@vortech said in Unity has blocked SpatialOS - What's up and what it means for us:
@mazikar said in Unity has blocked SpatialOS - What's up and what it means for us:
It is looking less and less like this will have anything to do with Fractured. Looks more like in fighting and posturing with another developer. It should all be over soon.
See something new? I agree with the posturing.. but I'm not seeing the other stuff you mentioned.
The whole retroactive thing sort of blows my mind, but he's right, newer articles are showing that Unity wanted something and didn't really want to shut these things down. In the end it should get worked out and things should be fine again.
Unity has said World's Adrift was okay and won't need to be taken down. I don't know who they talked to in order to get Unity to say this, maybe someone at Fractured can reach out and talk to them as well.
Another game using the two together (Lazarus by Split Milk) at first took their game down being worried, but brought it back up two hours later and said they're going to keep going until someone forces them to take it down. They found out that they were going to be able to keep the game up, as per their tweets, so there's another game that thought they were going to be affected that turned out to be just fine.
The latest tweet by Split Milk says this: "People and companies who we have no influence over have created events that led to us being told that we'd have to shut the Lazarus servers down.
It turns out this was not true."
So they are just fine now.
Epic/Unreal and Improbable also have committed $25 million to help developers get out of this mess, so if Fractured is stuck in this mess, hopefully they'll get a chunk of that cash to help them get out of it. And yet if these other companies are fine, I think that means Fractured will be fine as well.
There was some confusion with the wording of what Unity was saying and doing, and there are other things happening behind the scenes that we didn't really know about. Unity isn't entirely to blame. Someone else put it like this:
"Unity requires that anyone who qualifies as a “platform” (SpacialOS is exactly this) become liscenced by Unity as such, Improbable said “nah, that is ok: we are just fine without one, but thanks for asking” for 2 years.
So, if you run your own unity project on your own server, then you are not a platform (note that this is about back end server software for you game, not the physical hardware your server files are installed on).
But if you make a generic server program and then sell it to other development teams to run their games without having to go through the work of building their own server, then you are a “Platform.”
Which is exactly what SpacialOS was.
Unity told them mutiple times to get with the program (the same program that lots if other “platform” suppliers have signed up with) and Improbable wouldn’t do it.
So Unity revoked their rights to be a Unity Developer."
It's something that SpacialOS can work out with them. SpacialOS is claiming they didn't get the emails or notifications over the past two years, that their dog ate their homework and their little brother deleted their emails, but in the end they'll work it out. Unity wanted them to get with the program, not actually shut these games down.
I'm confident all will be worked out in the end, as other games have said they are fine and were simply led to believe they had to shut down when they really did not need to.