I'm assuming this is because it is where one piece of the whole map, has been stuck together with the piece next to it, and the road just happens to hug the edge of the map sections. If it can't be fixed, it isn't much of an issue. It just looks really odd.
Posts made by Xzait
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RE: Minor Bug: Cut road textures (not blending like usual)
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Minor Bug: Cut road textures (not blending like usual)
The left side of the road looks like the texture has been sliced, unlike the right side of the road, which looks like what all the roads should look like.
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Black Bears showing Animal Fat, when they don't actually have any.
I was killing Black Bears and posted 2 bug reports based on them. I now know what is the actual bug, and it is a singular issue, not multiple. Black Bears are in fact showing that they have Animal Fat 100% of the time, even though they don't have a 100% drop rate. If the Animal Fat shouldn't exist, it won't auto stack into your inventory. Placing one of the other loot items in your inventory, will make the Animal Fat vanish, as it shouldn't have existed in the first place. At first i thought it was a full inventory issue, despite my stack of animal fat being only 3/10, now i know that isn't the issue.
P.S: I deleted the other 2 bug report threads i made about the Black Bears Animal Fat issues.
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Black Bear Animal Fat deleting itself.
I was killing Black Bears and sometimes, when i took the Animal Bones first, the Animal Fat would vanish from the loot inventory, despite me not picking it up. It wouldn't go into my inventory, it would just vanish.
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Road Speed Buff Bug?
We started building some more roads in our town for faster movement out in different directions in our town, only to find that all the effort we put into finding and gathering stone was a waste of time.
Is it supposed to have no buff like the main road does?
Both of the roads have the exact same texture and blend perfectly. If there isn't supposed to be a buff, can you please make a distinct different in texture for the roads. What is the point in gathering stone otherwise if the dirt roads cost nothing and have the same effect?
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Bow info screen bug
After crafting a Longbow with Oak wood, I went and hovered over the pic to check its' stats, only to see this:
After i took the screenshot and alt tabbed to past and save it, alt tabbing back to game fixed it. But it still shouldn't happen
EDIT: alt tabbing again broke it again, making me see the messed up details page. alt tabbing more consistently fixes and re-breaks it.
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Shortbow and Longbow Issues
The Longbow, is described as a 'Heavy Weapon' and logically would cost more to make, being larger in size than a shortbow, however, this is not the case.
The Longbow costs a mere 1 log and 1 Rope, has an attack speed of 1.2, weight of 1.5kg and pierce of 105-175.
The Shortbow on the other hand, costs double the amount of resources to make, is classed as a Heavy weapon in the crafting menu, but a Light weapon in the info, but has the same weight as a long bow (despite the materials being literally 2x heavier), has the same attack speed, and again, being double the cost... it does less damage?
I would assume the crafting requirements are around the wrong way and the Longbow should weigh 3kg or the Shortbow should weigh 0.5 or 0.75kg. I would also think Shortbows should attack faster, due to them being easier to handle, being less of an encumberance and taking a lot less force to fully draw for a much shorter maximum range.
As much as this is, in effect, a fantasy game... please don't throw the realism of this out the window.
I'm not gonna comment on the modifiers you can get from the different types of wood used, coz they seem to be placeholders if anything. Bows seem to be sorely overlooked unfortunately, having no info anywhere as to if any of the stats u choose at the start affects their damage (which i am now inclined to think, none of them do). Not having an option in the character creation (not even a mention for 2h characters that use dex instead of str for damage, which is even more surprising). Apart from that, the talent points r effective.... but because nothing else affects bows, it makes them feel really overpowered when u do have talents, despite other weapons getting the same amount of bonus. There needs to be a bow balance somewhere probably.
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RE: Invisible wall in the middle of the road
Location on the map, to make it easier to find, instead of trying to match coordinates without a descent reference. -
Invisible wall in the middle of the road
The way the player clashes with it, it seems like a small cliff face of sorts was placed in the middle of the road.
The Invisible wall is about the size of the red circle, and seems to be round. -
Permissions Buggy
I was working along side someone that is both in the same town as me, and the same guild. I put a Fleshing Beam on my plot and activated all the permissions except public. They still couldn't access it, despite the guild box being checked and being in the same guild as me.
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Water Seams
In particular parts of the map, particularly in rivers, you can see where, what i assume is, where different parts of the map that have been created have been 'stuck together'. In water, it is especially noticable, showing a line of shadow from seemingly nowhere.
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[FRAC-2084] Unfinished Carpenter Pathing Bug
In my little town, the carpenter building was placed, having its' floor almost completed. I completed the floor, moving onto the posts for the walls, and the pathing doesn't work if you click on the floor itself to move. You can click anywhere outside the carpenter and hold and drag to inside the carpenter, and the pathing will work fine. Only if you try clicking on the carpenter floor first will the pathing glitch.
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[FRAC-2037] Honeynails in the wrong knowledge category
Honeynails, despite being mushrooms, are in the small plants category of the knowledge page. When they are picked, it says "+X Honeynail Mushrooms"
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RE: Alpha 2 - Test 3 Launch Day Revealed
@Jetah They said that if there was a bonus to knowledge gain, it would only be a minor bonus. 2x knowledge gain is NOT a minor bonus... you must be deluded to think the devs would do that. If any bonus was present, it would likely only be 10 or 20%. Implementing content over time also wouldn't likely be consistent. The longer the game is out, the less content that will likely be implemented, due to the already existing contents encumberance on players' every day activities. It is hoped that the game will be a constantly moving network of players doing different things to help their own clans and in some cases, put others at a hinderance. This can be things like resource warfare, communism, sieges, events (like meteors), world domination, active diplomacy, trade and the list goes on.
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RE: Character Attributed and what they mean
There is still literally no mention of how any of this effects bows. Are bows not affected by any of the stats? are they just a base damage and that's it?
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RE: Alot of Hello threads
I wouldn't be surprised if a few people were advertising on websites like youtube to try and both get the word out for the game, and possibly to gain recruits for their guilds.
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RE: Maras' Build Library
Wait, so u r gonna be a librarian... but u r gonna beat the crap out of everyone? I thought the librarians were supposed to be the friendly ones?
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RE: Character names
@Woode I think that the best thing u can possibly do is use your brain and just randomly pick a name you think sounds cool. Like for example, i called my pet cat i had about 10 years ago, Kerucilum, just coz it popped into my head and i thought it sounded pretty neat :3. If that doesn't work for you, do you have your own gamer name? Maybe a name your parents were thinking of calling you, but decided otheriwse? Or just say "fuck it!" and name your toon Jesus... or YugandanKnuckles or something.