Functionality implemented, will be live in the next test.
Best posts made by Prometheus
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RE: [FRAC-2064] Remember Me = useless
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RE: [bug and feedback] unarmed fist + daggers melee fighting
@maze @DCCCXIX this wasn't related to the impact area of the dagger, it was a proper bug eheh. It's been fixed!
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RE: Ranking up City Doesn't Remove Food Sacks
@Kralith said in Ranking up City Doesn't Remove Food Sacks:
I think thats not a bug, but intended.
The Food-Sacks are just a requirement, since it is representing your next upkeep amount.Correct!
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RE: Time of Upkeep of Residentials are not equal at all
@Kralith @PeachMcD the first maintenance due should always be 7 days after the plot is claimed.
Sadly we had a nasty bug the first days where when you claimed a plot of land it would instead tick weekly from the moment the claim was created (the launch of the Spring Alpha - March 31). This meant that if someone claimed the plot on April 5, the maintenance was due on April 7 instead of April 12, for instance. It's because of this bug that you thought that maintenance ticks should be in sync - they're not.
This has been fixed a couple patches ago but not mentioned in the patch log I'm afraid. Sorry for the troubles it has caused!
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RE: [FRAC-1769] Equipped shield weight class counts even if shield is not active
The shield is the culprit, it's counting even if not active
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RE: Bug- Governor access and listing.
@Jimbolini I've fixed your account data and those of vices @Kralith @Lohen @Oxfurd @Shivashanti. Relog if you don't see it. We're investigating how that could have happened
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RE: Bug- Governor access and listing.
@Jimbolini @Kralith we found the culprit, it was due to a conflict between the local dev space of one of our devs and the cloud. I've just fixed your vice-governors again since he had nuked them again. Shouldn't happen anymore, apologies
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RE: items in the imbuing table are shareable
@grofire @Shivashanti we haven't managed to update the imbuing table yet, so not technically a bug It's planned though!
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RE: Techtree visible bug - Blacksmithing+3 pretend to be activated
@Kralith said in Techtree visible bug - Blacksmithing+3 pretend to be activated:
After last Rankup, we chosed Thief Apparel for first town research with our 15th point.
Then in the list i saw also the Blacksmith +3 activated, without that the requirements was researched before.
Also there is an Unlearnbutton, that should not be there, and it is grayed out, so you can't "unlearn" it. It also don't take a point, it is more a ghost.
Fixed, apologies for the inconvenience!
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RE: Loot being lost and not being sent to the inventory
Fixed, apologies for the inconvenience!