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    Tuoni

    @Tuoni

    TF#12 - PEOPLE'S HERALD

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    Tuoni Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Tuoni

    • I suggest to continue the Foundation program

      I was a lil bit shocked when Spectre told me, that the Foundation system is most likely going to end in near future during Alpha test phase. So it seams that Foundation program was meant to be part of kickstarter campaign and pre-alpha testing phase. End of the Foundation program would be a shame actually, because the base idea is really good. I believe, that the reward ladder system encourages people to spread the word, stick with the game and participate to conversations. It is kind of win-win situation.

      So why not continue Foundation program through all the testing phases and stop just before release?

      Imho it would be wise to continue, because I see Foundation program even more valueable after Alpha 1 release than time before that. Then Fractured has more concrete content to show, and the possibility to buy the game and start to play immediately. This would also lead people to participate more to conversations, leave suggestions and give feedbacks.

      The Foundation program does not need to continue in current form and some parts could be changed to cater better upcoming development phases. Make new quests, ladders and rewards, or update the current ones if needed. No matter what kind of changes you will make if those just suits better for upcoming test phases.

      There is one part where I would like to see some change, and it is the daily posting quest. Current quest encourages now just throw one quick post to Daily Message posting or Welcome to Fractured forum sections. This won't advance the game much though. I understand the argument, that this quest was there to keep current community members stick with the product. However, during upcoming test phases, it is important to get more from the community than just that. Reward more those who actually participates to improve Fractured as a game and not just those daily spammers.

      I would be suprised if there is a single person who wants the Foundation program to end, because it does not hurt anyone. It is like symbiosis where both sides benefits and are the winners. So keep the program, make some changes if needed and I believe this will have a positive effect to development. Thanks DS.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Xzoviac said in Steampunk Technology: What we can expect to see in Fractured?:

      @Tuoni steampunk lich in a steampunk dungeon/castle could be cool

      Lich
      Floating islands
      Fortress

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Gamer Demographics & Namings

      @Xzoviac said in Gamer Demographics & Namings:

      Real life politics has no place in fantasy games.

      At least should not have.

      @Gothix said in Gamer Demographics & Namings:

      If i saw a MMO with races called Beastpersons, and using various terminologies like person power (instead of manpower), parent nature (instead of mother natre), ... "insert many other crap sounding vocabulary terms here"...

      True. It is not just about one word; Beastmen. If someone choose to take this neutral-gender- wording road, then it needs to be done properly and those new weird terms would annoy more of people rather get anyone interested.

      @PeachMcD said in Gamer Demographics & Namings:

      Not saying women & non-binary folk won't play a game that's not taking them into account - we've been doing that for decades now 😘 😎

      You make it sound like you are some kind of victims here..

      but if the idea is to make the game as attractive as possible to the most buyers..

      If every gender related words would been changed for more neutral ones, that won't attract everybody. It has positive impact to small portion of players, but negative impact for wider audiance. That is one of the problems purely from business point of view

      ..I'm having trouble understanding why suggesting non-gendered naming is so upsetting to y'all.

      I stand 100% behind every kind of equality, but I would not like to see this kind of politics having influence in any game. Totally wrong place to promote specific ideology imho.

      The biggest problem with your suggestion was that word man or men does not only mean a male. It is also synonyme for words like person, human and human being. So word man also includes females. Beastman (as a word) can be compared straight for human in Fractured, in both case it is not about males, it is about persons. Moreover, etymology for Beast + Man is "an intelligent man-sized beast".

      Sooo, I am not here to segregate anyone, just speaking behalf some words and their true meaning, and how I see changes like in your suggestion more like negative for business.

      posted in General Discussions
      Tuoni
      Tuoni
    • Profession Matrix - Suggestion for gathering and crafting

      PROFESSIONS

      Introduction
      Professions are one of my favorite aspect of MMORPGs and I love to spend time also with activities related to gathering and crafting. Those are really good counterbalance to all combat activities what games can usually offer. That great interest related to professions and desire to be a mastercrafter has driven me to prepare this comprehensive suggestion.

      Below is my matrix how professions could be implemented in Fractured. I divided professions to three main category without actually knowing how this is planned to implement.

      • Gathering
      • Refining / Processing
      • Crafting

      If DS has planned to include refining/processing to gathering and/or crafting that is of course one way to do this.

      Now please consider this as my vision, which bases on my experience how professions have been implemented successfully in other games and how I wish to see things to be done to cater all players interested of different life skills. I don't say this is how professions should be done, this is more like how things could be done. I just hope this post gives devs some ideas what they can consider to use in development.

      I tried to gather information from forums and news, and I mixed those with my own ideas and experience. That lead to matrix like this:

      Fractured Professions.png

      I know there is a good amount of different profession, but some of them can easily be combined if wanted. I did not list all the things different professions can make, I just gave some meaningful examples.

      Gathering
      Gathering is usually and generally speaking very grindy activity, which can also lead people for boredom quite fast. I personally like to gather now and then, and especially in mind to collect more crafting materials. I am sure that most people are fine with decent amount of grind, because it goes well with spirit of gathering. Still I hope we will see progression implemented way like abilities are generally planned (using task system). And I guess this is developers intend as well.

      Creating gathering more interesting is not only about making it less grindy. Adding more content to gathering itself is one good way to do this. Craftable gathering gear, tools and items are standard options, but on top of that gatherers deserves something more. Hiding rare drops and other rewards to resource nodes is something which keeps people going. Also unlocking special abilities to help with gathering would give people wider progression.

      Crafting
      Crafting will be really important part of Fractured, because we have player driven economy. That is why I hope we can see more focus on individual item crafting and less in mass production. So, I want to see more complex, but at the same time more rewarding system. At the sametime DS wants basic gear set crafting to be quite simple, so i am interested how they will balance this? Because, if crafting will be really easy (only few materials needed) and mass productive, this will lead items to overflood the markets. After that it is hard to make profit with anything. Also if crafting system allows mass production, this will lead guilds to centralize all resources to specific/shared alts. I hope this will be avoided with some mechanics like task system or recipes, so we will actually see crafting as meaningful career choice. This is where Albion Online went really wrong and I do not want to see Fractured making same mistake.

      Summary
      This suggestion was about different profession possibilities and what the structure could look like. I did not wanted to go too deep in gathering, crafting or specific professions. I guess I could get back to those topics a little bit later.

      So it's time to end this post and hear others’ opinions. Did I miss something relevant? What kind of professions you would like to see in Fractured and most importantly why?

      ![alt text](image url)

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      I am a former Albion Online player and I was planning to make an in-depth review of Albion at some point, but I guess I could share my thoughts here as well. Even I am going to share several points where Albion and SBI went wrong imo, I still do not think it is a complete failure. Albion has also done some things right and tried afterwards fix the mistakes made earlier. So I have to agree with @Vortech here and those small ranty reviews are not the whole truth.

      I started to follow Albion Online when it was still in Alpha state. I watched a lot of videos, guides and comments from players. I was sold. Albion felt like a game, which offers so much things I love, and because of all that I decided to jump in to the beta test phase. Beta test was a long journey and I played it more or less almost 1,5 years. After launch I played about 9 months and I have revisited the game now and then to check out the new features, but always I have left pretty quickly because lack of interest. Here are some points what should been thought better in my opinion:

      City of Caerleon as the central hub of the whole world
      Caerleon is a city which was created just before launch at the end of true final beta (this was second final beta), so it was not tested properly before launch. It was superior when compared to other cities because it was a central hub for basically anything. You could fast travel from there everywhere, it had shortest way to best resources and it had the black market. So it was quite obvious that most of the player base would settle there and that slowly shriveled other cities. Most players in one place also caused a lot performance problems. Within time devs understood their mistake and now they have made corrective actions to the whole system. However, this came almost two years after release and lots of harm has been happened already.

      Bad launch and first months
      Official launch was horrible. Game was basically more or less unplayable for days and those problems was seen weeks and even few months after release. Characters were rubberbanding so you cannot move, server was rolled back several times and you lost your progression X time, login queue was easily 30 minutes to 2 hours, game was crashing etc. etc. So the preparations for the launch were not done properly and there was not enough time for that.

      P2W or P2A or what?
      Albion can be considered as P2W or at least P2Advantage. It is all about how people feels that, and there is many different opinions. I would say Albion sails somewhere in grey area with possibility to buy ingame currency with real money and with ingame currency you can buy almost everything. You can get so much help for progression with money, so it is kind of huge in game where progression is almost everything. However, you can not get everything with money and you still need to grind for that. There is also alts and islands involved the whole mess, when the game pushes people to use those and upkeep premium time on every alt separately. Albion Content creator Lewpac made a good video about Albion and P2W, it can be found from here: AO P2W

      Everybody matters?
      Yeah well, nice thought, but not actually right. This relates partly to elitist like @FibS mentioned. Many guilds (at least top) works like "peon" players gathered almost all the resources for the guild and then the elite players centralizes resources for their crafting alts (or guild shared alts) to get all the fame progression free and the best gear. Of course this is partly okay when these elites in some cases are fighting over territories for their guild, but still the system is used very wrong. So Albion's best crafters are shared alts and very rarely people who do that actually as main activity. I really hope that in Fractured individual crafters matter and the progression can not be boosted by other players.

      Test phases better than the final version?
      Many people who played Alpha and/or Beta liked one of the test versions more than the final product, and I am actually one of those people. I really liked all betas and maybe combination of those would be the best version for me. When beta 3 started, SBI was so close a really good version, but they blow it just before finish line with Caerleon concept. There was few problems in beta 2, which I would like to point out. The world was too big and there was too rarely open world PvP encounters. Also creating few separated BlackZone continents/islands was a mistake. Now one guild or alliance could conquer the whole island and after that it was quite safe place to just gather all resources without fear to encounter any resistance. So DS should keep these in mind when creating Tartaros and Syndesia.

      Gold sellers
      Gold sellers were at start a huge issue and they partly controlled economies and even destroyed guilds, and that way made a lot of harm to the game. People quit playing because of gold sellers and that should not happen in any case. So DS, make sure you have enough tools to work with these guys. 😉

      These are things what came up with my mind, but like I mentioned before, there is punch of good things in Albion too why I do not think it is a complete failure. I always liked the SBI as a company and their workers, they were nice and interacted a lot with community. They have also done awesome videos and news. I love the destiny board concept, gear system with tiers and enchants, "you are what you were" model, OWPvP, resource bosses and The Black Market. On top of that I kinda miss my "support bruiser" character with Demonic staff, Mercenary leather jacket, Guardian plate boots and Mage/Cleric cloth cowl… 😘

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: If you could design an animal...

      Animal: Steam Dragon

      Planet: Syndesia

      Spell(s): This dragon will breath steam instead of fire. Every steam breath attack will also increase the overall temperature of area, which will stack heat debuff on players. Players have a chance to cooldown the space with some kind of mechanics. Because the Dragon is partly metal, it will conduct well electricity and it will be vunerable for element of lightning.

      Description: Steam Dragon is a result of experiment to replace some of the dragon's bodyparts with bionic versions. This dragon could be one of the bosses in dungeon called Research Center.

      Steampunk Dragon

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: PvP Flagging Requirement

      From testing point of view it is better keep the rules like at the moment. There will eventually be more PvP in Syndesia when flagging and criminal systems will be implemented. Because at the moment we have just one planet to test by everyone it is only reasonable to keep the testing environment proper for all kind of players. Now it is important to get gathering, crafting, building, PvE and city management to work, and later focus more on PvP aspects when the playground is working.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Is Alt-Spamming even a bad thing?

      Alts will have a huge impact for economy in Fractured. Why travel to another planets gathering resources under heavy debuffs when you can do that with alt who already live on that planet? This will also lead that guilds will have sub-guilds on another planets making the access to all resources as easy as possible.

      In Albion alt scouts are a real pain in the ass and developers there wants to limit that kind of behavior. People are scouting all kind of content especially gates, hotspots, dungeons and such. When people arrives, a little bit later they will be ganked.

      If all this is possible in Fractured, of course I am going to benefit the loop holes as much as possible, however, I would rather like to live without this kind of alt behaviors.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Gothix If gear is human readable or we can inspect other players, then you cannot keep anything as a secret. Furthermore, the streaming and video culture what we have in games nowadays also takes care of that everything can be analyzed afterwards. So someone needs to fight once against the team #1 and all the builds are revealed. 😉

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: New World by Amazon - Anyone interested?

      @Buckykat Okay, if you are a tester that is ofc a different thing, but most people are not. Opinions of NW seams to be really mixed in general, why it is a good thing to wait more information, especially those who have not tested the game themself.

      I do not personally care of the community drama or the PvP rule changes, but I am more concerned how finished the game will actually be at the time of launch. No game is perfect nowadays when they release but hopefully NW will not have fundamental game breaking issues. Some testers are still very hyped and interested of the game, however, some of them have been worried about the development schedule though and that the release date will come too soon.

      posted in Off Topic
      Tuoni
      Tuoni

    Latest posts made by Tuoni

    • RE: Löytyykö muita suomalaisia?

      No nyt meitä on kaksi. 🙂 Vastasin Discord viestiisi.

      posted in Non-English Discussions
      Tuoni
      Tuoni
    • RE: Item dropped from mobs

      If humanoids can drop player crafted items that would make a lot of sense. This is a great way to make loot tables much more interesting and at the same time keep the economy run by players. E.g. if a goblin mage have a chance to drop staves and cloth armor which are crafted by the players, that would be really cool and it is hard to found any downsides of this kind of system. Moreover, the item pool could also destroy a portion of items, therefore, it would at the same time work as a item/resource sink.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      What I have seen in Albion and what I know is planned for Fractured, I think Fractured will be less penalizing than Albion even both have open world PvP and full loot rules. In Fractured we will have Arboreus where loosing all your gear and inventory can be really rare or even totally avoidable if being careful. In addition, Syndesia has some protection via criminal and karma system which will restrict the open world PvP quite a bit. Moreover, in Fractured where the gear system will be horizontal focused with having small power gaps between tiers, gives players a good oppurtunity to use easily replaceable lower tier gear in the open world. Therefore, players and guilds can relatively easy stock piles of basic gear to their banks and storehouses. However, I can see that those who are going to suffer most in Fractured are gatherers, who will loose on top the gear all the resources they have already gathered.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      Seriously taken, every game (where you are able to die) needs some kind of death penalties and every game will have own approach to implement this. In the end the death penalties depends of how the game is planned to work in general, what is the developers vision of their product and what is the target audience.

      I am not personally a huge fan of full loot systems in general but I understand how that kind of system suits for certain type of games. I have played games like Runescape and Albion Online where I have learned to live with full loot rules. I guess for me its easier to adapt because I like PvP as much as PvE. However, I also understand those who are more PvE centric players and who dislikes PvP in games, especially to them full loot system can feel extremely punishing and worst idea ever.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      Oh well, some people wants to play games for fun and some people to feel miserable when they die. I guess everyone has their own cup of tea.. 😁

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Shivashanti Most players actually dislikes the full loot system because of the same reasons. 😊 Only niche enjoys, some adapt and rest hates. In general, death can be penalized many different ways and still make it meaningful to avoid it. Full loot system is ofc one the worst even it suits okay with games like Fractured. Full loot system itself does not keep the economy running, however, it is typically the item breaking mechanic build to the looting situation which makes that happen. Items can be scrabbed and decayed other ways as well, therefore, the full loot system is not a mandatory to have, even it is a working method and devs can easily tweak the breaking percentages if/when needed.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: How to implement fast travelling?

      @Jetah I guess we do unless developers wants players to play only locally and not to explore. This can bore players really fast if they repeatedly plays on the same local environment. Few alts does not make much different because there is nine continents in total, therefore, with e.g. three characters you cover just small portion of the whole gaming world.

      Fast travel does not need to mean that players can easily get everywhere, it can offer only few options so players can travel about there (naked), but way that you still need some traveling to get your final destination. That way players have a chance to experience the game more widely and group up more easily with friends and guildies. However, it is of course important balance this well and not offer too much travel routes, and possibility to move resources and items without any effort.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Whats in the future graphically.

      @Stacy555 I agree that the graphics could be better (and perhaps even will be), however, imo comparing big gaming studios and their products to Dynamight's might not the best options. New World and AoC looks amazing for sure and graphics are one of the selling points of those games, but perhaps smaller indie studios could be more equivalent to compare with. If we think Albion Online about a 5 years ago, the graphics were not that great in general, however, the art style appeals to people which helps a lot. Same thing with Embersword (from same genre) which is under development, the graphics are not that amazing but there is something with that art which appeals to some people.
      alt text

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: How to implement fast travelling?

      @Gothix Yeah I agree. Offering some naked fast traveling options are only a QoL things.

      posted in General Discussions
      Tuoni
      Tuoni
    • RE: Wow

      I presume a many of us are waiting more information of the game and I guess we have discussed many time of the same topics already, therefore, it is hard to get that excited at the moment. I am personally waiting the Beta phase when we can actually test the game as a whole and not just individual mechanics. Moreover, this is also a good time focus to play finished products.

      posted in General Discussions
      Tuoni
      Tuoni