Best posts made by Prometheus
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The Fractured Kickstarter Campaign Is Live!
Hi everyone!
The long awaited news is here: our Kickstarter campaign is finally LIVE!
Click HERE for the CAMPAIGN PAGE
Click HERE for the BLOG UPDATE
See you all on Kickstarter!
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RE: Demon Redemption
@kairosval said in Demon Redemption:
From my understanding, the only way to be a 'good' demon is to be an Angel. AFAIK demons can only be evil or neutral, we're locked out of choosing Good even if our Karma was high enough.
As for Angels, again I think I can remember @Prometheus saying in one of the chat Q&A streams that the quest to become an Angel is linked to Tyros, so Angels will probably be locked in to worshiping Tyros.
So I'd expect Angels on Tartaros to have the usual impact where they are immune to Babils' curse, but every Demon in the area gets notified that a goodie-two-shoes Angel has touched foot on Tartaros.
But I can't back anything here up with a reference, it's going from memory with a little bit of speculation. So grain of salt this stuff.All correct! Aside from being forced to worship Tyros all the time. We're still deciding on that.
@rockarmy said in Demon Redemption:
@Cinnao I thought angels could choose who to worship, so they can become angels through their preferred good alignment god.
Making multiple quest lines for turning into an Angel would be way too much work. The fact you have to go through Tyros quests doesn't mean you're forced to worship Tyros after tho, as I've explained above
@therippyone said in Demon Redemption:
so, that's some idea about what these transformations will be like - you'll still look vaguely like "you" but with the demonic stuff stripped out and replaced with heavenly set - bright auras, feather/halos, ancient rune masks of power, etc. XD
That's how it goes in a nutshell, yes
@gothix said in Demon Redemption:
Question now is what happens when beast kin player drops below 0 and still above -2500?
He is still not abomination, however since he is not above 0 he can not chose good, so he is stuck on neutral I guess.As a Beastman, if you have a criminal flag (murderer, thief) or are cut off a Good alignment for whatever reason, you're cut off Arboreus. You don't want to get to that point unless your aim is to become an Abomination.
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RE: An "Internal" Question to Devs
@Clinion said in An "Internal" Question to Devs:
What I would like to know is that how many people are currently working to create Fractured and is Dynamight Studios planning to hire more people in the future to speed up the project?
Hi Clinion! We're 8 people, and we definitely have plans to hire more (another programmer and a senior animator are top priorities). Hopefully we'll be able to do that soon!
@jdero said in An "Internal" Question to Devs:
@Corben I just found this MMO after a reddit thread - how long has Fractured been in development?
To add to what @Specter said above, before the summer of 2018 (= Kickstarter) we only had 1 programmer and there was a lot of prototyping going on (= throwaway code). Things have become must faster after that
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RE: Going Worldwide - Regional Servers & Localization
@jahlon said in Going Worldwide - Regional Servers & Localization:
Love the fact that Dynamight, Intrepid, PLAYWITH, and a few other studios are all becoming more involved with their communities. Its a driving force that is going to change the MMO world and how companies interact with their customers.
Thank you Jahlon! As an MMO player (which I am, other than a dev), I think it's a great evolution for both devs and the community. A win-win scenario
@kralith said in Going Worldwide - Regional Servers & Localization:
To the part of splitting user think about a worldwide one, because some of us have friends all over the world and want not to get splitted.
Me per example has people at my recruits from Mexico till Russia.
I would not be happy, if i would getted split by them.Aside from the fact that you'll likely start Alpha 1 all in the same server, as mentioned in the post, there's no region locking planned. If you still want to play all together on the EU or the US server once regionals kick in, you can!
@sparky said in Going Worldwide - Regional Servers & Localization:
Don't split the servers just do a worldwide one. Making more servers could easily kill the playerbase on one server to another, just look at Bless Online. They had a whole bunch of servers, and each server playerbase just killed itself one by one because not enough players.
(I shall tag @mattdaniel and @Gibbx too) Bless' problem was not with having too many servers, but with the dramatic drop in the active playerbase due to the very problematic launch.
Albion did a very good job on their servers over time, and I believe it's fine to play from the EU, but Albion has a DOTA/LOL-like combat (auto-attack + attacks and projectiles that can't be dodged), which a particularly slow pace that makes a 100ms ping not an issue.
Fractured's combat is closed to ARPGs like Diablo or POE - faster, more hectic, most spells are skillshots and, above all, basic attacks (melee and projectiles) are also skillshot that have to be aimed and can be dodged by moving. 100ms of ping start to matter for competitive gameplay, and many people in here, especially in Eastern Europe / Russia, would get way more than 100ms connecting to a US server.
@greenfox said in Going Worldwide - Regional Servers & Localization:
Hmmm... well splitting userbase is hopefully done after you know that theres enough to keep the server alive.
Absolutely! That's explained very clearly in the post
@greenfox said in Going Worldwide - Regional Servers & Localization:
AND most importantly... pleaes don't outsource it to a localicatuon agency. These are all crappy as hell.
Rather give the "crowd" ... us the usersbase the chance to translate it from one language to another.The crappy ones are the cheap ones - there are good ones. As I've said, we're going to get community help too anyway!
@grofire said in Going Worldwide - Regional Servers & Localization:
@prometheus let me see if i understood correctly, there will be number of server, all will run the same geographic world, but the population on different servers will not be able to meet up ??? if its what you meant, its sound very very bad !
You'll be able to play on multiple servers if you want - say, EU and US at the same time. But they're separate server. I don't understand why such a surprised reaction, that's what literally 90% of MMOs do, grofire.
@biohazardbeluga said in Going Worldwide - Regional Servers & Localization:
@prometheus I'm just wondering, will we be able to switch between servers to per se, play with friends in different regions? I have friends in Europe, so I just want to know if I'll be able to start my game in US East (for latency reasons) but then play on a European server to play with my friends?
You can play on two different servers, if that's what you're asking. No region locks. The horizontal progression of Fractured makes that much more doable - no "new character to grind to level 70" in the "other server".
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Future Spotlights Content - Vote Your Favorite Topics!
Hi everyone!
We've been a little silent these last couple weeks, I know. First we had the office vacations, then the big effort of planning all the work for Alpha 1 - with a week of Gamescom in between... From full relax to full steam!
Now the time has come to prepare the list of upcoming Feature Spotlights as well. This time, however, we'd like to let you vote on what should be prioritized among a set of topics that fit with our production schedule!
You can express up to 3 preferences in this survey
A few more details on the different options:
- Alpha 1 world map: an overview of the 40 km2 map of Alpha 1, including towns and points of interest.
- Town conquests: sieges and open world battles.
- Housing and public structures: how to build a house, what public structures exist and what they do.
- Balancing for theorycrafting: lots of numbers and formulas on attributes and other combat mechanics.
- Overview on crafting: the general mechanics of crafting in Fractured, explained.
- Survival crafting in detail: primitive tools, weapons and armors. Where it all begins.
- Tailoring in detail: processing hides, leathers and fibers, and the resulting armors.
- Blacksmithing in detail: processing minerals, and the resulting weapons and armors.
- Pottery crafting in detail: so cool! Right? Right?
Cast your vote(s) and leave a post if there are other topics you're particularly interested in, or would like something specific to be covered in the proposed list.
Enjoy Fractured!
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RE: Fractured Content Pills - Week 22, 2019
@Kralith said in Fractured Content Pills - Week 22, 2019:
Hey guys, why you don't have a girl in your team?
Nice to see and hear from you.
Will you be this year on the Gamescom in Cologne too? @ZnirfBecause no Italian girl has ever applied for any position at Dynamight, I guess
Yes, we'll be at Gamescom this summer! We're likely going to have a stand in the business area. We'll drop more details in July once we have figured everything out
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RE: Going Worldwide - Regional Servers & Localization
@vortech said in Going Worldwide - Regional Servers & Localization:
I can't imagine your network middleware doesn't have the functionality to utilize a distributed edge model to reduce latency? Albion did it with Unity and Photon, I'm surprised SpatialOS cannot.
A distributed model can be useful and it's something we can implement in the future for parts of gameplay that don't require direct interaction with other players - otherwise it doesn't work.
Albion used to host the game in two datacenters, one in the EU and one in the US. I don't remember how it used to work exactly, I think it would pass control of a region of the world to the EU server if the majority of players in the region were from EU, and the other way round. A weird solution which was the source of many issues - they dropped it long ago.
Since 2016 the whole game is hosted in a single datacenter - located in Washington DC (US East - obvious choice), if I'm not wrong. If you connect from the EU, you get a 100ms ping if you're lucky, no way around that. Which is fine for Albion, because they did a very good optimization job (they have good engineers!) and because the gameplay (combat) allows it. The combat of Fractured is not the combat of Albion. I understand it might look similar at a glance - but really it's not.
@basileus said in Going Worldwide - Regional Servers & Localization:
RIP the idea of a single shard. EVE Online does it perfectly and it stops people from 'hiding' away on empty servers. Dividing the small player base of an indie game from the start is just going to lead to a lot of dead servers (not to mention the costs of running multiple servers at once). After all, what's the point of fighting over territory when if you lose, you could just switch servers? I would rather have 220 ping to one server where everyone plays than 10 ping to an empty one.
I'm sure you understand the difference between EVE gameplay (combat in particular) and that of an Action RPG. You can't just say "it works there, it must work here". I wish thing were so easy myself, trust me.
@basileus said in Going Worldwide - Regional Servers & Localization:
You don't plan a game to be big from the start, you always plan for it to be small, and grow it from there
This statement could be very shortsighted and be the cause of several issues in some cases, but let's not get into the topic eheh. It's a good statement regarding userbase - and that is why we explicitly specified we're going to start with a single US East server until the NA/SA/EU userbase is large enough to sustain two servers. Maybe you missed that part of the update!
@logain said in Going Worldwide - Regional Servers & Localization:
Does playing another server use a 'character slot' (global amount), or are 'character slots' per server?
Global, like skins, premium currency, etc. Would be terrible to ask you to buy premium multiple times on different servers!
I've edited the post making the bit regarding Alpha more obvious and adding some more info.
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RE: No news?!
Hi all! @Specter has already explained why news have been so infrequent in the last couple months - it's because I'm the one writing them and I always have a lot of other high-priority tasks to take care of. Writing news is the thing I do when I have some spare time.
That being said, I'm writing an update right now, coming today or tomorrow!
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Patch Log - b.1.0i - Critical Fixes
Hi all,
we have another bugfix patch coming today while Endgame Changer is entering testing, as explained on our Discord server a couple days ago. We have addressed some of the most critical issues in the game.
Critical
- Fixed 2 different item dupe issues. These bugs only allowed for limited duping (only for some specific items and only in limited quantity). Still very critical.
- Governors can no longer delete player houses inside of their city. Some thought this was intended, but it obviously wasn't, since governors aren't even allowed to delete claimed land parcels - only vacant ones. A proper eviction system will be implemented in the future.
- The portion of the Volcano of Terra that wasn't accessible (because it was full of "invisible walls") is fixed.
- Players going stealth are now always detected by other players nearby - they no longer have to be all Aggressive.
- It is no longer possible to cast Bramble Wall and Bone Barrage if the wall would end up inside of a land parcel. This exploit (anyway punished by GMs) was used by Evil players to push AFK players outside of their parcels to kill them.
- It is no longer possile to trade items with another player if the latter would end up being too overweight (above the 200% limit).
- Carrying an empty cart no longer gives a speed bonus when the person carrying it is overweight. This exploit was used to move much faster than intended when overweight.
- Fixed an issue that could make classic Legend Altars (those of Summonable Legends) non-functional.
- Players can no longer initiate trade requests when they are KO, when they are in combat, and when the counterpart is in combat. This prevents players from using trade requests to annoy their opponents in PvP.
- Fixed an issue that allowed players who didn't own a cart to friend the cart to another player, which would then steal it.
- Catapults can no longer be placed and used inside of the attacker's siege tent.
Others
- Jotunns chest events now contain a nice mix of monsters instead of having always multiple copies of the same Jotunn.
- Co-owners can invite friends to a land parcel.
- Fixed a dirt road that was preveting players from building a city wall.
- Starting to lockpick a chest removes the Monster Immunity buff that is given when standing up after being KO.
- Players can no longer destroy items in their inventory when KO.
- Summonable and Ultimate legends are now all resistant to the Shocked status effect.
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RE: Feature Spotlight #7 - Towns, Governors & Politics
@suruq said in Feature Spotlight #7 - Towns, Governors & Politics:
Does the Governors can discuss With is population or make announcement to all the population with a kind of announcement pannel ?
Is There a referendum system to ask something to the population ?They can post announcements that include polls, with I guess work pretty much like a referendum
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RE: Discuss how to get more people engaged
@grizzlypk said in Discuss how to get more people engaged:
Hey all , like the title states, we need more ways to get new players involved. I also think that we need some more gameplay footage to really get more people to look at the game. As of right now, there is hardly any footage. I think the devs should throw some landscape footage of the alpha 1 it there with some mob population and a scale to show how big the world really is.
I could make a video where I walk from one side of Myr to the other... I don't know how many people would be interested in a 1.5 hours run though
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Patch Log - b.1.0d2 - Bug Fixes
Hi all,
minor patch today, with bug fixes only!
- Fixed a couple undisclosed hacks.
- Resident and wandering legends are no longer lootable by Neutrals only on Aerhen - only Summonable and Ultimate legends are. This was actually fixed in the previous patch.
- Players should no longer get stuck on top of charcoal piles.
- The Rank page no longer colors locked school tiers blue if the player had imbues going above the max school level (it was misleading).
- When vsync is active, the FPS cap slider is now greyed out and a text explains why.
- Fixed an issue that made some jails not accept bail paid by players outside.
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RE: Feature Spotlight #7 - Towns, Governors & Politics
@logain said in Feature Spotlight #7 - Towns, Governors & Politics:
Did I get that right, a guild leader who's Governor on the Beast planet can not be removed from power (no siege and no vote)?
If he declared his town as a guild town, yeah, as much as he cannot be removed from the role of guild master of the guild.
A guild town belongs to a guild. If you join it as a citizen, it's typically because you're part of the guild already, or anyway accept to submit yourself to the rule of the guild. That's true on Syndesia and Tartaros as well (sure, a war could happen there, but you're still accepting the rule of a guild if you move to a guild town).
If you quit the guild or no longer approve its rule, you can simply get your stuff, leave the town and move somewhere else (live by yourself, move to a free town, join another guild and its town). What's so bad about that?
@gamble said in Feature Spotlight #7 - Towns, Governors & Politics:
Other players can enter, but will they be able to do anything? Loot contents of storage? Take furniture/items? Steal your prize-winning pig?
They can't destroy or steal your stuff, nope.
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RE: The Myr Trivia - Guess & Win Foundation Points!
Time's up! Announcing the winners right now!
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July 23 & 24 Double Q&A Livestream
Hi everyone!
Our Kickstarter campaign is now well over 90% funded, and we expect it will reach its 100k goal soon - perhaps within the day!
Let's celebrate this astonishing progress with a DOUBLE Q&A LIVESTREAM!
Click here for the full update
Leave your questions in the dedicated threads (not here!) and see you soon - live!
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RE: Alpha 1 Q
Itβs yet to be known if theyβll grant access in waves however. AFAIK of course
There will be no "waves" unless we get a monster amount of sales of Knight+ packs before Alpha 1 starts (unlikely)
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RE: The Fractured Store Is Live!
@lohen said in The Fractured Store Is Live!:
it seems there comes even more work for you @Prometheus
It never stops coming!
A side note for everyone interested in pledging. It might take longer than expected for your payment to be completed if you try to purchase anything from Knight above in these first couple days. That's because our payment gateway is running controls on the first purchases in our store to see if everything is working correctly. This means you might get a notification of successful payment but it may take a while for the Pledge Pack to be added to your account - but don't worry, it's just a delay!
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RE: People who buy a founders pack today get more than yesterday
@islesofurth said in People who buy a founders pack today get more than yesterday:
@Prometheus said in People who buy a founders pack today get more than yesterday:
It was meant to be done last week but preparation for Gamescom messed our plans up - we'll do it this week for sure though!
@Prometheus Thank you for the clarification.
In future please at least give a small mention about such things (like when you mention the new shop)
We totally should have, our bad! On a side note, we also added a page to review your transactions and old pledge rewards (only visible if you're logged in):
https://fracturedmmo.com/store/my-history
Thanks a lot for your kind words @Xzoviac and @Hashmalash
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RE: The Fractured Pre-Alpha Is Coming!
@brocki said in The Fractured Pre-Alpha Is Coming!:
With the pre-alpha starting soon will the foundation end this year?
Not decided yet. It will definitely continue until the end of the year, likely January next year as well