@gothix said in Importance of attributes triggering repetition?:
If people get to change their attributes, Fractured becomes just one more mainstream MMO where people read web, search cookie cutter builds, and change them as they wish. You have a zerg of clones of players running around all wielding same stuff.
I certainly do not want that, and permanent attribute points is one thing that will prevent this. That is one thing i loved about Fractured when I read about this. If attributes will be changeable, Fractured just drops a huge deal in my eyes, and if more things in game get changed along like that whenever players desire so and ask for it, I already see what the game will become, and my wish to play it will just get extinguished.
I respect that you have your own gameplay preferences. That doesn't mean someone else who prefers something else is somehow wrong or "crying".
In this case, however, (as I keep pointing out), the developers have made a specific point of advertising that they are against grinding. Permanent attributes contradict that philosophy, and I don't see that as a question of taste. It's simply reality.
Now as to cookie-cutter builds, which seems to be the meat of your argument, if you have to use permanent attributes to prevent them, you're doing it wrong. The real issue isn't cookie-cutter builds, it's game balance. If one build is what everyone wants, you've got a broken game.
In your case, instead of actually balancing the game and making many playstyles interesting and desirable (and thus putting the burden of fixing the problem on developers, where it belongs), you're masking the problem by putting the burden on your customer base. They want unbalanced build X because the game encourages it (and that's not their fault), but you're forcing them through the frustrating and boring process of regrinding toons to get it.
That's bad business and bad customer service, and in the long run, all you've done is limit your player base to the subset of the gaming population who are willing to regrind toons to get unbalanced build X.
(I might add, if you then nerf build X, you're going to piss off a significant portion of that subset who spent time rerolling toons. Enter unbalanced build Y, and you've got a death spiral.)