Shouldn't all of that be discussed in about 2-4 years when the core game is finished, released, works successfully and a list of next features to implement is compiled and evaluated? The risk of feature creep in software development is real.

Logain
@Logain
Best posts made by Logain
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RE: Extra races on Syndesia
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RE: New Quest Rewards Needed (Forums)
I'd rather they spend their time on developing a great game, especially scoring well on the upcoming stress test is going to be crucial. When there's less urgent issues during Beta, sure, they could devote some time and effort to adding a couple more rewards.
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Greetings!
I'm glad that SpatialOS is spawning a lot of innovative games lately and I'm certainly going to keep an eye on Fractured MMO. For all we know right now, my favorite race would likely be the Wolf-Kin if I manage to find enough like minded people to be in a proper pack
Then again, the Bear-Kin and the Hart-Kin would have a certain appeal as well as the 'basic good old human'.
And that's it for now! (More to come later, depending on how things develop) -
RE: Fractured Kickstarter - I pledged post!
I'm backer number 123 and currently went with early bird Recruit (20 €), but consider going up early bird Patron (90 €). I simply haven't decided yet.
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RE: Any germans here
There are a couple of German players, I'm sure some of them are going to invite you to 'German speaking groups'. So, welcome to Fractured, and I hope you're going to enjoy your time here!
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RE: Funding
@VyrVandalous said in Funding:
(...)I personally think they should be over the 2-3 million Euro point by now(...)
The company does have investors and 'other means of funding'. While I agree that the Kickstarter should have raised more money, I suppose that once we hit Alpha 1/2 and some videos of actual gameplay hit the net, we're going to see a higher influx of paying customers.
@VyrVandalous said in Funding:
(...) think options such as Auctions and some more pay options should be included here in the game in order to ensure it's long term survival.
You have some cosmetics and a VIP subscription that you can purchase for a steady income to the company.
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RE: Give us Attribute Resets please
@Jetah said in Give us Attribute Resets please:
(...)people will like the aesthetics of certain sub-race but the play style may change. changing the attributes allows for the person to keep the aesthetics they want and get a playstyle they want.
again, i'm not even sure where you brought up race as the discussion isn't about that.
Because, as @Yitra and I pointed out, race has far more impact in Fractured than 'aesthetics'? Different race comes with different attributes. The whole point and argumentation in this thread is that people can't be bothered to create more than one character and should be allowed to change their attributes to always have the perfect attribute distribution for the build they want to play with currently. Now, if you are stuck with your race, even if you would be allowed to redistribute your attributes and you could not change your race as well, you'd still be in the same 'bad' position you are now and would have to create a new character, since you still wouldn't have achieved the goal you wanted, to have the best possible attribute distribution for a new build.
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RE: Week 86 - Weekly Drawing Winners
Congratulations to all spammers, sorry, I meant winners!
May you keep posting and gaining points! -
Female armour
Any chance that you'd include the idea of 'female armor' in one of your design write-ups?
I tried to advertise the game to somebody who shrugged, replied it's 'bikini babes' and never came back. I kind of hope that the 'very open' female 'armor' we saw in the concept art so far isn't meant to be armor and that women wear real armor in the game, but it is tricky to advertise that. -
RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!
I was under a wrong assumption when you announced going for Kickstarter. I thought (yes, I know what they say about assuming something :p) you'd need the money to actually develop the project, but as you stated you're financially stable, I would have advised to delay deploying the Kickstarter to far after pre-alpha and to as late into the project as you can push it.
That said, I've currently backed at early bird Recruit (20€, backer #123), because I am (unlike I first thought when reading your early spotlights) not your target audience and simply want to support your project for your great spirit and dedication. It's fine that I'm not your target audience and you shouldn't change that this late into development, so what I'm going to explain is a moot point, but it won't hurt if I go into detail on it either.
I was looking for a less 'limited' experience where players can moderate the community by themselves (all actions are possible, but have consequences that matter). An example of this would be Chronicles of Elyria, where I backed $175 (early bird Ursaphant rider) and would have gone higher if they had your 'working spirit' (I wish I could blend the two projects together
). I mention that project specifically, since I'm not sure the common analysis in this thread is entirely correct (the company behind that game is a fresh start, no name - had nothing to show and yet managed to get past $1.3 million with high cost tiers [$350, $175, $90, $50 for Alpha 1, Alpha 2, Beta 1, Beta 2 and $25 for the base game]).
I love that you're trying to make honest (and reasonable, based on your current progress) predictions about your game development schedule and your community interaction and willingness to address questions. However, I'm trying to 'vote with my money' (since other companies are following these kind of Kickstarters closely and are adjusting their projects accordingly), so I'll have to go with projects that are targeted at my desires in a direct competition.
Latest posts made by Logain
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RE: Week 168 - Weekly Drawing Winners
Congratulations to all winners!
Keep posting and having fun! -
RE: Death by the Underequipped?
That is even intentional, I'd say. One of the statements by Prometheus was that you don't have to invest plenty of time into getting equipment, but rather that equipment and abilities would scale vertically. Or, as he expressed it, you can basically get into game, craft basic gear and as long as you're a skilled player, can enter PvP nearly instantly. That's basically the 'MOBA-like' part Fractured sometimes advertises.
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RE: Hey guys i'm new
Welcome to Fractured!
I hope you're going to enjoy your time here -
RE: Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?)
@Yitra said in Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?):
(...)Consensual PvP
That's a bit tricky. You could argue that by choosing Syndesia, you actually already opted in for PvP, since otherwise you'd have selected Arboreus. What you could specify is situational and regional PvP, such as Militia, sieges and other specific 'opt-in' activities.
In which case you wouldn't need a jail system at all and you wouldn't have any 'open world PvP elements' to Syndesia.The problem at hand is less trivial than what it seems. I wholeheartedly agree that we need a definition of what kind of players DS intends to choose Syndesia.
As for 'ganking', there's more than meets the eye as well. You can design PvP in a way that with preparation and map knowledge you can evade and escape an attack. But that means there's negative consequences to running out entirely outfitted for PvP, as well as running out with a possible attack in mind. Some would already dislike that, but that could be mitigated by directing that audience to Arboreus. There's another important point still, namely 'skill gap', gankers would target inexperienced (in the aspect of PvP, not the game) players, which is the main issue that's being dealt with by MOBAs and Elo ranking systems.All that said, I still think DS should clarify on the target audience for Syndesia they have in mind.
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RE: [Skill] Detect, for the solo players
While I like the idea and intention, I'm not sure that it would work like that @maze. At 5 mana per second, can you really afford to keep the spell lasting long enough to avoid being 'ganked'? You'd pretty much have to know there's people heading your way already, turn it on and then it's a little too late, since you already knew.
Could you elaborate how you think this would work?
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RE: Spring Alpha Major Release #1
I'm a bit puzzled. If you have many PvE players complaining about being forced into PvP, why are you increasing the difficulty to get out of PvP?
I agree with @mmaamm, it would be nice if you could elaborate on the audience you intend to select Syndesia as opposed to the two other planets. That might help with future arguments.
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RE: Week 167 - Weekly Drawing Winners
Congratulations to all winners!
Keep posting and having fun