our aim with the following rules is to make this forum a friendly and enjoyable place for the whole Fractured community. A place where you can learn more about the game, discuss it and find new friends, while we can gather your feedback. Please help us make it so by abiding to them!
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Treat each other with respect. Don't insult other users, troll them, or bait them into breaking the rules. Also, keep criticism constructive. For more information about the rules regarding Acceptable Content, I suggest you read paragraph 5 of our Terms of Service.
Here's a summary of the most important rules:
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In addition to the rules above, we have also decided to forbid the following subjects from being discussed:
I am sure you can understand why we have forbidden these two subjects. These subjects often lead to fights and drama, and have little to do with what this forum is about. Because of this, we believe the best course of action is to simply disallow users from discussing them. These rules only apply to real life politics and religion, discussions about in-game politics and religion are obviously fine.
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More answers added.
4. PLANETS & ASTEROIDS:
The world is huge but doesn't grow procedurally by itself.
Asteroids come and go.
5. EXPLORATION AND SURVIVAL:
Fractured does not have a conventional questing system.
More info about gear and loot rights.
The devs haven't decided yet whether not Fractured will have cursed items.
7. COMBAT AND KNOWLEDGE SYSTEM:
Divine spells are not related to Divination.
8. CRAFTING, EQUIPMENT AND ECONOMY:
Info about moving resources from one planet to another.
No bonus for gathering resources in a group.
Some info about neutrality, treaties and alliances.
Differences between Albion Online and Fractured.
@drunkrussianbear The point of instanced dungeons is teamwork to make it through the mechanics of the game. In open dungeons you just camp the end boss spot waiting for it to respawn and kill it. What's the fun in that?
I'm not saying to delete the open dungeons from the game, I'm just saying to add a few instanced ones as well.
@finland said in Full loot?:
I wonderign how hard and expensive will be gear up in Fractured. I was kinda frustrated on Albion Online because were too grindy. Skills progress and Gear were making the difference that way killing all players that hand not enough time to grind equip.
I used to keep doubles of everything in my vault (assuming this place would have one) on EQ. If I got killed, I would respawn in town, go to the vault, re-equip, find my body, loot it, and recall back to town and put my gear away.
Hopefully things will not be so rare as to make this practice untenable.
@33hp на тот момент( когда были написаны эти темы) я не знал, что из себя будет представлять перемещение по миру игры. Касательно модов, вдруг некоторым пользователем не понравится интерфейс или кто-то из пользователей придумает какую-то удобную доп функцию для игры, я просто предложил, а не требовал.
@vezlin Yup, I certainly think this would work. Perhaps players could have daily jobs related to crafting professions through which they contribute to the growth of a city in exchange for currency and reputation (which could translate in better prices, or access to certain commodities like bank-space or advanced workshops).
I always gravitate towards ranged gameplay, but in some cases I do enjoy close range melee fighting as a tank. Although in sandbox environments like these I typically stick to some form of command position, guiding troops around and avoiding combat in general in order to keep everyone in line(typically play as ranged character or lighter armoured character in this case).
Naturally, sandbox MMOs will play out better with a group, and groups will all round have a huge advantage. They could definitely make playing solo fun, however, those can potentially end up making groups even more effective if they aren't careful.
I'll be most likely bringing my five hundred man gaming community into Fractured in the future(I really don't enjoy any game solo).
@nozy said in What mistakes Albion Online has made and what the Fractured devs should avoid.:
Some of my remarks:
The economy. The ability to buy in-game currency with real money
While I'm not a big fan of this, the problem all games make with this is by having at release of the game. The game's economy needs to build and plateau for several months or longer before something like this can be implemented.
Having people make maps on their own is a unique idea it's just the execution of it that would be hard. What's to stop someone from claiming ownership or a map or spreading false maps?
It's an awesome idea though and I'm all for it, just would need some protections for it to avoid grief.