Hi all,
First post, just wanted to say that everything I have read about this game so far sounds like it's going in the right direction and I am very excited to try it out in the next Alpha phase!
Having said that, this is more of a question turned statement (if it doesn't yet exist). Is there a mechanic already in the game, or in planning, to allow players to create quests similarly to those of work orders that other players can accept and complete? If it's not in the pipeline, I think this could add a great layer of player-driven content for the community to enjoy.
Here's an example of what I mean:
Say you want to build a structure but are limited on time because [ insert your reason here ]. So you head over to the marketplace or wherever the town has it's bulletin board and post up a work order (quest) that another player can accept and complete for currency or perhaps even a barter (labor for xyz). The player generating the quest must deposit into escrow whatever the amount or good is that they are paying for the service with (to avoid player scamming).
When that player accepts the quest they have X amount of time to complete the task. This time should be player driven. The player that accepts the quest will also have requisition or partial control of the structure blueprint that needs to be completed (if it's a structure).
Once the player has completed the task(s) involved, they turn in the quest to either the bulletin board, an NPC or the player himself who put it up. This then transfers whatever item was part of the quest to the player that completed it as payment.
I think it would also be great if the player had some control over the narrative of the quest to give it more role-play possibility but a template would suffice.
What do you guys think?
(p.s. does anyone need any rings gifted to them? )