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    Best posts made by Prometheus

    • RE: [FRAC-1769] Shield prevents mage spells, even if two-handed mage weapon is selected

      Fixed in v.a.2.3.0g

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2064] Remember Me = useless

      Functionality implemented, will be live in the next test.

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2252] Infinite rice

      Fixed in v.a.2.4.0i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Fireplace and Enchanting Table in House

      Fixed in va240l

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2265] Can't place anything in home

      Fixed in v.a.2.4.0l

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2265] Buggy House

      Fixed in v.a.2.4.0l

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2275] Dismounted when pulling a wagon -> keep pulling cart

      Fixed in v.a.2.4.1

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2302] can't use skills coz no reasons at all?

      Fixed in v.a.2.4.1

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-2334] Equipped but unused shield is loosing durability.

      Fixed in v.a.2.4.1d

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [bug and feedback] unarmed fist + daggers melee fighting

      @maze @DCCCXIX this wasn't related to the impact area of the dagger, it was a proper bug eheh. It's been fixed! 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Ranking up City Doesn't Remove Food Sacks

      @Kralith said in Ranking up City Doesn't Remove Food Sacks:

      I think thats not a bug, but intended.
      The Food-Sacks are just a requirement, since it is representing your next upkeep amount.

      Correct! 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Ranged treants

      Fixed in v.a.2.5.0c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Time of Upkeep of Residentials are not equal at all

      @Kralith @PeachMcD the first maintenance due should always be 7 days after the plot is claimed.

      Sadly we had a nasty bug the first days where when you claimed a plot of land it would instead tick weekly from the moment the claim was created (the launch of the Spring Alpha - March 31). This meant that if someone claimed the plot on April 5, the maintenance was due on April 7 instead of April 12, for instance. It's because of this bug that you thought that maintenance ticks should be in sync - they're not.

      This has been fixed a couple patches ago but not mentioned in the patch log I'm afraid. Sorry for the troubles it has caused!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1769] Equipped shield weight class counts even if shield is not active

      The shield is the culprit, it's counting even if not active 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Bug- Governor access and listing.

      @Jimbolini I've fixed your account data and those of vices @Kralith @Lohen @Oxfurd @Shivashanti. Relog if you don't see it. We're investigating how that could have happened 😞

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Bug- Governor access and listing.

      @Jimbolini @Kralith we found the culprit, it was due to a conflict between the local dev space of one of our devs and the cloud. I've just fixed your vice-governors again since he had nuked them again. Shouldn't happen anymore, apologies 😄

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Interface bug on Woodworking Table

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Wagon Blueprint warn message, even it was removed before.

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: items in the imbuing table are shareable

      @grofire @Shivashanti we haven't managed to update the imbuing table yet, so not technically a bug 🙂 It's planned though!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Techtree visible bug - Blacksmithing+3 pretend to be activated

      @Kralith said in Techtree visible bug - Blacksmithing+3 pretend to be activated:

      After last Rankup, we chosed Thief Apparel for first town research with our 15th point.
      Then in the list i saw also the Blacksmith +3 activated, without that the requirements was researched before.
      Also there is an Unlearnbutton, that should not be there, and it is grayed out, so you can't "unlearn" it. It also don't take a point, it is more a ghost.
      24e8db45-cc76-49ba-8906-0023ee55bab3-grafik.png

      Fixed, apologies for the inconvenience!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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