This is disappointing news. Although, I'm sure it's only a bump in the road . Keep up the good work.
Best posts made by Crowdac
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RE: Unity has blocked SpatialOS - What's up and what it means for us
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RE: Neutral demons able to stay on Syndesia indefinitely?
Doesn't seem like you'll be able to stay indefinitely on Syndesia as a neutral Demon. If you become an Angel the rules that apply to you, are the same as Beastmen. So it appears to me, if your'e an Angel, you could stay on Syndesia indefinitely.
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"Beastmen on Syndesia lose the powers they are granted on Arboreus. Other than that, they can stay on the Human planet as long as they like, finding shelter at any town that allows them in."
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"Demons are born with a strongly negative Karma β and they canβt make it better on their home planet. Therefore, as you create a new Demon, youβre restricted to an Evil alignment. When resting on other planets instead, you can gain Karma to the point you can set your character as Neutral too. Eventually, once your Karma is sufficiently high, you can start walking the path that will lead your Demon to reach its Redeemed form β the Angel."
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"The Human homeland is a world deprived of the primal energy that still exists on Arboreus, and can therefore be accessed by Good, Neutral and Evil players alike, without them receiving any buff or debuff. Moreover, itβs the easiest planet to travel to from other worlds β a feature that has turned it into the economic center of the Elysium System."
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"While the planet itself doesnβt force them out, Demons have a much harder time walking the lands of Syndesia. Away from the reach of Babilis, they not only lose their Demonic powers, but start leaking vital energy after a couple hours, which forces them to get back to their homeland. Eclipses are a notable exception, since Demons lose neither their powers nor their energy as long as Tartaros is casting its evil influence on the Human world."
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RE: [Community Talk] What makes you quiet?
Just an assumption, but I'm thinking when Alpha 1 starts this Quarter, the forums will be more active.
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RE: The End of most Sandbox PVP Games-The losing side.
@Farlander Towns are able to hire guards, that's one of the benefits of living in a town, city, etc.. It's in the free areas were people are going to have to take risks with their belongings. Though I'm pretty sure the Dev's said they were doing something to help mitigate griefing in free areas. It's up to the player to decide the level of risk they wish to take.
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RE: How Friendly will this game be to casual players
Fractured will likely be one of the most casual friendly mmo's, at it's time of release. I'll put a list of reasons why its casual friendly, but I won't be going into depth.
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Horizontal Progression
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Knowledge System
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Gear isn't all to important
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Arboreus
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RE: Character Creation
@dragomok I'm going to be creating an Udo (Wolfman) as well. Although my character will be a bard, illusionist, marksman. So its more of a support/DPS character.
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RE: Siege and Siege-engines
@Haiil and @Tuoni If there are going to be contracts in game, an in game ledger would help when managing these contracts. Not to mention help in the management of traded resources. Also I don't think it would be to hard to implement a mechanic in the ledger that ensures payment to mercenary's only if they complete said contracted task.
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RE: What will be you main intention in the game ?
@gothix You should have ate them.
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RE: Dont forget the RPG
@Farlander Never said you were complaining. I was merely responding to your post with some what if scenarios, in terms of potential directions the game may take. I shouldn't have used you and your in the earlier post.
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Voluntary PVP
When I say voluntary pvp, I mean dueling and arenas. So my question is, will these varieties of pvp be available on all three of the planets. Thanks in advance.
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RE: Trading As a Skill
@dagimir I have to agree with you, the simpler, the better. The reason I'm excited about this game is because there is more freedom than most other MMO's who look to automate everything, even the experience (ie WoW).
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Character Creation
I understand there aren't any classes. I'm just interested in hearing what everyone's ideas are for the direction they want to take their characters, in terms of race, skills and spells. I know we don't have details on skills and spells (we just know which schools we can study) so we'll have to speculate or generalize. Yes I'm bored.
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Abomination races?
From what I've read so far, stats and appearance will change on Beastmen who become Abominations. Would this in effect change the race or just make for instance an Udoadra, an Udoadra-Abomination (with some cosmetic and stat differences to distinguish to two)? I'm just inquiring about this because it might be cool to see for example an Uoadra turn into a Skaven being that both are pack oriented species.
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RE: Abomination races?
@target this helps. Thank you! It would be cool to play a Skaven though.
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RE: A New Beastman
@dragomok I don't believe he ever said differences between humans, wolves. and lobsters are negligible so much so that they don't exist. He uses the lobster and the wolf for examples of hierarchies having an evolutionary basis. Just trying to have a bit of fun. Hope we can still be friends.
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RE: Abomination races?
@dragomok I had previously read that post and completely missed the part about transformations. Well, this for sure answers the question. Thanks for replies everyone!