Shouldn't all of that be discussed in about 2-4 years when the core game is finished, released, works successfully and a list of next features to implement is compiled and evaluated? The risk of feature creep in software development is real.
Best posts made by Logain
RE: New Quest Rewards Needed (Forums)
I'd rather they spend their time on developing a great game, especially scoring well on the upcoming stress test is going to be crucial. When there's less urgent issues during Beta, sure, they could devote some time and effort to adding a couple more rewards.
I'm glad that SpatialOS is spawning a lot of innovative games lately and I'm certainly going to keep an eye on Fractured MMO. For all we know right now, my favorite race would likely be the Wolf-Kin if I manage to find enough like minded people to be in a proper pack
Then again, the Bear-Kin and the Hart-Kin would have a certain appeal as well as the 'basic good old human'.
And that's it for now! (More to come later, depending on how things develop)
(...)I personally think they should be over the 2-3 million Euro point by now(...)
The company does have investors and 'other means of funding'. While I agree that the Kickstarter should have raised more money, I suppose that once we hit Alpha 1/2 and some videos of actual gameplay hit the net, we're going to see a higher influx of paying customers.
(...) think options such as Auctions and some more pay options should be included here in the game in order to ensure it's long term survival.
You have some cosmetics and a VIP subscription that you can purchase for a steady income to the company.
RE: Give us Attribute Resets please
(...)people will like the aesthetics of certain sub-race but the play style may change. changing the attributes allows for the person to keep the aesthetics they want and get a playstyle they want.
again, i'm not even sure where you brought up race as the discussion isn't about that.
Because, as @Yitra and I pointed out, race has far more impact in Fractured than 'aesthetics'? Different race comes with different attributes. The whole point and argumentation in this thread is that people can't be bothered to create more than one character and should be allowed to change their attributes to always have the perfect attribute distribution for the build they want to play with currently. Now, if you are stuck with your race, even if you would be allowed to redistribute your attributes and you could not change your race as well, you'd still be in the same 'bad' position you are now and would have to create a new character, since you still wouldn't have achieved the goal you wanted, to have the best possible attribute distribution for a new build.
Any chance that you'd include the idea of 'female armor' in one of your design write-ups?
I tried to advertise the game to somebody who shrugged, replied it's 'bikini babes' and never came back. I kind of hope that the 'very open' female 'armor' we saw in the concept art so far isn't meant to be armor and that women wear real armor in the game, but it is tricky to advertise that.
RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!
I was under a wrong assumption when you announced going for Kickstarter. I thought (yes, I know what they say about assuming something :p) you'd need the money to actually develop the project, but as you stated you're financially stable, I would have advised to delay deploying the Kickstarter to far after pre-alpha and to as late into the project as you can push it.
That said, I've currently backed at early bird Recruit (20€, backer #123), because I am (unlike I first thought when reading your early spotlights) not your target audience and simply want to support your project for your great spirit and dedication. It's fine that I'm not your target audience and you shouldn't change that this late into development, so what I'm going to explain is a moot point, but it won't hurt if I go into detail on it either.
I was looking for a less 'limited' experience where players can moderate the community by themselves (all actions are possible, but have consequences that matter). An example of this would be Chronicles of Elyria, where I backed $175 (early bird Ursaphant rider) and would have gone higher if they had your 'working spirit' (I wish I could blend the two projects together ). I mention that project specifically, since I'm not sure the common analysis in this thread is entirely correct (the company behind that game is a fresh start, no name - had nothing to show and yet managed to get past $1.3 million with high cost tiers [$350, $175, $90, $50 for Alpha 1, Alpha 2, Beta 1, Beta 2 and $25 for the base game]).
I love that you're trying to make honest (and reasonable, based on your current progress) predictions about your game development schedule and your community interaction and willingness to address questions. However, I'm trying to 'vote with my money' (since other companies are following these kind of Kickstarters closely and are adjusting their projects accordingly), so I'll have to go with projects that are targeted at my desires in a direct competition.