@Jetah said in Alpha 2 - Test 3 Launch Day Revealed:
@Xzait said in Alpha 2 - Test 3 Launch Day Revealed:
@Jetah said in Alpha 2 - Test 3 Launch Day Revealed:
The current conversion cost is 1,000 Knowledge Points : 1 Talent Point.
Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points
wont this give the VIP a huge advantage with them being able to "increase knowledge gain"? i'm trying not to say p2w but the convenience is outweighing catch up time.
could some of the Talent nodes be talked about? I dont want to assume they'll give power but in past RPGs that's exactly what they did.
Maybe for a little bit, but it is still a very solid ceiling. Once you hit 60, you can't get any more. Sure, they will reach the cap faster, but every player will reach it eventually regardless, even if they aren't trying to. There isn't a pay wall in place like in most games.
and that'll happen every time they create a new character. it'll happen every time DS introduces new talents.
in the worst p2w structure you always add new items so that those that don't pay can't ever catch up.
giving people this advantage isn't horizontal at all. it's quite vertical for those that pay.
How can you even be worried about this? At best, something new would be added even few months, and it would take only a day or two to achieve. The devs have also mentioned plenty of times that bonuses from anything will be extremely minimal. Also, not even very long ago in this very thread, one of the devs themselves stated that VIP probably wont give the knowledge gain bonus...