Fixed in v.a.2.4.1d
Posts made by Prometheus
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RE: Patch Log - v.a.2.4.1d
@Meziljin said in Patch Log - v.a.2.4.1d:
no mention of wisp fix, still bugged
Forgot to mention that, added
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Patch Log - v.a.2.4.1d
Changes
- The base cost of travelling from harbor to harbor has been decreased by 40%.
- It's now possible to use harbors carrying a cart. Each item inside the cart increases the cost of travel by 3% (so that's a +90% cost with a full wagon).
Bug Fixes
- All harbors are now functional again.
- Wisps in the temple of Heartwood spawn correctly again.
- Moving the currently equipped weapon into a chest no longer leaves a "ghost weapon" attached to the character.
- World map pin tooltips no longer change size when zooming or get crazy large.
- It's no longer possible to start crafting when mounted.
- Equipped but unused shields no longer lose durability in combat.
- Fixed a bug that in rare situations teleported a player back to the last harbor they travelled to.
- Vice-governors are able to add/take gold at the Trading Post again.
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RE: (Canceled) Tournament at Coal City on Saturday 8pm EST! Prizes included!
@asspirin said in Tournament at Coal City on Saturday 8pm EST! Prizes included!:
Wish there was stoneskin ability
There's no stoneskin but there's mage armor that provides decent armor
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RE: [FRAC-2335] Harbor teleport system
@Extreminador said in Harbor teleport system:
@Prometheus yes exact... I was fighting skeletons at "Arena of Olissa" and them I was teleported to the boarding exit at Atrium Harbour city...
I am unsure now if on that exact time I pressed any skill (like relocate or something).Did you have gold in your inventory? If so, was it consumed as if you took another trip?
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Patch Log - v.a.2.4.1c
Changes
- The power level of legends has been increased considerably. More changes (including AI behaviors) will be coming in the next days!
- The Health of monsters now resets when they start leashing. Strong creatures may not regenerate their health in full, but they still regain a substantial portion.
- The Wisp champion is now classified as Medium instead of Hard.
- The Earth Elemental champion is now classified as Hard instead of Medium.
- The Bear champion is now classified as Easy instead of Medium.
- The Giant Spider champion is now classified as Medium instead of Easy.
- Concussive Strike now deals Crush damage. Multiple concussive strikes stack with each other (up to 4 times).
Bug Fixes
- Harvesting clovers now correctly changes the nutrition levels of farming plots.
- Being overweight no longer prevents interactions with items.
- It's no longer possible to add more materials to Smelteries than it fits the UI.
- Bronze can be smelted again.
- Fixed a bug that caused weird move speed changes when players entered and exited paved roads when encumbered.
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RE: [FRAC-2312] Fleshing Beam bugged in Town
@Fizzbob @TekNicTerror the Fleshing Beam in the screenshot seems to be inside of a private land parcel. Does that land parcel belong to you / did the owner set the Fleshing Beam to public?
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RE: [FRAC-2335] Harbor teleport system
@Extreminador so this happened all of a sudden when fighting? You were somewhere else and got teleported back exactly where you arrived at the dock?