Fractured Sprint 12 Recap (Dec 13, 2017)
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@00 said in Fractured Sprint 12 Recap (Dec 13, 2017):
Can we a true nude aspects mmorpg this time? like conan? ill be mature enought, promise.
KairosVal does not believe @00.
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Nice Models!
And i think we need more Penisses
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thats a penis xD
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"At last, we have a very special one. Sometimes, the first iteration of a 3D model must be revised a little. In this case, it didn't actually look bad, but..."
It looked so much like a penis in the sketch version before they even made the 3D model I'm surprised it was missed.
Funny for sure, but also distracting. The penis cannon.
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Nice
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Oh sweet!!
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@gibbx said in Fractured Sprint 12 Recap (Dec 13, 2017):
ahhh that is not a crossbow, just saying.
I've mentioned "bow" too
@logain said in Fractured Sprint 12 Recap (Dec 13, 2017):
Sweet! I can't wait for more technical updates on your experience with Spatial OS.
We'll drop some in the future too :slight_smile:
@esher said in Fractured Sprint 12 Recap (Dec 13, 2017):
I have a question, why not doing the weapons in low-poly ? I suppose it is more realistic in high-poly, but does it makes the game more heavy ?
Weapons are quite low-poly indeed. The final version has the same numbers of polygons than the low-poly part you see in the image. It looks like it has a lot thanks to normal mapping.
@deity said in Fractured Sprint 12 Recap (Dec 13, 2017):
there's gunpowder but people use bows instead of guns? makes you think.
Gunpowder and the weapons that use it are hard to craft. Plus, the two things are not mutually exclusive anyway - they've been used together throughout history :slight_smile:
@00 said in Fractured Sprint 12 Recap (Dec 13, 2017):
Can we a true nude aspects mmorpg this time? like conan? ill be mature enought, promise.
We're not planning to have totally naked characters, nope.
@mewmew said in Fractured Sprint 12 Recap (Dec 13, 2017):
It looked so much like a penis in the sketch version before they even made the 3D model I'm surprised it was missed.
True that - but really nobody noticed!
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I always like the normal mapping in 3d art, because you can do much without breaking your CPU down.
And if our worlds will be big and if we get much possibilities to interact with the world and change it, then its much more important to hold poligons as low as possible.
Nobody likes lag festivalsI'm looking forward for more graphics/photos about your progress!!!
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@prometheus Oh, ok ^^ I have some things to learn
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Wow, Game design looks complicated, more so then I thought anyway.
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Wait this game
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nice work
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When do those "naked" bodies get shown to us just kidding.
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This dynamic workload assignment system sounds marvelous and very difficult to implement. Good luck!
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Wow! I really want to play it!
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dual daggers and double blades please xD
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Animo equipo!
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Keen for this game and to try the bow.
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Cannot wait to play this game.
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I'm excited for the KS Campaign, will throw some moneys at the display