This is disappointing news. Although, I'm sure it's only a bump in the road . Keep up the good work.
Crowdac
@Crowdac
Best posts made by Crowdac
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RE: Unity has blocked SpatialOS - What's up and what it means for us
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RE: Neutral demons able to stay on Syndesia indefinitely?
Doesn't seem like you'll be able to stay indefinitely on Syndesia as a neutral Demon. If you become an Angel the rules that apply to you, are the same as Beastmen. So it appears to me, if your'e an Angel, you could stay on Syndesia indefinitely.
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"Beastmen on Syndesia lose the powers they are granted on Arboreus. Other than that, they can stay on the Human planet as long as they like, finding shelter at any town that allows them in."
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"Demons are born with a strongly negative Karma – and they can’t make it better on their home planet. Therefore, as you create a new Demon, you’re restricted to an Evil alignment. When resting on other planets instead, you can gain Karma to the point you can set your character as Neutral too. Eventually, once your Karma is sufficiently high, you can start walking the path that will lead your Demon to reach its Redeemed form – the Angel."
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"The Human homeland is a world deprived of the primal energy that still exists on Arboreus, and can therefore be accessed by Good, Neutral and Evil players alike, without them receiving any buff or debuff. Moreover, it’s the easiest planet to travel to from other worlds – a feature that has turned it into the economic center of the Elysium System."
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"While the planet itself doesn’t force them out, Demons have a much harder time walking the lands of Syndesia. Away from the reach of Babilis, they not only lose their Demonic powers, but start leaking vital energy after a couple hours, which forces them to get back to their homeland. Eclipses are a notable exception, since Demons lose neither their powers nor their energy as long as Tartaros is casting its evil influence on the Human world."
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RE: [Community Talk] What makes you quiet?
Just an assumption, but I'm thinking when Alpha 1 starts this Quarter, the forums will be more active.
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RE: The End of most Sandbox PVP Games-The losing side.
@Farlander Towns are able to hire guards, that's one of the benefits of living in a town, city, etc.. It's in the free areas were people are going to have to take risks with their belongings. Though I'm pretty sure the Dev's said they were doing something to help mitigate griefing in free areas. It's up to the player to decide the level of risk they wish to take.
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RE: How Friendly will this game be to casual players
Fractured will likely be one of the most casual friendly mmo's, at it's time of release. I'll put a list of reasons why its casual friendly, but I won't be going into depth.
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Horizontal Progression
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Knowledge System
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Gear isn't all to important
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Arboreus
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RE: Character Creation
@dragomok I'm going to be creating an Udo (Wolfman) as well. Although my character will be a bard, illusionist, marksman. So its more of a support/DPS character.
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RE: Siege and Siege-engines
@Haiil and @Tuoni If there are going to be contracts in game, an in game ledger would help when managing these contracts. Not to mention help in the management of traded resources. Also I don't think it would be to hard to implement a mechanic in the ledger that ensures payment to mercenary's only if they complete said contracted task.
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RE: What will be you main intention in the game ?
@gothix You should have ate them.
Latest posts made by Crowdac
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RE: Lich Motto?
@TrueCrimsonFTW it’s a brooding monologue and a call to action. Lol
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Lich Motto?
Oh those that struggle with Life and Death, what fills our undead heart? Rage, Hatred, Fear? No, the abyss has consumed us. The Divine nothingness is what we seek. Gods and Kings, none are forever, we will ensure that. Won’t we strugglers? All born from nothingness, all consumed by nothingness. We are the embodiment's of nothingness…Lich, dwelling on the border of Life and Death...Balance...
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RE: How will be decided which group takes a farming spot on Arboreus (animal planet)?
@Razvan A good example of not "sharing mobs" would be Devilsaur leather farming in WoW classic. However, the PVP aspect is what made it viable for certain groups to prevent others from farming the leather. In my opinion how disputes will be settled on Arboreus, being that for the most part there isn't any pvp is, the players who farm at a higher-velocity win. A fortunate thing about Fractured is, items in general won't help the player with farming speed. The players choice's and combinations of spells and abilities will be the deciding factor, in regards to, their speed and efficiency when farming mobs. The beauty of fractured is that if a person doesn't like that model they can choose one of the other planets that incorporate pvp to settle disputes.
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RE: Player generated quests (work orders)
@Jetah The ledgers main purpose would be to dissuaded scams, record transactions, and act as escrow similar to what @Annatar had mentioned in the original post. My other post was more an example of how a ledger could work in game than how i thought it should function. Your qualms seem to be more about the orders terms, but we might as well play with the idea.
There is going to be an inherent monetary risk in transporting goods, the only decision to be made is who the risk falls on. An argument for not having deposits is, entry fee's for those who wish to play the role of protecting and transporting goods, would be lower. However, the comprise is pretty clear. Give players options in terms of orders like stated in the original post.
One option being that the order may or may not require a deposit by the transporter.
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RE: Player generated quests (work orders)
@Jetah
@Razvan
With an game generated ledger you wouldn't have to worry about a deposit.-
A Merchant puts out an order for someone to transfer goods from one location to another.
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Mercenary Company's willing to do the job bid on the order. Merchant accepts one Company's bid.
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This creates a Debit for the Merchant and a Credit for the Mercenary Co. both of which is recorded in the ledger.
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If the job is not completed due to unfortunate circumstances then the credit and debit is wiped clean and the only loss are the goods being transported and the Mercenary's personal loot.
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RE: Wild Terra Online vs Fractured MMO
Horizontal progression, Knowledge System, 3 worlds with their own rules (PVE, PVP forgiving and unforgiving), Although separate all 3 worlds still have effect on one another (Economy, Resources, Eclipse's). 3 races Human, Beastkin(4 sub-races), Demons (3 sub-races). The only similarity is they're both Isometric Sandbox-MMO's.
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RE: Fractured - a living world?
@Jetah I'm not against that . I would assume some may run away and others might stand and fight.
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RE: Fractured - a living world?
@Xzoviac I don't see why all NPC's shouldn't be able to die. When examining how towns and cities will be managed, I would like to see an implementation of some sort mechanic that would show how attractive your city is to NPC's and NPC merchants. If its attractive( determined by variables such as taxes, how safe the city is, etc.) more NPC's will show up and want to open up shop. Or a governor could purchase merchants to open up shops with the tax money he/she has collected. It creates a whole new feature for governors to manage. If the city is run right NPC's should be a dime a dozen meaning their deaths wouldn't be as impactful.
I don't think there should be much fear that players will just kill NPC's due to Karma and the justice system(Except on Tartaros). Also I imagine being labeled a murderer and thief won't be fun either.