Backer #1 and Immortal EB
Esoba
@Esoba
Best posts made by Esoba
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RE: Fractured Kickstarter - I pledged post!
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RE: December 2019 Stress Test Review
Solid review, but honestly that's what tests are for. If y'all were able to learn something, and subsequently improve that thing, then it is a major success in my book.
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RE: Soloing Housing needs more amenities!
I agree. My hope is that since this is a test, things are this way just for data for the test. Ultimately there shouldn't be any limitation on what individuals can build themselves, and on their own plot. Wanna build a metalshop in the middle of nowhere (out of a city). Go ahead. You won't have any access to your own ore, but that's what trade is for. Who knows, maybe you'll become a gifted hobo crafter who people seek out, and through buying tons of ore from the 3 cities closest to you, there ends up being a pretty active trade route there. Then maybe another person will build up the homestead closest to you with a tavern that services those traders. That is a nice way to encourage play between players without artificially created restrictions.
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RE: Open Alpha 2 Weekend & Test Extension
Just baffled by some folks. Thinking that open tests might not be worth the vitriol when a test actually does what's it's supposed to do, even if that leads to having to stop said test. Although hopefully those same people avoid any tests of any games in the future as a "feature complete" and bug free game is really what they're wanting.
A reminder its worth remembering, "an alpha test is not a demo, it's a test. Expect stuff to break because it's a test"
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RE: What games (besides this one) is everyone excited about?
First and foremost Chronicles of Elyria. Haven't been excited for a game that much since I first heard of LotRO many many years ago. I'm also a bit intrigued by Mavericks.
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RE: May 5th Q&A Livestream - List Your Questions!
Can you give any hint of what we might be able to pick up during the KS, such as the potential for design experiences (weapon, naming something, animal, etc...)?
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RE: Pledge Packs Are Going... With A Sale!
As someone who paid earlier, I say excellent job with the sale. If it brings in new people who were on the edge, awesome. Personally, I'm a "the more the merrier", and don't see the purpose in being upset because "I" didn't get the best price, just because I was an earlier purchaser. Also, personally, I think it's more beneficial to be pleased at the growth of the community than the fact I paid a few bucks more for my pledge. But I've always been a "we" more than "me" person.
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RE: The psychology of gaming
For me the game has to have a pleasing aesthetic and an interesting background story. That will get me playing. Then to keep me it needs more sandbox elements than not, and absolutely must not devolve into a stupid endless grind for gear. Grind gear which is needed to go to the next area, where you guessed it, you need to grind for more gear. That get me to quit pretty quick. Finally, a solid community will keep me around.
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RE: Night/Day events
I agree. Would be pretty sweet to have specific events that occur depending on night/day. Would also be nice if there were differences in mobs depending on night/day as well. Maybe you stumble upon some resting mobs during daylight and they are quite easy. At night they would tear you apart.
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RE: Two Words On Reporting, Leaderboards & Pre-Alpha. I'm tired.
@kralith You have some valid points and I - for the most part - agree. However, even the best games and companies can lose if a toxic environment takes over. I'm still a little sore about others I've seen that happen to when I truly enjoyed the game. Still, this response shows me that Prometheus is absolutely serious about putting a stop to this and fostering a good community. This gives me a lot of faith, and definitely means I will reassess my decision.
Latest posts made by Esoba
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RE: Deleting Loot as you get ganked...Bug?
Well truth be told, gankers who just go after someone minding their own business deserve nothing. I happily delete my inventory if it happens and if they take away my ability to do I just won't pick anything up. Punishments for reds isn't nearly severe enough, and quite honestly gankers bring no value to any game and end up just pushing people away. So, any ability to minimize the gain they get is a win win in my book.
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RE: Dedicated Slot for Consumables
Devs appear to have some innate hatred towards a dedicated consumable slot, so while this is an awesome idea, it's going nowhere.
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RE: Engame Changer - Objectives Preview
I wrote "old age" just to convey the idea - the system is durability-like indeed. Clearly the duration will be long enough for them to be worth catching
If the length of time before they die is anywhere close to either the durability length of weapons or armor they simply wont be worth catching. Spending valuable game time getting something that dies in a couple days of playtime will ensure Ill do the same thing I do with weapons and armor. Craft crappy enough stuff to get buy cause I'm not wasting time for something that just deletes itself in 16ish hours.
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RE: Patch Log - b.1.0h - Revert & Rebalance
Thank you. Glad to see yall adopting a more conservative approach. Slow and steady wins the race.
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RE: Governors and City Housing Question
Oh wow, I did not know that. Makes me glad I found a spot outside of any city. Talk about govna's gone wild.
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RE: The Red Threat Seems Acceptable
It's not necessarily impeccable timing. Even on Terra I've ran into groups using mobs to interrupt gathering and stuff. It actually seems like a way for them to use mobs to skirt the intended mechanics of the game, which is that new players should have protection. The fact the new player protection doesn't extend to their carts is kind of silly and will open it up to stuff like this.
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RE: Review after 80 hours
Since the very beginning I have said the durability thing was a poor design decision. However, they have been clear they are happy with it (see my comment on the potential update and rebalance discussion).
I understand why it exists, but it is a mechanic that does nothing but elicit bad feelings. Gold sinks never tend to feel good, but this choice feels worse than most. Now they talk about wanting to make changes to encourage people to go to t2 armor. But why? It breaks. And it breaks pretty quickly. It gets shredded if you happen to die to a mob. And heaven forbid you're traveling on a road and get caught by those stupid stone elementals. With that being said, this is a hill that they are going to die on, so it's sadly not going to change. Instead, if the discord message is on point, it seems that discussion is around how to make playing on terra feel worse. Maybe if people enjoy that ruleset, don't look towards pressuring them to go to a different ruleset just to be gank meat. Sure way to lose what it looks like is the healthy majority of players.