personally I am fine with this, as it gives the guilds of Syndesia a lot of freedom in how they run their guilds. I think the most juicy political stories will come from Syndesia. 😛 Much like those crazy stories from EVE Online.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: hint for logout

      @grofire said in hint for logout:

      @target what is wrong with you guys??? your char die if you logout ??? maybe every time you logout you need to buy the game???
      you all crazy!

      Permadeath on logout. Once you join Fractured, you'll never leave it. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
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