Fixed, thanks for reporting!
Posts made by Prometheus
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RE: [FRAC-2395] Acid Arrow model/particle stuck forever on player hit
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RE: [FRAC-2376] Stealth Doesn't Break Lock
Fixed, thanks for reporting!
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RE: [FRAC-2360] "Full" Wood Stockpiles not interactable
Fixed, thanks for reporting!
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RE: Loading world taking a lot of time
@Buc the file is there, you just have file extensions disabled so you just see "Player" Open that file with the notepad and paste the content inside at pastebin.com! Thanks!
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RE: Loading world taking a lot of time
@UPR2000 said in Loading world taking a lot of time:
In germany, I usually played Wurm online, Bdo, Fo76, D3, Arche Age, Path of Exile and some other asia mmo's (with pings between 10-30 - worst was something like 50)
But I wouldn't say a ping of 100ms is a big thing in an alphaYour latency has nothing to do with Fractured being an Alpha eheh, 100ms is the standard for a connection between EU West (where you're playing from) and US East (where the servers are). 10-30ms is what you get on connections within the same region, almost all MMOs have EU servers and Fractured is also going to have at least one in the future
@Buc I really need you to do what I've asked you before if I want to figure out what's happening, that is, upload your Player.log file to https://pastebin.com/ after a failed login attempt. You can find it in Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured
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RE: Loading world taking a lot of time
It's a classic, the bug disappearing when you need it @Buc eheh.
In what area of the world were you when you logged? Might it be that it's only happening if you are in town?
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RE: [bug and feedback] unarmed fist + daggers melee fighting
@maze @DCCCXIX this wasn't related to the impact area of the dagger, it was a proper bug eheh. It's been fixed!
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RE: [FRAC-2396] Riding through claimed and unclaimed towns toggles Aggressive "off" automatically
It's intended for claimed towns since you can't PvP in there, not for unclaimed ones. Thanks for reporting!
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RE: Loading world taking a lot of time
@Buc your specs are fine, let's see what's going on. Can you upload your Player.log file to https://pastebin.com/ after a failed login attempt? You can find it in Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured
Thanks!
@UPR2000 the server is in US East, where are you playing from?
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RE: Patch Log - v.a.2.4.3c posted in Discussions & Feedback
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Patch Log - v.a.2.4.3c
Changes
- Some asset loading processes at the launch of the client have been optimized. This should prevent some (rare) occurrences in which the client would get stuck on "Loading Assets" for 30+ seconds before character selection. Please let us know if this still happens to you!
Bug Fixes
- Tanning Tubs and Smelteries are functional again.
- All supporters of a candidate Governor that has withdraw its candidacy now correctly lose the "Candidate Citizen" status and can apply to other cities / candidacies.
- The Warcry spell now correctly cripples the target. Its description has been updated too.
- Magic Missiles used by other players / creatures are no longer invisible.
- Cobwebs now cripple all users within them as they should (including the caster and party members).
- Fixed a bug that would trigger the "You have already killed this person too recently improve your PvP rating" block even if that wasn't true.
- It's no longer possible to turn Aggressive in the starting areas (it was a visual bug, you couldn't actually attack).
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RE: Keep getting booted at char creation scene
Hi @DjBIGGZ, what do you mean by "you get booted"? If you select a character and hit play, you should be getting a message that says the test is starting today at 2pm CET, aren't you?
Also, why do you think the game is running slow if you can't actually play eheh? Just from the character creation?
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January 2021 Open Weekend
This is MADNESS: access to Fractured is FREE again from Friday, Jan 15!
How comes? Read the blog post!
Here's to the fastest feedback loop ever! Happy new year everyone!
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RE: House and its owner rights
@Laveilath said in House and its owner rights:
As it is right now it will be difficult to do anything when you own a home while criminal system is on you can get ganked anywhere outside city - so private claims can be atacked while somebody is crafting or enchanting. I am against something like blocking entry to whole claimed land but I think houses should be safe inside
Yes, they were meant to be safe already in the previous test (for the owner, co-owners and friends). The fact they weren't was a bug
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RE: Gaining karma bug? or game breaking feature?
Hi @MrBd, it was a bug indeed, you're only meant to lose Karma if you execute a Good player who has no militia or is in your same militia. It's been fixed, thank you!
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RE: Legends not spawning
@spoletta said in Legends not spawning:
Legends are currently not spawning.
Checked Lord Eoron, Groover and Zephyr locations. They are indicated on the map with the red exclamation marks, but they are missing.
This has been like this since yesterday.Thanks for reporting, this will be fixed in a restart in 15m!
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RE: map tooltip gold mine and have gold and cooper
It's not a bug, Gold Mine means it features a much higher quantity of gold compared to other mines (which usually don't have gold at all actually), but it doesn't mean there's only gold there
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Patch Log - v.a.2.4.2c
Minor Changes
- Members of the same guild can now loot the corpses of other guild members by default (for parties it remains off by default). This setting can be changed by each guild/party member in the guild/party menus.
Bug Fixes
- Fixed a major bug that made all players and monsters have a minimum of 50% Critical Chance, disregarding their attributes and equipment. This has surely screwed up the whole balancing of these first few hours, both PvP and PvE, so... apologies! Please note that you may still see 50% client-side for a bit (we have another client-only patch in the pipeline coming out soon).
- The Generate Items button in the bank now creates all types of weapons and armors + a horse.
- Switching to Aggressive no longer blocks interactions with world items.
- Player looting rules are now working correctly (members of a militia can loot the corpses of members of other militias, Good players can loot Evil players, Evil players can loot everyone).
- Fixed a graphical bug where the cooldown of bandages would remain at 0 instead of disappearing.
- The Player Trading window now correctly displays the names of the two parties involved.
- Spells in the Abilities menu now always show their Memory Cost number.
- Several animations errors for 2h weapons have been fixed (e.g. walking with a 2h Hammer).
- Fixed the missing description of Shatter Wards.
- The description of Frenzy now correctly reports that having the ability active prevents the player from receiving any healing, including that from bandages.
- Fixed a graphical bugs where projectiles such as arrows would not disappear after hitting an opponent.