(looked around, didn't see anything about initial builds in the past 6 months, sooo)
We've known for a while how the attributes are going to work (ie, it's all at character creation, using 'x' points, plus potentially getting 2 more in each stat via a skill in that stat's tree) - I want to do a bit of an analysis, and see if anyone has picked their first stat build? (yes, we've had a "what's your first build" thread, but no one has really talked about how they are going to build towards it)
Further, we know each stat gives a big bonus for hitting 20 - a big damage buff, improved regeneration in hp or mp, big accuracy and evasion buffs, and a large luck bonus.
there are some things to consider - Humans at 120 points, and the others have 100, but with one stat being "cheaper" - encouraging the use of that stat (plus some other non-stat bonuses, because the cheaper stat doesn't quite cover things).
All stats start at 6, and maxes vary by species (but centered on 18), with 10 being the expected average. Stats increase asynchronously - there's a table over here. https://fracturedmmo.com/feature-spotlight-5-character-creation-attributes-resting/
30 points get you to 18 (only 18 for the specialty stat for non-humans), and 10 (6) will get you to 10.
Finally, it is specifically mentioned that having less than 10 Int will hurt everyone due to a penalty gaining Knowledge points (you'll get there eventually, but it is a problem)
So, what does that all mean?
Human ideals are fairly easy
4 18's, 2 6's - min/max ideal
3 18's, 3 10's - nothing wrong, nice balance
3 18's, 1 15, 1 10, and 1 6 - the strongest options if you want to start without a penalty to knowledge (AND Intelligence isn't one of your 18's)
1 18, 5 14 - solid jack of all trades with one bonus
Less ideal, but may fit for a unique build
3 18's, 2 11's, 1 8 - use the 8 on Int, gain the +2 on the int stat tree to avoid the penalty
3, 18's, 1 12, 1 10, 1 8 - for the same reason above
6 15's - jack of all trades, master of none, (none of the bonus' are possible)
2 18s, 2 13s, 2 12- weaker jack with 2 bonuses .
Honestly, I can think of some "class" that would favor one of these options for some build, except the 6 15's. I'm sure someone would like it, but I can't see who, especially when 1 18, 5 14's are available. What do you all think?
Off the top of my head, a focused wizard probably favors the min/max ideal, dump stat'ing Strength and either dexterity, or constitution (probably dex - they need some carrying capacity, and Constitution gives that). A focused fighter might do the same, dump stat'ing Charisma and Intelligence, but I imagine that they'd complain about the slow growth constantly XD A more reasonable build is probably the mixed option, with the 10 on int, 6 in cha, and the 15 set to their least useful of the 4 remaining stats - an archer, for example, would use 15 con, while a tank might go 15 str. Alternatively, the 18-10 is a good dedicated character who isn't useless outside their specialty, and might see some play in that respect. However, the 1 18, 5 14 jack of all trades might be the most useful from that angle - 18 Int, and then use spell boosting and re-skill to bolster your decent stats and play any role you want. The rest are "okay," in my opinion, but it's hard to think of why someone would favor them over those 4, unless they are playing to a very specific sort of character. The Intelligence 8 (+2 from the tree) seem like a poor choice for minor gains in return for having to go pretty high into a stat tree you aren't really using to avoid slow growth/frustration.