It's due to combat mode, which is automatically turned on when you switch from Peaceful to Aggressive too (shouldn't). Fixes / changes coming tomorrow.
Posts made by Prometheus
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RE: Interaction Issues
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RE: Long overdue, forgive me Iβve been enjoying VR - Some Gameplay feedback
Thanks for the feedback! Just two remaks:
@Scozzi said in Long overdue, forgive me Iβve been enjoying VR - Some Gameplay feedback:
if you look at a game like sayPath of Exile, you do not actually need to click the target, hovering over the target (potentially including a small screen space hit box expansion) and clicking the spell is confirmation enough of a spell to cast and a target to aim at
That's exactly how it works in Fractured
@Scozzi said in Long overdue, forgive me Iβve been enjoying VR - Some Gameplay feedback:
just as people want a stomp/assassinate to speed pvp kills
The possibility to Execute a knock-down player has been around for months now
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RE: Enchantment Finder System, City Planner and Character Planner
This is awesome! Pinned and moved to the Alpha 2 section
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RE: End Year 2020 Open Playtest
@Logain said in End Year 2020 Open Playtest:
Is there going to be at least some form of 'neutral zone' in the beginning towns @Prometheus? And can you ensure that there's a BIG RED WARNING saying this is explicitly a PvP test and not representative of the game?
All claimed towns are safe zones, including the 2 starter towns! Personal land parcels are safe as well for the owner, co-owner and friends. That's not only for this test, it's how things are meant to work.
@Razvan said in End Year 2020 Open Playtest:
When you say "testing pvp" you mean that you wanna see if the karma system works as intended, or you start looking into balance?
The focus is on balancing, The Karma system is missing a key component - bounty hunting and jails
@PeachMcD said in End Year 2020 Open Playtest:
LOL @Kralith - I feel you, brother. I was just telling @Ostaff that I might have a shot at 'coolest land parcel' but I'd probably get murdered a million times trying to build anything.
Your parcel is safe and so are cities. Just claim it in a city with friends who can protect you or in an isolated area in the wilderness
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End Year 2020 Open Playtest
Hi & happy holidays everyone!
You could spend this joyful time with your family and your loved ones. You could spend it eating and enjoying some (socially-distanced and responsible) partyingβ¦
β¦or you could spend it playing Fractured, because on Wednesday, December 30, game servers will be opened to all registered users for a new open playtest!
Here's our very belligerent PvP gift to you!
Enjoy Fractured!
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RE: Winter Alpha Spotlight - Criminal System
@Logain said in Winter Alpha Spotlight - Criminal System:
Can the attacker and/or the victim turn PvP mode off during the battle?
They can, but that just prevents them from targeting / damaging their opponent(s). And yes, it is turned on automatically for all party members nearby if one is attacked.
@Ostaff said in Winter Alpha Spotlight - Criminal System:
You will always be able to initiate PvP through melee, just by attacking the other player.
So in this sense, its not that you are in PvP mode, it is only that you are in "able to hurt your allies" mode.No, that's not how it works You do need PvP Mode to hurt someone with your melee attacks.
In Fractured, melee attacks are all directional / AOE effects themselves. Some just hit the first valid target in front of the player (punches, daggers), others hit all valid target in a line (spears), others - most of them, in fact - hit all valid targets in a conical area. Left-clicking on a creature is just a convenient way to run towards said creature and aim your melee attacks towards its current position (just like left-clicking when holding a bow or staff really).
@Ostaff said in Winter Alpha Spotlight - Criminal System:
And your alignment only changes if you "execute" the player and not just damage them?
Alignment (Good or Evil) is something you choose, the Good option being available only if you have positive Karma. If the question was "does your karma only changes if you "execute" the player", the answer is nope, as explained in the Karma paragraph of the post
karma [...] can quickly be lost when performing the following actions:
Flagging yourself as Evil (karma drops to 0 if higher).
Attacking / looting Good players.
Stealing from carts / stealing carts.
Killing Good players (major loss).@Extreminador said in Winter Alpha Spotlight - Criminal System:
@Prometheus so, why not having a formula to set the jail time ?
There is, it's based on your karma. Anything else is way too complex to track
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RE: CON is way too overpowered for Warriors.
@MorganReed said in CON is way too overpowered for Warriors.:
I am a warrior main, and I was among to first to notice that high-con builds are insanely overpowered. Right now at 27 con with a full set of bronze armor, talents, and enchanted trinkets leads to a 1.2 second block cooldown, a 5 recharge on all warfare "strike" abilities, a 26 second second wind cooldown and a 27% increase in attack speed with frenzy.
The fact you could get above 25 CON was a bug, just fixed
As for the rest, you are right that CON gives way too much offensive potential while it should be a defensive attribute. We're going to address that before the start of the Winter Alpha.
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RE: Winter Alpha Spotlight - Criminal System
@BearRod said in Winter Alpha Spotlight - Criminal System:
The bounty hunter concept is going to be fun to try out. Has there been a determination on the length of prison stay for players that are captured? Will there be a visual timer so that they know? And will it be in game time or real time for the sentences.
We haven't decided yet, it could range from a few hours to a couple days. Real time.
@Extreminador said in Winter Alpha Spotlight - Criminal System:
@Prometheus so imagine a evil player (lets call her Harley, heheheh) steals a cart from from a good player. Can I has a good player do something to help the good player from retrieving is cart ?
Yes, if a cart if listed as Stolen the owner or a member of the owner's party / guild can get it back
@boogis said in Winter Alpha Spotlight - Criminal System:
so all good players will be collecting gold and eventialy become RED (evil) cos they have nothing to do with so much amounts of money.
That's a pretty extreme conclusion Gold is used to claim territories and land parcels, pay for city and parcel maintenance, buy items on the (upcoming) marketplace, travel at harbors, etc. You definitely need it, for a lot of reasons. There may be inflation of course and that would make it easier for a PK to buy his way out, but I hardly think it will make everyone want to turn into a PK
@Ostaff said in Winter Alpha Spotlight - Criminal System:
I had first read the article as toggling "Friendly Fire" on/off which to me would make sense and be good to have... but not turning PvP itself off or on. That completely goes against a Crime System where there is a penalty for attacking players who do not want to be attacked.
I think you misunderstood what the PvP mode does, I've added a couple lines to the post to clarify that
Please also note that PvP mode exists only to avoid damaging potential targets accidentally with directional abilities / projectiles and AOE effects. Once you attack someone, your victim will enter PvP mode as well. Whether a player is a potential target or not depends only on your alignment and the other playerβs alignment, as explained in the first paragraph of this article.
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RE: Winter Alpha Spotlight - Criminal System
@Jimbolini said in Winter Alpha Spotlight - Criminal System:
Meaning , everything offered in previous tests will be available this upcoming? All buildings, towns, etc. (Nothing is premade)
Well yes, of course, when did we ever remove features?
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RE: Winter Alpha Spotlight - Criminal System
@Jimbolini said in Winter Alpha Spotlight - Criminal System:
All this and previous town building, maintenance, farming in next test as well?
Hmm what do you mean? We're going to introduce significant changes to maintenance and city ranks / management, it's also mentioned in the end of the post
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RE: Winter Alpha Spotlight - Criminal System
@Blectorn said in Winter Alpha Spotlight - Criminal System:
Friendly fire, yes
@Prometheus When will the lists with the top 100 players and top 10 cities of the last alpha be published?
Soon
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Winter Alpha Spotlight - Criminal System
Hi all!
The Fall Alpha has ended a couple days ago, and weβve had a blast looking at your cities grow and city-to-city commerce flourish!
This time, weβve decided not to publish a single roadmap to the next test, the Winter Alpha, which is planned to start in February. Instead, weβll be splitting that into a series of spotlights covering all upcoming features in detail.
While a lot of city content is coming to the Winter Alpha, PvP is undoubtedly its main focus. Letβs start with it then, and see how Syndesia is finally getting its proper ruleset!
Enjoy Fractured!
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RE: Damage bonus: it could be so easy
@Blectorn said in Damage bonus: it could be so easy:
In DnD on which Fractured is based on there are light weapons that have the ability finesse. Damage is increased by Dexterity for these weapons. This could fix the problem with the rogues.
We've been considering "Finesse" for a while now, it's definitely something that could be introduced before the start of the Winter Alpha.
@Blectorn the effectiveness of "mage" spells is already based on INT. Sometimes it's the damage that stacks with INT, sometimes it's a different effect (e.g. the duration of a status effect), but they pretty much always do
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RE: KP for City Skills
@PeachMcD said in KP for City Skills:
I don't make a lot of suggestions about new features, but I would like to suggest that it would enhance joy and be very realistic if players got KP (and possibly creatively designed skills) for doing the work of keeping a city running.
That'd be very hard to fit into our system I'm afraid. KP is not a currency you can spend - everything is calculated so that what you can gain from mobs, legends, and exploration allows you to learn all skills and unlock all talents with no points left.
What we can and will add instead is harvesting and crafting proficiencies Not sure that's going to be in the Winter Alpha but it will come eventually!
@Ostaff said in KP for City Skills:
talking about upkeep.. I think it would be nice if any citizen could "deposit" the upkeep, and only VG and above could "remove" instead of only VGs and above being able to do anything with the upkeep.
It should be working like that already, regular citizens can add sacks to the upkeep. If not we have a bug. Are you talking about adding gold to the treasury perhaps?
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RE: Durability is depleting WAY too fast + Tanks are getting screwed!
@Nekrage we definitely agree on this, durability loss is too fast now and indeed affects tanks only. We're likely going for a combination take damage / deal damage to trigger durability loss on armor in the future and slow down the deterioration of metal armor.
@Esoba the issue with repairing is that it doesn't take into account the cost of enchantments, that's why it's likely that won't be an option unless we go for something like losing enchantments on repair.
On a... related note, how do you evaluate the durability loss of weapons now?