Maybe the dev can introduce a command line tool for players to unstuck themselves


  • TF#1 - WHISPERER

    Every now and then, we heard various players said that they have got stuck on a map, either in a river, or rocky terrain, or being knocked by the mobs into a structure and got trapped inside.

    Maybe the dev can introduce a command line tool like /unstuck which gives you five seconds to choose a location (within line of sight) to click on to teleport.

    To prevent abuse, the teleport will take 10 seconds for you to teleport to the location and you will be able to receive any forms of damage during this period.

    Also, you will die every time when you teleport to the new location. This means that 15% of your health bar is greyed out every time you try to use this tool. All these make this tool useless for both pve and pvp and nobody will ever want to use this tool unless they are genuinely stuck on a terrain.

    This is just an idea and perhaps other people can also contribute and think of better ideas for the dev to consider making this kind of tool.


  • Moderator

    Currently we are managing fine in that regard. Now that the GMs were given the necessary tools to deal with it, those stuck requests are dealt quickly.


  • Content Creator

    @stkmro Interesting thought, but in general, you never want to give command line access to players in a game. It can then be used to develop bots and hacks and generally launch other kinds of cyberattacks on a program...

    This is why even limited command-line access will more than likely be reserved for moderators at most, but probably GMs or higher...of course, that's coming from another player/game designer/instructor, not one of the Devs.


  • TF#8 - GENERAL AMBASSADOR

    This has been discussed in the past.
    Any tool would allow you to avoid the terrain constraints that the devs explicitly have in the game to moderate player movement (cliffs, walls, etc...)
    In the past when movement abilities allowed us to bypass these barriers the devs explicitly nerfed them so we could not.
    I think the best suggestion was a rope like ability that could be thrown to another player and only while the recieving player was pressing their rope button could they move towards the rescuer slowly. The whole thing on a 10 min cool down.
    That way one could not use the tool any way in combat (/stuck tele doge moves or using it to target another and root them) but even then it would allow for the bypassing of cliffs.
    The only actions the devs have taken is to note the sticky spots and try to modify the landscape accordingly while also getting more DM's who can help stuck players.
    As such it is highly unlikely that they will be giving any tools to players to unstuck themselves.


  • TF#12 - PEOPLE'S HERALD

    @stkmro /unstuck command would not only help players but also devs and GMs.


  • TF#12 - PEOPLE'S HERALD

    @GamerSeuss said in Maybe the dev can introduce a command line tool for players to unstuck themselves:

    @stkmro Interesting thought, but in general, you never want to give command line access to players in a game. It can then be used to develop bots and hacks and generally launch other kinds of cyberattacks on a program...

    This is why even limited command-line access will more than likely be reserved for moderators at most, but probably GMs or higher...of course, that's coming from another player/game designer/instructor, not one of the Devs.

    Players having a possibility to use different kinds of /commands is common in games, and /unstuck is used as well. These are executed through the ingame chat and are not causing any security risks. I do not know what kind of access you thought but this is what @stkmro meant.


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