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    Topics created by Roccandil

    • Roccandil

      Move unclaimed plot graphics into separate map mode
      Discussions & Feedback • • Roccandil  

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      M

      Agree. I'd hide the visuals of the plot-borders and the markings on the maps per default and only show them when activating a house-mode or such thing.
    • Roccandil

      Add option to display debuffs over character
      Discussions & Feedback • • Roccandil  

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      I wholeheartedly approve of this. A simple "+ Dazed" over the char would make wonders.
    • Roccandil

      Use item trashing in PvP instead of decay to power economy
      Discussions & Feedback • • Roccandil  

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      Roccandil

      @spoletta Ah, in Albion, everyone drops gear in PvP. Wasn't Tartaros supposed to be full-loot PvP, though? So, maybe I'm suggesting more PvP should be full-loot. @Jacenson At least for me, an economy based on decay is boredom incarnate. If there's no other way to power the economy, I consider it already broken. The best part of this game is how the knowledge system rewards you for doing lots of different things. In contrast, the crafting system is a disappointment, since it rewards mind-numbing repetition.
    • Roccandil

      Let us gather small stones from stone deposits
      Discussions & Feedback • • Roccandil  

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      Roccandil

      @MidniteArrow Mindless is not hard.
    • Roccandil

      List drops in the Bestiary
      Discussions & Feedback • • Roccandil  

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      They don't, but you can find them all on the wiki.
    • Roccandil

      Life Link didn't work
      Bug Reports • • Roccandil  

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      Roccandil

      I attempted to use Life Link on an ally in my party, but I got message saying I couldn't attack that character. We were both good-aligned (although I'm not sure why that would be an issue either way).
    • Roccandil

      Ward Shatter doesn't seem to work
      Bug Reports • • Roccandil  

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      Takes a huge amount of mana to be kept, and does not protect against AoE and skillshots. The only way for a mage to remove it though is with Dispel Magic, cause it is an AoE so it does not get stopped.
    • Roccandil

      Too many dirt roads?
      Discussions & Feedback • • Roccandil  

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      Roccandil

      The maps have so many dirt roads and squares the world feels like a housing development project halfway to suburbia. That might make sense on Syndesia, but it really doesn't fit on Arboreus. What I'd love to see on Arboreus, instead of the ugly plots everywhere, are treehouses. Let us enter the big trees via an opening at the stump, and drop us at a little house plot "instance" with graphics showing that we're now way up the huge tree. Maybe even let the background of the instance show the actual map below (all mistified, of course). Would be even cooler if the Arboreus cities were really super-massive trees.
    • Roccandil

      Can't always collect "ready to harvest" herbs
      Bug Reports • • Roccandil  

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      Czargar

      @Roccandil I had that same problem occasionally. The "gathering bar" would pop up and then close as if I had moved. I found that if I went off and gathered other herbs, I could go back and eventually gather that one.
    • Roccandil

      What attribute(s) affect horse speed?
      Questions & Answers • • Roccandil  

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      Roccandil

      I thought we were both wearing the same armor (Commoner clothes), but maybe not: so that could be it.
    • Roccandil

      Primal fiber and dark splinter drop rate proportion
      Discussions & Feedback • • Roccandil  

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      Agree. There's a few issues like this one around which will have to be balanced.
    • Roccandil

      Odd Mage Armor behavior
      Bug Reports • • Roccandil  

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      Junkie

      known bug
    • Roccandil

      Wizard Towers
      Discussions & Feedback • • Roccandil  

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      Roccandil

      @Kralith said in Wizard Towers: @Roccandil said in Wizard Towers: Multiple interior stories (at least three!) is probably not possible for reason of restrictions in the isometric game mechanic. I've seen multi-story isometric tower interiors (I think Baldur's Gate had them). As I remember, it's mostly a question of what's grayed out and what's not.
    • Roccandil

      Change crafting to provide knowledge
      Discussions & Feedback • • Roccandil  

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      Farlander

      Crafting to me is one of the major aspects of any rpg. Just like pvm, pvp and exploring. All of the major aspects should have knowledge you can gain. To me knowledge is the achievements you earn in this game.
    • Roccandil

      More use for personal houses everywhere
      Discussions & Feedback • • Roccandil  

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      TrueCrimsonFTW

      @Roccandil I really want us to be able to make head mounts as stuff for houses. Hang that deer head up on my wall.
    • Roccandil

      Grueling upkeep!
      Discussions & Feedback • • Roccandil  

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      boogis

      @Roccandil totaly agreed with you on all aspects. but with food devs can implement guards of city or militia, or some army NPC and they must be fed. also there can be a city tavern where citizens can have discounted food of basic quality. Like of bread and one steak per day for free or something. if no one use his part this day it goes to other players or stay for you but to next day. everyone can donate food to city hall or pay tax and governor buy it in market from player. good buisness support. with a guards i offered in another post https://forum.fracturedmmo.com/topic/12512/you-dont-have-rights-permission a system where you dont have rights and permisions but everything is free to take but if you r not owner then guard of other player can claim you as a criminal. well maybe not criminal who have to die but maybe you will go to jail for a week or something. guards can patrol city and you can be unseen with your crime of you outside of their vision. players see you 100% and claim you instantly.
    • Roccandil

      General feedback
      Discussions & Feedback • • Roccandil  

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      Roccandil

      @Razvan said in General feedback: The problem with Fractured is that there will be little PvP in Arboreus. My solution would be: items should be repairable, but unlike other planets, on Arboreus they'll also lose max durability (which can't be restored). Regardless, going through 3 spears in a night of farming is not reasonable. True enough. I'm hoping Fractured will have better PvE than the other worlds, though, and perhaps trashing gear for death in PvE on Arboreus would be good, if only in hardcore PvE areas.
    • Roccandil

      Can't unequip gear
      Bug Reports - Closed • • Roccandil  

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      Xzait

      Same things is happening to me on occasion. Only on the weapons though it seems. The only fix I can find is replacing that weapon with another one, which shouldn't be the only choice. This would be a massive issue for players opting for 6 str, that need as little weight as possible on their character to hold materials.
    • Roccandil

      Road blueprints destroy existing roads when canceled
      Bug Reports - Closed • • Roccandil  

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      Roccandil

      If a road blueprint is placed such that part it of overlaps an existing road, if the blueprint is then canceled, the overlapping area reverts to normal terrain.
    • Roccandil

      Underrim
      Town Planning • • Roccandil  

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      Roccandil

      Underrim is live for the next test! The location is a large city on the coast, southwest of the Whispering Wood and the starter town near there. Should be open to anyone, and if you want a discord invite, let me know.
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